Jump to content

We've had to disable guest access to various things due to AI scraper bot attacks. If there's something you need like an old page edit, head over to Discord, message Blueness or Vienna and we'll get you hooked up!

Water Insignia

From iRO Wiki
Water Insignia
Type: Supportive Skill
Levels: 3, selectable
SP Cost: 14 + (Skill Level × 8)
Cast Time: 1 second
Cooldown: 1 minute
Duration: 1 minute
Target: Ground
Range: Magic
Area of Effect: 3x3
Catalyst: 1~3 Indigo Points
Prerequisites
(Sorcerer) Call Aqua Lv. 3

Water Insignia (Alt: Water Insignia) is a 3rd class supportive skill available as Sorcerer.

Effect

Create a 3x3 Water property crest on the targeted location, where Water property entities will regain 1% HP every 5 seconds, Fire property entities will drain 1% HP every 5 seconds, and Wind property damage will increase by 50%. Each cast consumes Indigo Points depending on the skill level.

Level Catalyst Effects SP Cost
1
6361.png 1 Indigo Point
  • Boost Aqua's ATK by 20%.
  • Double Aqua's natural recovery.
22
2
6361.png 2 Indigo Point
  • Boost Healing received by 10%.
  • Boost ATK by 10%.
  • Endow weapon with the Water property.
30
3
6361.png 3 Indigo Point
  • Shorten Cast Time (Variable) of Water property skills by 30%.
  • Boost Water property magic damage by 25.
38

Notes

  • The +25 damage increase at Level 3 is a fixed amount.
  • Pre-Third job multi-hit skills will have their damage increased by 25*number of hits.
  • When the Elemental Spirit goes through an insignia, its effects will remain on the Spirit until the duration expires, even when out of the Area of Effect.
  • Weapon property changes work even on enemies, including Boss monsters.
  • Does not require any Elemental Spirit out, it can be used like any Active skill.

External

Bestowed from

Headgear

Enhanced by

Headgear