Arm Cannon

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Arm Cannon.png Arm Cannon
No Image Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 15 + (Skill Level × 15)
Fixed Cast Time: [0.6 − (Skill Level × 0.1)] seconds
Variable Cast Time: [1 + (Skill Level × 0.2)] seconds
Cast Delay: 1 second
Cooldown: 0.3 second
Target: Enemy
Range: 9 cells
Area of Effect: 3x3 ~ 5x5
Property: Neutral
Catalyst: 1 Magic Gear Fuel
Ammunition: 1 Cannon Ball
Mount: Madogear
Prerequisites
(Mechanic) Flame Launcher Lv. 2, Ice Launcher Lv. 2

Arm Cannon (Alt: Arm Cannon) is a 3rd class Madogear offensive skill available as Mechanic.

Effect

Inflicts Ranged Physical Damage to all enemies in a set area around the targeted location. This skill ignores the accuracy check, Cast Time cannot be interrupted, and each cast consumes 1 Magic Gear Fuel and 1 Cannon Ball, the property of which depends the property of this skill.

Level Base Damage (ATK) Area of Effect Cast Time (Fix + Var) SP Cost
1 700% 3x3 (0.5 + 1.2)s 40
2 1,000% (0.4 + 1.4)s 45
3 1,300% (0.3 + 1.6)s 50
4 1,600% 5x5 (0.2 + 1.8)s 55
5 1,900% 7x7 (0.1 + 2)s 60
Damage (ATK) = [Base Damage × (BaseLv ÷ 100)]%

Notes

  • Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.
  • When using a Neutral property Cannon Ball, the damage is Pseudo-elemental.
  • Skill property will depend on the equipped Cannon Ball.


External

Enhanced by

Changelog

  • October 13th, 2022
    • Damage Improved.
    • Removed Size Specific Damage.
    • Improved Base Level scaling.
    • Reduced AoE.
    • Cast time, delay, cooldown adjusted.