Crystal Impact
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Crystal Impact | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 70 + (10 × Skill Level) |
Fixed Cast Time: | ? seconds |
Variable Cast Time: | ? seconds |
Cast Delay: | ? seconds |
Cooldown: | ? seconds |
Area of Effect: | 7x7~15x15 |
Prerequisites | |
Rain of Crystal Lv. 3 |
Crystal Impact (Alt: Crystal Impact) is a 4th class active skill available as Arch Mage.
Effect
Inflict Water magical damage to all enemies around the caster reducing their resistance against Water damage. Enemies hit will receive additional damage after a short delay.
Different effect applies when used during Climax.
Level | Damage (MATK) | Area of Effect |
---|---|---|
1 | 800% | 7x7 |
2 | 1,600% | 9x9 |
3 | 2,400% | 11x11 |
4 | 3,200% | 13x13 |
5 | 4,000% | 15x15 |
Damage (MATK) = [(Base_Damage + 5 × SPL) × Base_Lv ÷ 100]%
Climax Effect:
Climax Level | Effect |
---|---|
1 | Apply a buff to caster and surrounding party member For 15 minutes, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30% |
2 | The initial hit now hit twice |
3 | Increase initial damage by 50% |
4 | Half initial damage but increase delayed damage by 150% |
5 | Increase AoE to the whole screen, delayed damage now deal damage to 5x5 area surrounding the target |