Rush Quake
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Rush Quake | |
---|---|
Type: | Active Skill |
Levels: | 10 |
SP Cost: | 150 |
AP Cost: | 150 |
Cast Delay: | ? seconds |
Cooldown: | ? seconds |
Target: | Enemy |
Range: | 9 cells |
Area of Effect: | 3x3 ~ 7x7 |
Weapon: | Axe |
Prerequisites | |
(Meister) Axe Stomp Lv. 5 |
Rush Quake (Alt: Rush Quake) is a 4th class active skill available as Meister.
Effect
Rush towards the enemy inflicting melee physical damage and leave enemy in Quake status for 30 seconds. Caster will also gain Rush status which increase physical damage dealt by caster.
Enemies in Quake status receives 50% additional physical damage.
Level | Base Damage (ATK) | Against Formless/Insect | Area of Effect | Rush Damage Amp. | Rush Duration |
---|---|---|---|---|---|
1 | 750% | 1,100% | 3x3 | 5% | 30s |
2 | 1,500% | 2,200% | 10% | 60s | |
3 | 2,250% | 3,300% | 15% | 90s | |
4 | 3,000% | 4,400% | 20% | 120s | |
5 | 3,750% | 5,500% | 5x5 | 25% | 150s |
6 | 4,500% | 6,600% | 30% | 180s | |
7 | 5,250% | 7,700% | 35% | 210s | |
8 | 6,000% | 8,800% | 40% | 240s | |
9 | 6,750% | 9,900% | 7x7 | 45% | 270s |
10 | 7,500% | 11,000% | 50% | 300s |
Damage (ATK) = [(Base_Damage + 10 × POW) × Base_Lv ÷ 100]%