Earth Spike

From iRO Wiki
Earth Spike.png Earth Spike
Earth Spike Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 10 + (Skill Level × 2)
Fixed Cast Time: 0.2 + (Skill Level × 0.2) seconds
Variable Cast Time: 0.7 + (Skill Level × 0.5) seconds
Cast Delay: [0.9 + (Skill Level × 0.1) seconds
Target: Enemy
Range: Magic
Property: Earth
Prerequisites
(Mage) Stone Curse Lv. 1, (Super Novice) Quest, (Sage) Endow Quake Lv. 1

Earth Spike (Alt: Earth Spike) is a 2nd class offensive skill available as Wizard, High Wizard, Sage, Scholar and expanded Super Novice.

Effect

Commands the ground beneath a single target to rise into spikes, where each spike will inflict 200% Earth property magic damage.

Level Hits Inflicted Cast Time Cast Delay SP Cost
Fixed Variable
1 1 0.4s 1.2s 1.0s 12
2 2 0.6s 1.7s 1.1s 14
3 3 0.8s 2.2s 1.2s 16
4 4 1.0s 2.7s 1.3s 18
5 5 1.2s 3.2s 1.4s 20

Notes

  • Despite the animation, all damage is connected in one single bundle.
  • This skill is the only single-target spell (cast by players) capable of hitting hidden enemies. However, it must be cast while the enemy is still visible.
  • Since this is not a Bolt skill (despite being triggered by Vanilmirth's Caprice), it is completely unaffected by Double Bolt and cannot be used in conjunction with Spell Fist.
  • In addition to Level 1 Stone Curse, Sage classes also have a prerequisite of Level 1 Endow Quake while Super Novices have a prerequisite of doing the Expansion Quest instead. Wizard classes only require Level 1 Stone Curse.

External

Bestowed from

Enhanced by

History

This page has the previous version of this skill before the 2020 skill updates.

Changelog

  • May 1st, 2020
    • Damage formula changed.
      • Old: Skill Level x 100%
      • New: Skill Level x 200%
    • Fixed casting time changed.
      • Old: (Skill Level × 0.112) seconds.
      • New: 0.2 + (Skill Level × 0.2) seconds.
    • Variable casting time changed.
      • Old: (Skill Level × 0.448) seconds.
      • New: 0.7 + (Skill Level × 0.5) seconds.
    • Global delay of skills reduced.
      • Old: [0.8 + (Skill Level × 0.2) seconds.
      • New: [0.9 + (Skill Level × 0.1) seconds.