Axe Boomerang
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Axe Boomerang | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 18 + (Skill Level × 2) |
Cast Delay: | ASPD Based |
Cooldown: | [5.5 − (Skill Level × 0.5)] seconds |
Target: | Enemy |
Range: | (Skill Level + 3) cells |
Knock Back: | (Skill Level + 1) cells |
Weapon: | Axe |
Prerequisites | |
(Mechanic) Axe Mastery Lv. 1 |
Axe Boomerang (Alt: Axe Boomerang) is a 3rd class offensive skill available as Mechanic.
Effect
Inflicts Ranged Physical Damage to a single target and pushes it backwards. Requires to have an Axe class weapon equipped and the damage is greatly affected by its weight.
Level | Base Damage (ATK) | Range | Knock Back | Cooldown | SP Cost |
---|---|---|---|---|---|
1 | 300% | 4 | 2 | 5.0s | 20 |
2 | 350% | 5 | 3 | 4.5s | 22 |
3 | 400% | 6 | 4 | 4.0s | 24 |
4 | 450% | 7 | 5 | 3.5s | 26 |
5 | 500% | 8 | 6 | 3.0s | 28 |
Damage (ATK) = [(Base_Damage + Weapon_Weight) × (BaseLv ÷ 100)]%
Notes
- This skill can be used even when wearing the Madogear.
External
Enhanced by
Headgear
- Sea Captain Hat [1]:
- Reduced cooldown by 1 second.
- If upgrade level is +9 or higher, increases damage by 40%.
Weapon
- Avenger [2] - If upgrade level is +9 or higher, increases damage by 40%.
- Bellum Guillotine - Increases damage by 80% if upgrade level is +6 or higher.
- Illusion War Axe [2]:
- Increases damage by 100%.
- If upgrade level is +7 or higher, increases damage by an additional 20%.
- If upgrade level is +9 or higher, increases damage by an additional 20%.
Shoes
- Illusion Military Boots - Increases damage by 20% per level of Axe Boomerang known.
Equipment Sets
- Illusion Shoes & Illusion War Axe Set - If Illusion Shoes and Illusion War Axe upgrade level is +7 or higher, increases damage by 15%.
- Supplement Part Str & Supplement Part Dex Set:
- Increases damage by 100%.
- Reduces cooldown by 2 seconds.
Card
- Step Card:
- Increases damage by 30%.
- If upgrade level of the compounded item is +10 or higher, increases damage by an additional 30%.