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Cart Tornado

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Cart Tornado.png Cart Tornado
Cart Tornado Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: 30
Cast Delay: 1 second
Cooldown: 2 seconds
Target: Self
Knock Back: 3 cells
Area of Effect: 5x5
Add-on: Pushcart
Prerequisites
(Geneticist) Cart Remodeling Lv. 1

Cart Tornado (Alt: Cart Tornado) is a 3rd class offensive skill available as Geneticist.

Effect

Spins the pushcart like a tornado to inflict physical damage to all enemies around the user. The damage is greatly affected by Cart Remodeling.

Level Base Damage (ATK)
1 200%
2 400%
3 600%
4 800%
5 1,000%
6 1,200%
7 1,400%
8 1,600%
9 1,800%
10 2,000%
Damage (ATK) = [Base_Damage + (Cart_Remodeling_Lv × 50) + {Curr_Cart_Weight ÷ (150 − Base_STR)}]%

External

Enhanced by

Headgear

  • Cylinder Hairband [1]:
    • Increases damage by 5%
    • Reduces SP cost by 5.
    • If upgrade level is +5 or higher, increases damage by an additional 10%.
    • If upgrade level is +8 or higher, increases damage by an additional 20%.

Weapon

  • Illusion War Axe [2]:
    • Increases damage by 75%.
    • If upgrade level is +7 or higher, increases damage by an additional 20%.
    • If upgrade level is +9 or higher, increases damage by an additional 20%.
  • Slate Sword [2]:
    • For every 3 upgrade levels, increases damage by 10%.
    • If upgrade level is +9 or higher, increases damage by an additional 20%.

Armor

Shoes

Accessory

Card

  • True Flamel Emure Card:
    • Increases damage by 20%.
    • Increases damage by an additional 20% when compounded to a level 4 weapon.
    • If upgrade level is +10 or higher, increases damage by an additional 20%.

Shadow Equipment

Changelog

  • December 15th, 2021
    • Levels increased from 5 to 10.
    • Damage formula changed.
      • Old: [(Skill Level x 50) + (Cart_Remodeling_Lv × 50) + {Curr_Cart_Weight ÷ (150 − Base_STR)}]%
      • New: [(Skill Level x 100) + (Cart_Remodeling_Lv × 50) + {Curr_Cart_Weight ÷ (150 − Base_STR)}]%
    • Knockback effect removed.
    • Global delay of skills increased from 0.5 seconds to 1 second.
    • Cooldown changed.
      • Old: [-0.5 + (Skill Level × 0.5)] seconds.
      • New: 2 seconds at all skill levels.
  • October 13th, 2022
    • Damage Improved.
      • Old: [(Skill Level x 100) + (Cart_Remodeling_Lv × 50) + {Curr_Cart_Weight ÷ (150 − Base_STR)}]%
      • New: [(Skill Level x 200) + (Cart_Remodeling_Lv × 50) + {Curr_Cart_Weight ÷ (150 − Base_STR)}]%