Water Insignia

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Water Insignia
Type: Supportive Skill
Levels: 3, selectable
SP Cost: 14 + (Skill Level × 8)
Cast Time: 1 second
Cooldown: 1 minute
Duration: 1 minute
Target: Ground
Range: Magic
Area of Effect: 3x3
Catalyst: 1~3 Indigo Points
Prerequisites
(Sorcerer) Call Aqua Lv. 3

Water Insignia (Alt: Water Insignia) is a 3rd class supportive skill available as Sorcerer.

Effect

Create a 3x3 Water property crest on the targeted location, where Water property entities will regain 1% HP every 5 seconds, Fire property entities will drain 1% HP every 5 seconds, and Wind property damage will increase by 50%. Each cast consumes Indigo Points depending on the skill level.

Level Catalyst Effects SP Cost
1
6361.png 1 Indigo Point
  • Boost Aqua's ATK by 20%.
  • Double Aqua's natural recovery.
22
2
6361.png 2 Indigo Point
  • Boost Healing received by 10%.
  • Boost ATK by 10%.
  • Endow weapon with the Water property.
30
3
6361.png 3 Indigo Point
  • Shorten Cast Time (Variable) of Water property skills by 30%.
  • Boost Water property magic damage by 25.
38

Notes

  • The +25 damage increase at Level 3 is a fixed amount.
  • Pre-Third job multi-hit skills will have their damage increased by 25*number of hits.
  • When the Elemental Spirit goes through an insignia, its effects will remain on the Spirit until the duration expires, even when out of the Area of Effect.
  • Weapon property changes work even on enemies, including Boss monsters.
  • Does not require any Elemental Spirit out, it can be used like any Active skill.

External

Bestowed from

Headgear

Enhanced by

Headgear