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Axe Boomerang

From iRO Wiki
Axe Boomerang
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 18 + (Skill Level × 2)
Cast Delay: ASPD Based
Cooldown: [5.5 − (Skill Level × 0.5)] seconds
Target: Enemy
Range: (Skill Level + 3) cells
Knock Back: (Skill Level + 1) cells
Weapon: Axe
Prerequisites
(Mechanic) Axe Mastery Lv. 1

Axe Boomerang (Alt: Axe Boomerang) is a 3rd class offensive skill available as Mechanic.

Effect

Inflicts Ranged Physical Damage to a single target and pushes it backwards. Requires to have an Axe class weapon equipped and the damage is greatly affected by its weight.

Level Base Damage (ATK) Range Knock Back Cooldown SP Cost
1 300% 4 2 5.0s 20
2 350% 5 3 4.5s 22
3 400% 6 4 4.0s 24
4 450% 7 5 3.5s 26
5 500% 8 6 3.0s 28
Damage (ATK) = [(Base_Damage + Weapon_Weight) × (BaseLv ÷ 100)]%

Notes

  • This skill can be used even when wearing the Madogear.

External

Enhanced by

Headgear

  • Sea Captain Hat [1]:
    • Reduced cooldown by 1 second.
    • If upgrade level is +9 or higher, increases damage by 40%.

Weapon

  • Avenger [2] - If upgrade level is +9 or higher, increases damage by 40%.
  • Bellum Guillotine - Increases damage by 80% if upgrade level is +6 or higher.
  • Illusion War Axe [2]:
    • Increases damage by 100%.
    • If upgrade level is +7 or higher, increases damage by an additional 20%.
    • If upgrade level is +9 or higher, increases damage by an additional 20%.

Shoes

Accessory

Equipment Sets

Card

  • Step Card:
    • Increases damage by 30%.
    • If upgrade level of the compounded item is +10 or higher, increases damage by an additional 30%.