Elemental Spirit System
The Elemental Spirit is a mystic creature which assist Sorcerer classes temporarily in ways such as a support, a defender, an instant partymate, or a sacrifice for the player. Sorcerer classes must unlock the appropiate skills and possess the required catalysts to summon a certain Elemental Spirit.
Types of Elemental Spirits
There are four types of Elemental Spirits, which represent the four basic elements.
Name | Property | Catalysts (depending on level) | Featured Stats | ||||||
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Agni | Fire |
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Aqua | Water |
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Ventus | Wind |
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Tera | Earth |
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Elemental Spirit Stats
When an Elemental Spirit is summoned, it inherits all the stats of the summoner, plus additional stats based in the property of the Spirit. Because there is no window available for these creatures, none of these stats will be visible.
To calculate the Elemental Spirit' stats, use the following equations:
Max HP = [Floor(SummonerMaxHP ÷ 3) + (SummonerINT x 10) + (SummonerJobLv x 20)] × Floor((SummonLv + 2) ÷ 3) Max SP = Floor(SummonerMaxSP ÷ 4) ATK (Max) = Floor(SummonerMaxSP ÷ (18 ÷ SummonLv)) + (1 ~ 100) ATK (Min) = Floor(SummonerMaxSP ÷ (18 ÷ SummonLv)) MATK = SummonLv x (Floor(SummonerINT ÷ 2) + Floor(SummonerDEX ÷ 4)) ASPD = Floor(SummonerDEX ÷ 10) + (SummonLv x 3) + 150 DEF = SummonerDEF + Floor(SummonerBaseLv ÷ (5 − SummonLv)) MDEF = SummonerMDEF + Floor(SummonerINT ÷ (5 − SummonLv)) Flee Rate = SummonerFLEE + Floor(SummonerBaseLv ÷ (5 − SummonLv)) Hit Rate = SummonerHIT + SummonerBaseLv
If the called Spirit is:
- Agni: increase its ATK and Hit Rate by
(SummonLv × 20)
and(SummonLv × 10)
, respectively. - Aqua: increase its MATK and MDEF by
(SummonLv × 20)
and(SummonLv × 10)
, respectively. - Ventus: increase its MATK and Flee Rate by
(SummonLv × 10)
and(SummonLv × 20)
, respectively. - Tera: increase its ATK and DEF by
(SummonLv × 5)
and(SummonLv × 25)
, respectively.
Using an Elemental Spirit
To call forth an Elemental Spirit, the player must cast Call Agni, Call Aqua, Call Ventus or Call Tera. The Spirit will stay beside the summoner for 10, 15 or 20 minutes, depending on the level of each Call skill.
Depending on the level used of the Spirit Control skill, the Elemental Summon will perform the following actions: switch to Passive mode (Level 1), Defensive mode (Level 2), or Offensive mode (Level 3). Using the same skill at the same level again will switch back to Idle mode. In any of the active modes the Spirit will be unable to recover its HP and SP naturally. Maintain the Spirit active will drain some SP of the summoner every ten seconds regardless of the current mode.
Also depending on the used skilllevel, the appearance of the summon changes.
Modes
Idle Mode
This mode has no effect on either the summoner or the Elemental Spirit. However, the Spirit will be able to regain HP and SP naturally every three seconds.
Passive Mode
This mode will boost some property related skills and boost one of the summoner's stats while it is active. This mode will drain the Elemental Spirit's SP every ten seconds and its effect lasts for five minutes or until its SP reaches zero.
Defensive Mode
This mode will make the Elemental Spirit cast a defensive skill, which will have a temporary effect. This mode will use some SP of the Elemental Spirit, will drain its SP every second and its effect lasts for one minute or until its SP reaches zero. The exception is the Level 3 Spirit, which uses a defensive skill that affects a 3x3 area around the summoner and its effect lasts for fifteen seconds, and instead staying in Defensive mode, it goes back to Idle mode once the skill is executed.
Offensive Mode
This mode will make the Elemental Spirit to attack enemies nearby. It may autocast its offensive skill while it is physically attacking. During this mode, the Spirit will be unable to recover its HP and SP naturally.
Its skill can also be used through the Elemental Action skill without affecting the Spirit's current mode, with a range of 5 cells from the summoner. If this skill has more than one effect, it will be randomly picked among them.
Spirits abilities
Agni
Passive
Level 1, Pyrotechnic
Level 2, Heater
- Boosts attack (Equip) by 120.
- Boosts the damage output of Fire Walk by
(JobLv ÷ 2)
% and boost the effectiveness of Warmer by(WarmerLv x 1~3)
%. - Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
Level 3, Tropic
- Boosts attack (Equip) by 180.
- Enables to autocast Fire Bolt Lv.
Floor(JobLv ÷ 10)
at(JobLv ÷ 2)
% chance when physically attacking. - Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano.
Defensiv
Level 1, Circle of Fire
- Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
Level 2, Fire Cloak
- Boosts resistance to Fire property damage by 100%.
- Drops resistance to Water property damage by 100%.
Level 3, Fire Mantle
- Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
Offensiv
Level 1, Fire Arrow
- Sends forth a bolt of fire to inflict low Fire property damage to a single target.
Level 2, Fire Bomb
- Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.
Level 2, Fire Bomb Attack
- Delivers an explosive strike to inflict Fire property damage to a single target.
Level 3, Fire Wave
- Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.
Level 3, Fire Wave Attack
- Sends forth a scorching wave to inflict high Fire property damage to a single target.
Aqua
Passive
Level 1, Aquaplay
- Boosts magic attack (Equip) by 40.
- Boosts the damage output of Cold Bolt and Frost Diver.
Level 2, Cooler
- Boosts magic attack (Equip) by 80.
- Boosts the damage output of Diamond Dust by
(JobLv × 5)
% and its chance of effect (Crystallization) by(JobLv ÷ 5)
%. - Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
Level 3, Chilly Air
- Boosts magic attack (Equip) by 120.
- Enables to autocast Cold Bolt Lv.
Floor(JobLv ÷ 10)
at(JobLv ÷ 2)
% chance when physically attacking. - Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge.
Defensiv
Level 1, Water Screen
- Enables the summoner to regain 1,000 HP every ten seconds.
- Protects the summoner by taking all of the damage inflicted on them.
Level 2, Water Drop
- Boosts resistance to Water property damage by 100%.
- Drops resistance to Wind property damage by 100%.
Level 3, Water Barrier
- Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
- Drops attack and Flee rate by 30 each inside the barrier.
Offensive
Level 1, Ice Needle
- Sends forth a bolt of ice to inflict low Water property damage to a single target.
Level 2, Water Screw
- Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.
Level 2, Water Screw Attack
- Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
Level 3, Tidal Weapon
- Strikes with a water coated weapon to inflict very high Water property damage to a single target.
- Endows the summoner's weapon and Aqua's arms with the Water property briefly.
Ventus
Passiv
Level 1, Gust
- Boosts attack speed by 5 and shortens FCT by 1 second.
- Boost the damage output of Lightning Bolt and Thunderstorm.
Level 2, Blast Mine
- Boosts attack speed by 5 and shortens FCT by 1 second.
- Boosts the damage output of Electric Walk by
(JobLv ÷ 2)
% and Varetyr Spear by(JobLv × 5)
%. - Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
Level 3, Wild Storm
- Boosts attack speed by 5 and shortens FCT by 1 second.
- Enables to autocast Lightning Bolt Lv.
Floor(JobLv ÷ 10)
at(JobLv ÷ 2)
% chance when physically attacking. - Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind.
Defensiv
Level 1, Wind Step
- Warps the summoner to a random location a few cells away.
- Boosts movement speed by 100% briefly.
Level 2, Wind Curtain
- Boosts resistance to Wind property damage by 100%.
- Drops resistance to Earth property damage by 100%.
Level 3, Zephyr
- Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
- Boosts Flee rate by 25 inside the barrier.
Offensiv
Level 1, Wind Slash
- Sends forth a blade of wind to inflict low Wind property damage to a single target.
Level 2, Hurricane
- Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.
Level 2, Hurricane Attack
- Whips up a vicious tornado to inflict Wind property damage to a single target.
Level 3, Typhoon Mist
- Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.
Level 3, Typhoon Mist Attack
- Produces a violent squall to inflict three hits of high Wind property damage to a single target.
Tera
Passiv
Level 1, Petrology
- Boosts maximum HP by 5%.
- Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
Level 2, Cursed Soil
- Boosts maximum HP by 10%.
- Boosts the damage output of Killing Cloud by
JobLv
%, Earth Grave and Poison Burst by(JobLv × 5)
%. - Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
Level 3, Upheaval
- Boosts maximum HP by 15%.
- Enables to autocast Earth Spike Lv.
Floor(JobLv ÷ 10)
at(JobLv ÷ 2)
% chance when physically attacking. - Grants a 50% chance of not consuming a Green Live when using Endow Quake.
Defensiv
Level 1, Solid Skin
- Boosts maximum HP by 2,000.
- Boosts defense.
Level 2, Stone Shield
- Boosts resistance to Earth property damage by 100%.
- Drops resistance to Fire property damage by 100%.
Level 3, Power of Gaia
- Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
- Boosts maximum HP by 20% inside the barrier.
- Boosts defense inside the barrier.
- Slows down movement speed inside the barrier.
Offensiv
Level 1, Stone Hammer
Level 2, Rock Crusher
- Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.
Level 2, Rock Crusher Attack
Level 3, Stone Rain
- Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
Known Bugs & Glitches
- The Elemental Spirit has the top priority in the Z-Order of the game. If the Spirit is in about the same place as another entity (player or monster) or a dropped item, the mouse will always aim at the Elemental Spirit first. This may cause difficulties at picking up items and using skills to buff allies if the Spirit is too close to the target.
Gallery
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Level 1 Agni
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Level 2 Agni
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Level 3 Agni
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Level 1 Aqua
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Level 2 Aqua
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Level 3 Aqua
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Level 1 Ventus
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Level 2 Ventus
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Level 3 Ventus
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Level 1 Tera
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Level 2 Tera
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Level 3 Tera