From iRO Wiki
|Fixed Cast Time:||(Skill Level × 0.5) seconds|
|Cooldown:||[25 − (Skill Level × 5)] seconds|
|Duration:||[15 + (Skill Level × 15)] seconds|
|Area of Effect:||5x5|
|(Mechanic) Magnetic Field Lv. 2|
Places a 5x5 area around the user that protects entities from Ranged Physical Damage and increases Physical and Magic Defense. Requires to have a in the inventory and each cast consumes 1 and 90 SP regardless of the skill level.
|Level||Defenses Increase||Duration||Cast Time (Fix)||Cooldown|
- Area stays centered on the user, even when moving.
- All entities inside the area of this skill will also have all their own ranged physical attacks miss on targets unless the attack ignores the accuracy check, such as magic skills, Acid Bomb, Cart Cannon, etc.
- Does not prevent status effects, including ones caused by skills that inflict damage.
- Monster skills cast within 3 cells are considered Melee and will not be blocked, with a few exceptions like Clashing Spiral.
- Does not block damage from Evil Land or Earthquake.