FAW Magic Decoy

From iRO Wiki
Jump to: navigation, search
FAW Magic Decoy.png FAW Magic Decoy
FAW Magic Decoy Info.gif
Type: Active Skill
Levels: 5, selectable
SP Cost: 35 + (Skill Level × 5)
Fixed Cast Time: [2 − (Skill Level × 0.2)] seconds
Cast Delay: None
Cooldown: None
Duration: 10 + (Skill Level × 10) seconds
Target: Ground
Range: 2 cells
Catalyst: 2 Iron, 1 Brigan, 2 Elemental Shard
Item: Oridecon Hammer and Mini Furnace
Prerequisites
(Mechanic) FAW Silver Sniper Lv. 2

FAW Magic Decoy (Alt: FAW - Magic Decoy) is a 3rd class active skill available as Mechanic.

Effect

Places a Fixed Automatic Weapon on the targeted location that executes magic skills until its durability wears off or expires. Requires to have at least 1 Oridecon Hammer and 1 Mini Furnace in the inventory and each cast consumes 2 Irons, 1 Brigan and 2 Elemental Shards, depending on the FAW created.

Level Base Durability (HP) Magic Attack Cast Time (Fix) Duration SP Cost
1 1,000 300 1.8s 20s 40
2 2,000 350 1.6s 30s 45
3 3,000 400 1.4s 40s 50
4 4,000 450 1.2s 50s 55
5 5,000 500 1.0s 60s 60
FAW Used Skill Elemental Shard
Fire
Fire Bolt.png Fire Bolt
6360.png 2 Scarlet Point
Water
Cold Bolt.png Cold Bolt
6361.png 2 Indigo Point
Wind
Lightning Bolt.png Lightning Bolt
6362.png 2 Yellow Wish Point
Earth
Earth Spike.png Earth Spike
6363.png 2 Lime Green Point

FAW Stats

  • Attack Range: 9 cells
  • STR: 10
  • AGI: 10
  • VIT: 10
  • INT: 100
  • DEX: 50
  • LUK: 10
  • Bonus Durability: (User_MaxSP × 4) + (User_BaseLv × 12)

Notes

  • A maximum of 2 instances of this skill can be created before the first one expires.