Arm Cannon
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| |
| Type: | Offensive Skill |
| Levels: | 5, selectable |
| SP Cost: | 15 + (Skill Level × 15) |
| Fixed Cast Time: | [0.6 − (Skill Level × 0.1)] seconds |
| Variable Cast Time: | [1 + (Skill Level × 0.2)] seconds |
| Cast Delay: | 1 second |
| Cooldown: | 0.3 second |
| Target: | Enemy |
| Range: | 9 cells |
| Area of Effect: | 3x3 ~ 5x5 |
| Property: | Neutral |
| Catalyst: | 1 Magic Gear Fuel |
| Ammunition: | 1 Cannon Ball |
| Mount: | Madogear |
| Prerequisites | |
| (Mechanic) Flame Launcher Lv. 2, Ice Launcher Lv. 2 | |
Arm Cannon (Alt: Arm Cannon) is a 3rd class Madogear offensive skill available as Mechanic.
Effect
Inflicts Ranged Physical Damage to all enemies in a set area around the targeted location. This skill ignores the accuracy check, Cast Time cannot be interrupted, and each cast consumes 1 Magic Gear Fuel and 1 Cannon Ball, the property of which depends the property of this skill.
| Level | Base Damage (ATK) | Area of Effect | Cast Time (Fix + Var) | SP Cost |
|---|---|---|---|---|
| 1 | 700% | 3x3 | (0.5 + 1.2)s | 40 |
| 2 | 1,000% | (0.4 + 1.4)s | 45 | |
| 3 | 1,300% | (0.3 + 1.6)s | 50 | |
| 4 | 1,600% | 5x5 | (0.2 + 1.8)s | 55 |
| 5 | 1,900% | 7x7 | (0.1 + 2)s | 60 |
Damage (ATK) = [Base Damage × (BaseLv ÷ 100)]%
Notes
- Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.
- When using a Neutral property Cannon Ball, the damage is Pseudo-elemental.
- Skill property will depend on the equipped Cannon Ball.
External
Enhanced by
- Old Driver Band (Yellow) - Increases damage by 15% per 2 upgrade levels of the item.
- Upgrade Part Set - Increases damage by 50%.
- Rock Step Card:
- Increases damage by 20%.
- If upgrade level of the compounded item is +10 or higher, increases damage by an additional 20%.
Changelog
- October 13th, 2022
- Damage Improved.
- Removed Size Specific Damage.
- Improved Base Level scaling.
- Reduced AoE.
- Cast time, delay, cooldown adjusted.
