Jupitel Thunder
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Jupitel Thunder | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 17 + (Skill Level × 3) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | [1.8 + (Skill Level × 0.2)] seconds |
Target: | Enemy |
Range: | Magic |
Knock Back: | 2~7 cells |
Property: | Wind |
Prerequisites | |
(Mage) Napalm Beat Lv. 1, Lightning Bolt Lv. 1, (Super Novice) Quest |
Jupitel Thunder (Alt: Jupitel Thunder) is a 2nd class offensive skill available as Wizard, High Wizard and expanded Super Novice.
Effect
Fires a ball of crackling lightning at a single target that inflicts 100% Wind property magic damage each shock and pushes it backwards.
Level | Hits Inflicted | Knock Back | Cast Time | SP Cost | |
---|---|---|---|---|---|
Fixed | Variable | ||||
1 | 3 | 2c | 0.5s | 2.0s | 20 |
2 | 4 | 3c | 2.2s | 23 | |
3 | 5 | 2.4s | 26 | ||
4 | 6 | 4c | 2.6s | 29 | |
5 | 7 | 2.8s | 32 | ||
6 | 8 | 5c | 3.0s | 35 | |
7 | 9 | 3.2s | 38 | ||
8 | 10 | 6c | 3.4s | 41 | |
9 | 11 | 3.6s | 44 | ||
10 | 12 | 7c | 3.8s | 47 |
Notes
- Despite the animation, all damage is connected in one single bundle.
- Some monsters have a more powerful variation of this skill, which inflicts 30 hits and pushes back 15 cells backward.
- In addition to Level 1 Napalm Beat and Level 1 Lightning Bolt, Super Novices also have a prerequisite of doing the Expansion Quest. Wizard classes only require the aforementioned skills.
Applications
- This skill has no cast delay at all, so this skill can be cast again right before the target has even been hit (ordering another cast before the first one has finished will usually automatically start a new cast right away).
External
Bestowed from
- Electric Eel - Level 3; Autocast on target when attacking
- Electric Guitar - Level 1; Usable
- Staff of Destruction - Level 5; Autocast on target when attacked
- Wind Ghost Card - Level 3; Autocast on target when attacking
Enhanced by
- Hill Wind Card - Increases damage by 5%
- Wizard Shadow Armor:
- Increases damage by 20%.
- For every upgrade level, increases damage by an additional 5%.
- Survivor's Orb & Survivor's Rod Set:
- Increases damage by 70% if Survivor's Rod upgrade level is +10 or higher.
- Increases damage by an additional 140%, if the users base level is 100 or higher.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- Fixed casting time changed.
- Old: [0.32 + (Skill Level × 0.08)] seconds
- New: 0.5 seconds at all skill levels.
- Variable casting time changed.
- Old: [1.28 + (Skill Level × 0.32)] seconds
- New: [1.8 + (Skill Level × 0.2)] seconds
- Fixed casting time changed.