Arm Cannon
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Arm Cannon | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 15 + (Skill Level × 15) |
Fixed Cast Time: | [0.6 − (Skill Level × 0.1)] seconds |
Variable Cast Time: | [1 + (Skill Level × 0.2)] seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.15 seconds |
Target: | Enemy |
Range: | 9 cells |
Area of Effect: | 3x3 ~ 5x5 |
Property: | Neutral |
Catalyst: | 1 Magic Gear Fuel |
Ammunition: | 1 Cannon Ball |
Mount: | Madogear |
Prerequisites | |
Mechanic
|
Arm Cannon (Alt: Arm Cannon) is a 3rd class Madogear offensive skill available as Mechanic.
Effect
Inflicts Ranged Physical Damage to all enemies in a set area around the targeted location. This skill ignores the accuracy check, Cast Time cannot be interrupted, and each cast consumes 1 Magic Gear Fuel and 1 Cannon Ball, on the property of which depends the property of this skill.
Level | Base Damage (ATK) | Area of Effect | Cast Time (Fix + Var) | SP Cost |
---|---|---|---|---|
1 | 750% | 3x3 | (0.5 + 1.2)s | 40 |
2 | 1,100% | (0.4 + 1.4)s | 45 | |
3 | 1,450% | 5x5 | (0.3 + 1.6)s | 50 |
4 | 1,800% | (0.2 + 1.8)s | 55 | |
5 | 2,150% | 7x7 | (0.1 + 2)s | 60 |
Damage (ATK) = [Base Damage × (BaseLv ÷ 100)]%
Notes
- This skill ignores enemy's Flee.
- Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
- When using a Neutral property Cannon Ball, the damage is Pseudo-elemental.
- Skill property will depend on the equipped Cannon Ball.
External
Enhanced by
Headgear
- Old Driver Band (Yellow) [1]
- For every 2 refine levels, increases damage by 15%.
- When equipped with Record of Merchant [1], reduces variable casting time by 50%.
- When equipped with Record of Merchant vol.2 [1], reduces cooldown by 0.3 seconds.
- When equipped with Record of Merchant [1] and Record of Merchant vol.2 [1], for every 3 refine levels of the headgear, increases damage by 10%.
- Circlet of Time(Mechanic) [1]
- For every 3 refine levels, increases damage by 10%.
Armor
- Imp Powered Suit [1]
- If refine level is +5 or higher, increases damage by 50%.
- If refine level is +7 or higher, increases damage by 50%.
Weapon
- Meteor Striker [2]
- If refine level is +9 or higher, increases damage by 10%.
- Awakened Meteor Striker [2]
- If refine level is +9 or higher, increases damage by 15%.
- Blasti-OSAD [2]
- If refine level is +9 or higher, increases damage by 25%.
- Engine Pilebunker [2]
- If refine level is +9 or higher, increases damage by 15%.
- When enchanted with Howard's Memory, for every 3 refine levels of the weapon, increases damage by 5%.
- Saw Axe [2]
- Increases damage by 10%.
- Meteor Striker-LT [2]
- If refine level is +9 or higher, increases damage by 25%.
- If refine level is +11 or higher, increases damage by 20%.
- Poenitentia Clava [2]
- If refine level is +11 or higher, increases damage by 25%.
Garment
- Powered Wing
- For every level of Pile Bunker learned, increases damage by 25%
Shoes
- Ancient Mechanic Greaves [1]
- When equipped with Rock Step Card, increases damage by 50%.
- If refine level is +13 or higher -
- Reduces variable casting time by 100%.
- Increases damage by 150%.
- If grade A, increases damage by 150%.
- Zodiac Boots(Merchant) [1]
- For every 4 refine levels, increases damage by 15%.
- When weapon is enchanted with Howard's Memory, increases damage by 15% for every 4 refine levels of weapon.
- When equipped with Biolab Taurus Crown [1], weapon is enchanted with Howard's Memory and sum of headgear, weapon and shoes refine is +35 or higher, reduces Variable Casting Time by 50%.
Accessory
- Supplemental Chip [1]
- When learned Neutral Barrier Lv. 3, reduces variable casting time by 50%
- Dimension Linkage Stone [1]
- For every 3 base levels, increases damage by 1%, upto level 240
- Record of Merchant vol.2 [1]
- Increases damage by 30%.
- When equipped with Record of Merchant [1] and equipped by Mechanic class, reduces variable casting time by 50%.
Card
- Rock Step Card
- Increases damage by 20%
- If refine level is +10 or higher, increases damage by 20%
Enchants
- Automatic Orb (Boost Cannon)
- Increases damage by 15%
- If refine level is +7 or higher, increases damage by 3%
- If refine level is +11 or higher, increases damage by 7%
- Wolf Orb (Boost Cannon)
- Increases damage by 15%
- If refine level is +7 or higher, increases damage by 15%
- If refine level is +9 or higher, increases damage by 15%
- If refine level is +11 or higher, increases damage by 15%
Shadows
- Arm Shadow Pendant
- Increases damage by 5%
- For every 2 refine levels, increases damage by 2%
- Arm Shadow Earring
- Reduces SP consumption by 2%
- For every 2 refine levels, reduces SP consumption by 1%
- Arm Shadow Pendant, Arm Shadow Earring and Arm Shadow Weapon
- For every 2 refine levels, increases damage by 1%
Costumes
- Mechanic Stone II(Garment)
- Increases damage by 15%
- When equipped with Mechanic Stone (Middle), increases damage by 15%
Set
- Upgrade Part Set
- Increases damage by 50%.
- Biolab Taurus Crown [1] + Engine Pilebunker [2]
- For every refine level of weapon, increases damage by 10%.
Changelog
- Nov 05th, 2024
- Damage increased
- Old: 1,900%
- New: 2,150%
- Delay after skill reduced
- Old: 1 second
- New: 0.5 seconds
- AoE increased at max level
- Old: 5x5
- New: 7x7
- Cooldown reduced
- Old: 0.3 seconds
- New: 0.15 seconds
- Damage increased
- October 13th, 2022
- Damage Improved.
- Removed Size Specific Damage.
- Improved Base Level scaling.
- Reduced AoE.
- Cast time, delay, cooldown adjusted.