Mystery Illusion
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Type: | Active Skill |
Levels: | 5 |
SP Cost: | 70 + (10 × Skill Level) |
Fixed Cast Time: | 1.5 seconds |
Variable Cast Time: | 4 seconds |
Cast Delay: | 1 seconds |
Cooldown: | 4 seconds |
Target: | Ground |
Range: | Magic |
Area of Effect: | 9x9~13x13 |
Property: | Shadow |
AP Generated: | 4 |
Prerequisites | |
Warlock
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Mystery Illusion (Alt: Mystery Illusion) is a 4th class active skill available as Arch Mage.
Effect
Casts unknown magic at the specified target area inflicting Shadow elemental magic damage to targets within range during the skills duration.
Level | Damage (MATK) | Area of Effect |
---|---|---|
1 | 500% | 9x9 |
2 | 1,000% | |
3 | 1,500% | 11x11 |
4 | 2,000% | |
5 | 2,500% | 13x13 |
Damage (MATK) = [(Base_Damage + 5 × SPL) × Base_Lv ÷ 100]%
External
Enhanced By
Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.
Headgear
Furious Crown (Arch Mage) [1]
- For every 3 refine levels, increases damage by 4%.
Weapon
Furious Specter [2]
- Increases damage by 5%.
- If refine level is +9 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 10%.
Devil Wing Staff [2]
- If refine level is +11 or higher, increases damage by 15%.
- When equipped with
Crown of Good and Evil (Arch Mage) [1] -
- For every 3 refine levels of weapon, increases damage by 5%.
- When enchanted with
Evil Spell, increases damage by 20%.
Equipment Sets
Vivatus Fides Two-handed Staff [2] +
Helm of Faith II (Warlock) [1]
- For every 3 refine levels of weapon, increases damage by 7%.
- If weapon is grade C or higher, increases damage by 15%.
Changelog
- ???
- Skill now generates 4 AP.