Shield Chain Rush

From iRO Wiki
Jump to navigation Jump to search
Shield Chain Rush
Type: Active Skill
Levels: 10
SP Cost: 35 + (3 x Skill Level)
Fixed Cast Time: 0.3 seconds
Variable Cast Time: 1.2 seconds
Cast Delay: 0.5 seconds
Cooldown: 0.35 seconds
Target: Enemy
Area of Effect: 9x9
Status: Shield Chain Rush Shield Chain Rush
Equipment: Shield
AP Generated: 1
Prerequisites
Hyper Novice

Shield Chain Rush (Alt: Shield Chain Rush) is a 4th Expanded class active skill available as Hyper Novice.

Effect

Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 9x9 cells.

  • Enemies hit have Shield Chain Rush Shield Chain Rush status put on them for 5 seconds..
  • Damage is additionally increased according to the Self Study Tactics level, the caster's Base Level and POW.
  • The weapon can't be swapped for 1.2 seconds after using this skill.
Level Base Damage (ATK) Bonus Multiplier
1 700% 3
2 1,000% 6
3 1,300% 9
4 1,600% 12
5 1,900% 15
6 2,200% 18
7 2,500% 21
8 2,800% 24
9 3,100% 27
10 3,400% 30
Damage (ATK) = [(Base_Damage + (Self Study Tactics Lvl x Bonus Multiplier) + 5 x POW) x Base_Lv ÷ 100]%

External

Enhanced By

Weapon

  • 500063.png Guardian Saber [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400389.png Crown of Good and Evil (Hyper Novice) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When enchanted with 312014.png Good Spell, increases damage by 15%.
  • 500046.png Poenitentia Orbis [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 3%.
    • If grade B or higher, increases damage by 3%.

Changelog

  • TBA