Arm Cannon

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Arm Cannon
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 15 + (Skill Level × 15)
Fixed Cast Time: [0.6 − (Skill Level × 0.1)] seconds
Variable Cast Time: [1 + (Skill Level × 0.2)] seconds
Cast Delay: 1 second
Cooldown: 0.3 second
Target: Enemy
Range: 9 cells
Area of Effect: 3x3 ~ 5x5
Property: Neutral
Catalyst: 1 Magic Gear Fuel
Ammunition: 1 Cannon Ball
Mount: Madogear
Prerequisites
Mechanic

Arm Cannon (Alt: Arm Cannon) is a 3rd class Madogear offensive skill available as Mechanic.

Effect

Inflicts Ranged Physical Damage to all enemies in a set area around the targeted location. This skill ignores the accuracy check, Cast Time cannot be interrupted, and each cast consumes 1 Magic Gear Fuel and 1 Cannon Ball, on the property of which depends the property of this skill.

Level Base Damage (ATK) Area of Effect Cast Time (Fix + Var) SP Cost
1 700% 3x3 (0.5 + 1.2)s 40
2 1,000% (0.4 + 1.4)s 45
3 1,300% (0.3 + 1.6)s 50
4 1,600% 5x5 (0.2 + 1.8)s 55
5 1,900% 7x7 (0.1 + 2)s 60
Damage (ATK) = [Base Damage × (BaseLv ÷ 100)]%

Notes

  • This skill ignores enemy's Flee.
  • Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
  • When using a Neutral property Cannon Ball, the damage is Pseudo-elemental.
  • Skill property will depend on the equipped Cannon Ball.

External

Enhanced by

Headgear

Armor

  • 450209.png Imp Powered Suit [1]
    • If refine level is +5 or higher, increases damage by 50%.
    • If refine level is +7 or higher, increases damage by 50%.

Weapon

  • 16092.png Engine Pilebunker [2]
    • If refine level is +9 or higher, increases damage by 15%.
    • When enchanted with 29595.png Howard's Memory, for every 3 refine levels of the weapon, increases damage by 5%.
  • 590034.png Meteor Striker-LT [2]
    • If refine level is +9 or higher, increases damage by 25%.
    • If refine level is +11 or higher, increases damage by 20%.

Garment

Shoes

Accessory

Card

  • 4699.png Rock Step Card
    • Increases damage by 20%
    • If refine level is +10 or higher, increases damage by 20%

Enchants

  • 310133.png Automatic Orb (Boost Cannon)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 3%
    • If refine level is +11 or higher, increases damage by 7%
  • 310522.png Wolf Orb (Boost Cannon)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 15%
    • If refine level is +9 or higher, increases damage by 15%
    • If refine level is +11 or higher, increases damage by 15%

Shadows

  • 24474.png Arm Shadow Pendant
    • Increases damage by 5%
    • For every 2 refine levels, increases damage by 2%
  • 24475.png Arm Shadow Earring
    • Reduces SP consumption by 2%
    • For every 2 refine levels, reduces SP consumption by 1%

Costumes

Set

Changelog

  • October 13th, 2022
    • Damage Improved.
    • Removed Size Specific Damage.
    • Improved Base Level scaling.
    • Reduced AoE.
    • Cast time, delay, cooldown adjusted.