Axe Tornado

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Axe Tornado
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 45
Cast Delay: 0.5 seconds
Cooldown: [4.5 − (Skill Level × 0.5)] seconds
Target: Self
Area of Effect: 5x5 ~ 7x7
Weapon: Axe
Prerequisites
(Mechanic) Axe Mastery (Mechanic) Lv. 1

Axe Tornado (Alt: Axe Tornado) is a 3rd class offensive skill available as Mechanic.

Effect

Inflicts Melee Physical Damage to all enemies in a set area around the user. Requires to have an Axe class weapon equipped. Damage is increased for a short time after using Axe Stomp.

Level Base Damage (ATK) Base Damage (Axe Stomp) Area of Effect Cooldown
1 380% 480% 5x5 4.0s
2 560% 730% 3.5s
3 740% 980% 7x7 3.0s
4 920% 1,230% 2.5s
5 1,100% 1,480% 2.0s
Damage (ATK) = [(Base_Damage + VIT) × (BaseLv ÷ 100)]%

After using Axe Stomp:

Damage (ATK) = [(Base_Damage + VIT × 2) × (BaseLv ÷ 100)]%

Notes

  • The total damage is inflicted in one bundle of 6 hits. This only affects the divisibility of the damage, which is rounded down.
  • This skill can be used even when wearing the Madogear.

External

Enhanced by

Headgear

  • 19407.png Work Cap
    • Increases damage by 20%.
    • If refine level is +7 or higher, increases damage by 30%.
    • If refine level is +9 or higher, increases damage by 50%.
  • 15891.png Mountain Helmet [1]
    • Increases damage by 30%.
    • When Axe Boomerang Lv. 5, reduces cooldown by 0.5 seconds.
    • If refine level is +7 or higher, increases damage by 50%.
    • If refine level is +9 or higher, increases damage by 70%.
  • 5907.png Sea Captain Hat [1]
    • Reduces cooldown by 1 second.
    • If refine level is +9 or higher, increases damage by 40%.

Weapon

  • 28130.png Avenger [2]
    • For every 3 refine levels, increases damage by 10%.
  • 1326.png Illusion War Axe [2]
    • Increases damage by 100%.
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +9 or higher, increases damage by 20%.
    • When equipped with 420313.png Mysterious Red Plate, reduces cooldown by 1 second.
  • 520002.png Pride Steel [2]
    • If refine level is +9 or higher, reduces cooldown by 1 second.
  • 620004.png Awakened Avenger [2]
    • For every 3 refine levels, increases damage by 10%.
    • If refine level is +7 or higher, reduces cooldown by 1 second.
  • 28138.png Maxi Spanner [2]
    • If refine level is +9 or higher, reduces cooldown by 1 second.
    • If refine level is +11 or higher, increases damage by 15%.
    • When equipped with 400098.png Biolab Taurus Crown [1], increases damage by 10% per refine level of weapon.
    • When enchanted with 29595.png Howard's Memory, increases damage by 7% per refine 3 levels of weapon.
  • 620015.png Avenger-LT [2]
    • For every 3 refine levels, increases damage by 10%.
    • If refine level is +7 or higher, reduces cooldown by 1 second.
  • 620006.png Poenitentia Axia [2]
    • For every 2 refine levels, increases damage by 3%.
    • If refine level is +9 or higher, increases damage by 25%.

Garment

Shoes

Accessory

Card

  • 4688.png True Howard Alt-Eisen Card
    • Increases damage by 20%.
    • When compounded to a level 4 weapon, increases damage by 20%.
    • If refine level is +10 or higher, increases damage by 20%.

Shadows

  • 24466.png Tornado Shadow Shoes
    • Reduces SP consumption by 2%.
    • For every 2 refine levels, reduces SP consumption by 1%.

Enchants

  • 310135.png Automatic Orb (Tornado Swing)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 3%.
    • If refine level is +11 or higher, increases damage by 7%.
  • 310524.png Wolf Orb (Tornado Swing)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 15%.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, increases damage by 15%.

Costume Enchants

Equipment Sets

Changelog

  • October 13th, 2022
    • Damage Improved.
    • Removed Bonus Damage From Wind Element Weapon.
    • Removed Damage Loss on Outer Edge of AoE.
    • Removed HP Cost, Increase SP Cost.