Acid Bomb
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Acid Bomb | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (fixed) |
SP Cost: | 50 |
Fixed Cast Time: | 1 second |
Cast Delay: | 1 second |
Cooldown: | 0.15 seconds |
Target: | Enemy |
Range: | 9 cells |
Catalyst: | 1 Acid Bottle, 1 Bottle Grenade |
Prerequisites | |
(Alchemist) Acid Terror Lv. 5, Bomb Lv. 5 |
Acid Bomb (Alt: Acid Demonstration) is a Transcendent 2nd class offensive skill available as Biochemist.
Effect
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict ranged physical damage. The damage is affected by the caster's INT and the target's VIT. In PvP, Acid Bomb has a (Skill Level)% chance to break the targeted character's weapon or armor.
Level | Base Damage (ATK) | Chance to Break Weapon / Armor |
---|---|---|
1 | 200% | 1% |
2 | 400% | 2% |
3 | 600% | 3% |
4 | 800% | 4% |
5 | 1,000% | 5% |
6 | 1,200% | 6% |
7 | 1,400% | 7% |
8 | 1,600% | 8% |
9 | 1,800% | 9% |
10 | 2,000% | 10% |
Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]%
Applications
- Acid Bomb is an excellent skill for MVP scenarios due to its high damage and, in some cases, the value of MVP rewards in contrast to the cost of the skill's consumed items.
- Acid Bomb's cast time is entirely fixed, so Sacrament can be used to cast in half the time.
- Magic Strings can significantly reduce Acid Bomb's cast delay, increasing damage over time. This allows for very high rates of damage against any non-Ghost monster, particularly those with high VIT.
Notes
- Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.
- Using Fire Expansion at level 5 gives off an Acid Bomb effect on 5x5 area which ignores PvP reduction and target DEF of Acid Bomb, but will be considered as magic skill when Acid Bomb is used this way.
- for more details on this part, refer to Fire Expansion
- Bypasses:
- Blocked by:
- Kaupe
- Pneuma (missed hits consume bombs)
- Blinding Mist (75% chance for the skill to fail to connect. Bombs are not consumed when the skill does not connect)
- Flip Tatami
- Additionally, misses on characters with 0 VIT.
- Methods of reducing damage:
- Lowering VIT
- Skills: Kyrie Eleison, Skin Tempering (5% neutral reduction)
- Anti-Demi Human gear (i.e. Thara Frog Card, Poo Poo Hat)
- Anti-Ranged gear (i.e. Long Mace)
- Anti-Neutral gear (i.e Ghostring Card, Deviling Card)
- See discussion page for more info.
External
Enhanced by
- Awakened Red Lotus Sword [2]: If upgrade level is +11 or higher, increases damage by 10%.
- Jejecap Type J:
- Increases damage by 10%.
- If upgrade level is +9 or higher, increases damage by an additional 15%.
- If upgrade level is +11 or higher, increases damage by an additional 25%.
Changelog
- October 13th, 2022
- Skill Reworked, Damage Type Change From Hybrid to Ranged Physical.
- Changed From Forced Neutral to Use Weapon Element