Summon Marine Sphere

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Summon Marine Sphere
Type: Active Skill
Levels: 5
SP Cost: 10
Fixed Cast Time: 0.4 seconds
Variable Cast Time: 1.6 seconds
Cast Delay: 0.5 seconds
Duration: 30 seconds;
Until explodes or is killed
Target: Ground
Range: 1 cells
Catalyst: 1 Marine Sphere Bottle
Prerequisites
(Alchemist) Prepare Potion Lv. 2

Summon Marine Sphere (Alt: Sphere Mine) is a 2nd class supportive skill available as Alchemist and Biochemist.

Effect

Summons a Marine Sphere on a targeted location, which will cast Self Destruction upon receiving damage. A maximum of three Marine Spheres can be summoned before the first one expires. Each cast consumes a Marine Sphere Bottle.

Level Durability (HP)
1 2,400
2 2,800
3 3,200
4 3,600
5 4,000

Notes

  • In PvM environment, an exploding Marine Sphere will inflict Fire property damage to all monsters, mercenaries, and homunculi in range.
  • In PvP environment, an exploding Marine Sphere will damage allies, enemies, and the user itself.
  • The Marine Sphere is considered Plant race.
  • The Marine Sphere will travel in the direction it is tapped to and move approximately seven cells before detonating.
  • Self Destruction damage is based on the remaining HP of the Marine Sphere. Healing it prior to explosion will maximize damage.
  • A Marine Sphere's explosion does not cause an experience tap on the effected monsters.
  • Summoned Marine Spheres will drop typical Marine Sphere monster items unless they die before exploding.