Jupitel Thunder

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Jupitel Thunder
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 17 + (Skill Level × 3)
Fixed Cast Time: 0.5 seconds
Variable Cast Time: [1.8 + (Skill Level × 0.2)] seconds
Target: Enemy
Range: Magic
Knock Back: 2~7 cells
Property: Wind
Prerequisites
(Mage) Napalm Beat Lv. 1, Lightning Bolt Lv. 1, (Super Novice) Quest

Jupitel Thunder (Alt: Jupitel Thunder) is a 2nd class offensive skill available as Wizard, High Wizard and expanded Super Novice.

Effect

Fires a ball of crackling lightning at a single target that inflicts 100% Wind property magic damage each shock and pushes it backwards.

Level Hits Inflicted Knock Back Cast Time SP Cost
Fixed Variable
1 3 2c 0.5s 2.0s 20
2 4 3c 2.2s 23
3 5 2.4s 26
4 6 4c 2.6s 29
5 7 2.8s 32
6 8 5c 3.0s 35
7 9 3.2s 38
8 10 6c 3.4s 41
9 11 3.6s 44
10 12 7c 3.8s 47

Notes

  • Despite the animation, all damage is connected in one single bundle.
  • Some monsters have a more powerful variation of this skill, which inflicts 30 hits and pushes back 15 cells backward.
  • In addition to Level 1 Napalm Beat and Level 1 Lightning Bolt, Super Novices also have a prerequisite of doing the Expansion Quest. Wizard classes only require the aforementioned skills.

Applications

  • This skill has no cast delay at all, so this skill can be cast again right before the target has even been hit (ordering another cast before the first one has finished will usually automatically start a new cast right away).

External

Bestowed from

Enhanced by

History

This page has the previous version of this skill before the 2020 skill updates.

Changelog

  • May 1st, 2020
    • Fixed casting time changed.
      • Old: [0.32 + (Skill Level × 0.08)] seconds
      • New: 0.5 seconds at all skill levels.
    • Variable casting time changed.
      • Old: [1.28 + (Skill Level × 0.32)] seconds
      • New: [1.8 + (Skill Level × 0.2)] seconds