Crystal Impact

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Crystal Impact
Type: Active Skill
Levels: 5
SP Cost: 70 + (10 × Skill Level)
Fixed Cast Time: 1.5 seconds
Variable Cast Time: 4 seconds
Cast Delay: 1 seconds
Cooldown: 6 seconds
Range: Magic
Area of Effect: 7x7~15x15
Property: Water
Status Icon:
Prerequisites
Arch Mage

Crystal Impact (Alt: Crystal Impact) is a 4th class active skill available as Arch Mage.

Effect

Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range.

  • Targets attacked by the water wave will take additional Water elemental magical damage after a while.
  • If you have Climax Climax status active, the effect will change according to the Climax skill level.
Level Damage (MATK) Area of Effect
1 800% 7x7
2 1,600% 9x9
3 2,400% 11x11
4 3,200% 13x13
5 4,000% 15x15
Damage (MATK) = [(Base_Damage + 5 × SPL) × Base_Lv ÷ 100]%

Climax Effect

Climax Level Effect
1 Apply a Crystal Impact Crystal Impact buff to caster and surrounding party member
For 15 minutes, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%
2 The initial hit now hit twice
3 Increase initial damage by 50%
4 Half initial damage but increase delayed damage by 150%
5 Increase AoE to the whole screen, delayed damage now deal damage to 5x5 area surrounding the target

External

Enhanced By

Weapon

  • 640031.png Solid Staff [2]
    • For every 3 refine levels, increases damage by 5%.
    • When enchanted with 311038.png Crystal Impact Tuning Device -
      • Increases damage by 10%.
      • If grade D or higher, increases damage by 7%.
      • If grade B or higher, increases damage by 8%.
      • If grade A, increases damage by 10%.