Psychic Wave
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Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 48~78 |
Fixed Cast Time: | 1.1 − (Skill Level × 0.1) seconds |
Variable Cast Time: | (Skill Level + 7) seconds |
Cast Delay: | 1 second |
Cooldown: | 5 seconds |
Duration: | [1 + (Skill Level × 0.5)] seconds |
Target: | Ground |
Range: | Magic |
Area of Effect: | 7x7 ~ 11x11 |
Property: | Neutral |
Prerequisites | |
Sage
|
Psychic Wave (Alt: Psychic Wave) is a 3rd class offensive skill available as Sorcerer.
Effect
Emits a swirling wave of psychic energy on a targeted location that will inflict Neutral property magic damage every half a second to all enemies within its area of effect.
Level | Base Damage (MATK) | Area of Effect | Cast Time (Fix + Var) | Duration | SP Cost |
---|---|---|---|---|---|
1 | 70% | 7x7 | (1.0 + 8)s | 1.5s | 48 |
2 | 140% | (0.9 + 9)s | 2.0s | 56 | |
3 | 210% | 9x9 | (0.8 + 10)s | 2.5s | 64 |
4 | 280% | (0.7 + 11)s | 3.0s | 70 | |
5 | 350% | 11x11 | (0.6 + 12)s | 3.5s | 78 |
Damage (MATK) = [{Base_Damage + (INT × 3)} × (BaseLv ÷ 100)]%
Notes
- This spell will hit twice when used with Book or Staff.
- Elemental Spirits with their Level 2 Passive skills engaged can endow the property of this skill.
Summon Elemental Serpens can change the property of this skill into Poison.
External
Bestowed from
Jewelry Ant Card
Psychic Wave Lv. 1; chance to autocast when performing a physical attack.
Magic Sword [2]
- If refine level is +11 or higher,
Psychic Wave Lv. 3; random chance to autocast on target when performing a melee physical attack.
- If refine level is +11 or higher,
Evil Spirit Glove [1]
Psychic Wave Lv. 1; 0.1% chance to autocast on target when performing a physical attack.
- When further equipped with
Red Lantern [1] and
+10 or higher Christmas Guardian Tree [1], has a chance to autocast
Psychic Wave Lv. 3 when dealing physical damage.
- Hurt Mind & Kind Heart Set
Psychic Wave Lv. 1; 0.1% chance to autocast on target when performing a physical attack.
Thanatos Dagger-AD [2]
- If refine level is +9 or higher,
Psychic Wave Lv. 4; has a chance to autocast when deeling normal physical damage.
- If refine level is +9 or higher,
Madogum-LT [2]
- If refine level is +11 or higher,
Psychic Wave Lv. 5; chance to autocast on target when performing a melee physical attack.
- If refine level is +11 or higher,
Shadow Chaser Only
Shadowspell Shadow Weapon
Psychic Wave Lv. 3; chance to autocast when performing a physical attack.
- If refine level is +7 or higher, increased 1% chance to autocast
Psychic Wave Lv. 3 or highest when performing a physical attack.
- If refine level is +9 or higher, increased 2% chance to autocast
Psychic Wave Lv. 3 or highest when performing a physical attack.
Super Novice Only
Freedom Stick [2]
- If refine level is +11 or higher, can use
Psychic Wave Lv. 3.
- If refine level is +11 or higher, can use
Awakened Freedom Stick [2]
- If refine level is +7 or higher, can use
Psychic Wave Lv. 5.
- If refine level is +7 or higher, can use
Freedom Stick-LT [2]
- If refine level is +7 or higher, can use
Psychic Wave Lv. 5.
- If refine level is +7 or higher, can use
Noblesse Super Novice Robe [1] +
Noblesse Magic Manteau [1] +
Noblesse Magic Boots [1] +
Noblesse Magic Ring [1]
- Chance of casting
Psychic Wave Lv. 1 during physical attacks.
- Chance of casting
Imperial Super Novice Robe [1] +
Imperial Magic Manteau [1] +
Imperial Magic Boots [1] +
Imperial Magic Ring [1]
- Chance of casting
Psychic Wave Lv. 1 during physical attacks.
- Chance of casting
Grace Super Novice Robe [1] +
Grace Magic Manteau [1] +
Grace Magic Boots [1] +
Grace Magic Ring [1]
- Chance of casting
Psychic Wave Lv. 1 during physical attacks.
- Chance of casting
Enhanced by
Headgear
Upper
Circlet of Time(Sorcerer) [1]
- For every 3 refine levels, increases damage by 20%.
Helm of Faith II (Sorcerer) [1]
- For every 3 refine level, increases damage by 15%.
- When equipped with
Adulter Fides Magic Book [2] OR
Vivatus Fides Magic Book [2], increases damage by 5% per 3 refine levels of weapon.
Middle
Professor Mini Glasses [1]
- When learned
Psychic Wave Lv. 5, reduces fixed casting time by 100%.
- When learned
Lower
Book of Sorcery
- When learned
Extreme Vacuum Lv. 5, chance to reduce SP consumption by 79 for 10 seconds, when performing magic attack.
- When learned
Armor
Hero Magic Coat [1]
- Increases damage by 10%.
Weapon
Staff
Shadow Staff [2]
- If refine level is +11 or higher, reduces cooldown by 1 second.
Mental Stick [2]
- Reduces variable casting time by 3%.
- Increases SP cost by 60.
- If refine level is +5 or higher, for every refine level, increases damage by 2%.
- When further equipped with
Spell Circuit [1], increases damage by 5% for every 2 refine levels of weapon.
Awakened Shadow Staff [2]
- If refine level is +9 or higher, increases damage by 25%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
Psychic Spear Rod [2]
- If refine level is +9 or higher, increases damage by 30%.
- When enchanted with
Celia's Memory, increases damage by 7% for every 3 refine levels.
Shadow Staff-LT [2]
- If refine level is +9 or higher, increases damage by 35%.
- If refine level is +11 or higher,
- Increases damage 15%.
- Reduces cooldown by 1 second.
Thanatos Staff-AD [2]
- If refine level is +11 or higher, reduces cooldown by 1 second.
- When enchanted with -
Gray Spell (Magic) Lv 1, increases damage by 6% for every 2 refine levels of weapon.
Gray Spell (Magic) Lv 2, increases damage by 9% for every 2 refine levels of weapon.
Gray Spell (Magic) Lv 3, increases damage by 12% for every 2 refine levels of weapon.
Poenitentia Scipio [2]
- For every 2 refine levels, increases damage by 3%.
- If refine level is +9 or higher, increases damage 25%.
- If refine level is +11 or higher, reduces cooldown by 1.5 seconds.
Super Novice Only
Awakened Freedom Stick [2]
- If refine level is +9 or higher, increases damage by 10%.
Freedom Stick-LT [2]
- If refine level is +9 or higher, increases damage by 20%.
Book
Adulter Fides Magic Book [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage 20%.
- If refine level is +9 or higher, reduces cooldown by 1 second.
- If refine level is +11 or higher, increases damage 25%.
Vivatus Fides Magic Book [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage 20%.
- If refine level is +9 or higher, reduces cooldown by 1 second.
- If refine level is +11 or higher, increases damage 25%.
- If grade C or higher, increase damage 15%.
Solid Manual [2]
- For every 3 refine levels, increases damage by 15%.
- When enchanted with
Psychic wave Tuning Device -
- Increases damage by 5%.
- Reduces cooldown by 1.5 seconds.
- If Grade D or higher, increases damage by 7%.
- If Grade B or higher, increases damage by 8%.
- If Grade A, increases damage by 10%.
Garment
Royal Geffen Cape [1]
- If refine level is +13 or higher, increases damage by 50%.
- If grade A and refine level is +14 or higher, increases damage by 50%.
Shoes
Zodiac Boots(Mage) [1]
- For every 4 refine levels, increases damage by 15%.
- When weapon is enchanted with
Celia's Memory, reduces cooldown by 1 second.
Accessory
Sixth Sense Ring [1]
- For every 5 base levels, increases damage by 1%.
- When
Extreme Vacuum Lv. 5,
- Reduces SP cost by 20.
- Reduces cooldown by 1 second.
Record of Mage vol.2 [1]
- Increases damage by 30%.
- When further equipped with
Record of Mage [1] and
Old Wind Whisper [1], increases damage by 10% for every 3 refine levels of helmet.
Telekinetic Orb
- Increases damage by 10%.
- Increases SP cost by 50.
Card
Bookworm Card
- Increases damage by 10%.
- When further equipped with
Research Assistant Bot Card and
Blue Pitaya Card,
- Increases damage by 20%.
- For every 2 refine levels of shoes, increases damage by 5%.
Shadow Equipment
Psychic Shadow Armor
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
Psychic Shadow Shoes
- Reduces SP cost by 4%.
- For every 2 refine levels, increases SP cost by 1%.
Psychic Shadow Armor +
Psychic Shadow Shield +
Psychic Shadow Shoes
- For every refine level in sum of refine levels, increases damage by 1%.
Shadowspell Shadow Weapon +
Shadowspell Shadow Pendant +
Shadowspell Shadow Earring
- For every refine level in sum of refine levels, increases damage by 1%.
Enchants
Automatic Orb (Warmer Wave)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
Wolf Orb (Varetyr Wave)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage 15%.
- If refine level is +9 or higher, increases damage 15%.
- If refine level is +11 or higher, increases damage 15%.
Costume Enchants
Sorcerer Stone (Garment)
- Increases damage by 10%.
- When equipped with
Professor Stone (Upper), increases damage by 15%.
- When equipped with
Sorcerer Stone (Middle), increases damage by 15%.
- When equipped with
Professor Stone (Lower), reduces cooldown by 2 seconds.
Equipment Sets
- Illusion Muffler & Illusion Staff of Bordeaux Set
- Increases damage by 10%.
- Scorpio Celestial Coronet & Rutilus Stick-OS Set
- For every 2 refine levels of weapon, increases damage by 3%.
Noblesse Psychic Robe [1] +
Noblesse Magic Manteau [1] +
Noblesse Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Noblesse Magic Ring [1], increases damage by 10%.
Imperial Psychic Robe [1] +
Imperial Magic Manteau [1] +
Imperial Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Imperial Magic Ring [1], increases damage by 15%.
Grace Psychic Robe [1] +
Grace Magic Manteau [1] +
Grace Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with
Grace Magic Ring [1], increases damage by 10%.
Grace Psychic Robe [1] +
Noblesse Oblige [1]
- Reduces cooldown by 1 second.
Noblesse Super Novice Robe [1] +
Noblesse Magic Manteau [1] +
Noblesse Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 5%.
Imperial Super Novice Robe [1] +
Imperial Magic Manteau [1] +
Imperial Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 7%.
Grace Super Novice Robe [1] +
Grace Magic Manteau [1] +
Grace Magic Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
Thanatos Dagger-AD [2] +
Thanatos Magic Helmet [1]
- For every 2 refine levels of weapon, increase damage by 10%.
Thanatos Dagger-AD [2] +
Thanatos Magic Helmet-LT [1]
- For every 2 refine levels of weapon, increase damage by 12%.
Thanatos Dagger-AD [2] +
Gray Spell (Magic) Lv 1
- Increases damage by 15%.
Thanatos Dagger-AD [2] +
Gray Spell (Magic) Lv 2
- Increases damage by 20%.
Thanatos Dagger-AD [2] +
Gray Spell (Magic) Lv 3
- Increases damage by 25%.
Record of Mage [1] and
Old Wind Whisper [1]
- Increases damage by 30%.