Crazy Vines

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Crazy Vines
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 20 + (Skill Level × 4)
Variable Cast Time: [2.5 + (Skill Level × 0.5)] seconds
Cast Delay: 0.5 seconds
Cooldown: 5 seconds
Target: Ground
Area of Effect: 9x9 cells
Catalyst: 1 Thorn Plant Seed
Prerequisites
(Geneticist) Thorn Wall Lv. 3

Crazy Vines (Alt: Crazy Weed) is a 3rd class offensive skill available as Geneticist.

Effect

Produces a huge mass of plants to inflict ranged physical damage to all targets around the user and sweeps any ground skill in the area. Each cast consumes a Thorn Plant Seed.

Level Damage (ATK) Vine Limit Cast Time (Var) SP Cost
1 800% 5 3.0s 24
2 900% 6 3.5s 28
3 1,000% 4.0s 32
4 1,100% 7 4.5s 36
5 1,200% 5.0s 40
6 1,300% 8 5.5s 44
7 1,400% 6.0s 48
8 1,500% 9 6.5s 52
9 1,600% 7.0s 56
10 1,700% 10 7.5s 60
Damage (ATK) = [Base Damage × (BaseLv ÷ 100)]%

Notes

  • Damage will hit twice.
  • When the skill is cast, a set number of 5x5 vines are placed randomly, fully contained within the main area of effect.
  • Each vine inflicts the set amount of damage to all targets standing in it. A single target can be hit by more than one vine.
  • This is a near-instantaneous effect. The vines do not stay around after the skill is used.

External

Enhanced by

  • Jejecap Type J:
    • Increases damage by 10%.
    • Reduces variable casting time by 50%.
    • If Mandragora Howling is level 5, reduces cooldown by 0.45 seconds.
    • If upgrade level is +9 or higher, increases damage by an additional 15%.
    • If upgrade level is +11 or higher, increases damage by an additional 25%.

Weapon

  • 16094.png Gene Rod [2]
    • Increases damage by 20%.
    • If refine level is 9 or higher, increases damage by additional 30%.
    • If refine level is 11 or higher, reduces cooldown by 2 seconds.

Changelog

  • October 13th, 2022
    • Damage Improved.
    • Increased Vine Limit