Acid Terror

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Acid Terror
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 15
Fixed Cast Time: 0.5 seconds
Variable Cast Time: 0.5 seconds
Cast Delay: 0.5 seconds
Target: Enemy
Range: 9 cells
Status: Bleeding
Catalyst: 7136.png 1 Acid Bottle
Prerequisites
(Alchemist) Prepare Potion Lv. 5

Acid Terror (Alt: Acid Terror) is a 2nd class offensive skill available as Alchemist and Biochemist.

Effect

Throws a bottle of corrosive acid at a single target that will inflict ranged physical damage. It has a chance of leaving the target bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle.

Level Base Damage (ATK) Chance of Effect
Bleeding Armor Break
1 200% 3% 5%
2 400% 6% 15%
3 600% 9% 25%
4 800% 12% 35%
5 1,000% 15% 45%
Damage (ATK) = [Base_Damage + (Potion_Research_Lv x 100)]%

Notes

  • This skill inflicts half damage against boss monsters.
  • While the damage can be blocked by Pneuma, the chance to break armor remains.
  • Kyrie Eleison and Guard block both the damage and the chance of breaking armor.
  • When the armor break occurs, the affected entity will display the "/omg" emote.
    • Depending the server, that doesn't automatically mean they had their armor broken; even when using Chemical Protection or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success.
  • The damage is increased via ATK cards, and status cards have no effect.

External

Bestowed from

  • Creator Card - Level 5; Autocast on enemy when physically attacked, uses catalyst.

Enhanced by

History

This page has the previous version of this skill before the 2020 skill updates.

Changelog

  • May 1st, 2020
    • Chance to destroy target's armor increased.
      • Old: 3% ~ 13%
      • New: [((Skill Level - 1) x 10) + 5]%
    • Damage type changed from special ranged physical damage to normal ranged physical damage.
    • Damage formula changed.
      • Old: [200% + (Skill Level x 80)]% (ATK + MATK)
      • New: [(Skill Level x 200) + (Potion_Research_Lv x 100)]% ATK