Crimson Arrow
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Type: | Active Skill |
Levels: | 5 |
SP Cost: | 55 + (10 x Skill Level) |
Fixed Cast Time: | 1.5 seconds |
Variable Cast Time: | 4 seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.3 seconds |
Target: | Enemy |
Range: | Magic |
Area of Effect: | 5x5 ~ 7x7 |
Property: | Fire |
AP Generated: | 1 |
Prerequisites | |
Arch Mage
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Crimson Arrow (Alt: Crimson Arrow) is a 4th class active skill available as Arch Mage.
Effect
Shoots a fire arrow to the target dealing Fire magical damage to the target and all enemies in a straight line.
- The fire arrow then explodes inflicting Fire magical damage to the target and surrounding enemies.
- During
Climax, the explosion damage is doubled regardless of the
Climax level used.
Level | Damage (Line) | Damage (Explosion) | Explosion AoE |
---|---|---|---|
1 | 300% | 600% | 5x5 |
2 | 600% | 1,200% | |
3 | 900% | 1,800% | |
4 | 1,200% | 2,400% | 7x7 |
5 | 1,500% | 3,000% |
Damage (Line) = [(Base_Damage + 3 x SPL) x Base_Lv ÷ 100]%
Damage (Explosion) = [(Base_Damage + 5 x SPL) x Base_Lv ÷ 100]%
External
Enhanced By
Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.
Headgear
Clockwise [1]
- For every 10 base levels, increases damage by 1%.
Furious Crown (Arch Mage) [1]
- For every 3 refine levels, increases damage by 4%.
Armor
Speculation [1]
- For every 10 base levels, increases damage by 1%.
- If refine level is +9 or higher, reduces fixed casting time by 100%.
Weapon
Furious Flame Staff [2]
- If user's base level is 220 or higher, increases damage by 5%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 10%.
- If grade B or higher, increases damage by 10%.
Solid Staff [2]
- For every 2 refine levels, increases damage by 6%.
- If grade C or higher, increases damage by 10%.
- When enchanted with
Frozen Crimson Tuning Device -
- Increases damage by 5%.
- If weapon is grade D or higher, increases damage by 3%.
- If weapon is grade B or higher, increases damage by 4%.
- If weapon is grade A, increases damage by 6%.
Poenitentia Termes [2]
- Increases damage by 10%.
- If grade D or higher, increases damage by 5%.
- If grade C or higher, increases damage by 8%.
- If grade B or higher, increases damage by 12%.
Accessory
Establish [1]
- For every 10 base levels, increases damage by 1%.
Equipment Sets
Iron Staff-LT [2] +
Heroic Token (Arch Mage) [1]
- If weapon refine level is +10 or higher, increases damage by 10%.
- If weapon is grade C or higher, increases damage by 10%.
Changelog
- Nov 05th, 2024
- Cooldown reduced.
- Old: 4 seconds
- New: 0.3 seconds
- After-cast delay reduced
- Old: 1 second
- New: 0.5 seconds
- AP Recovery reduced.
- Old: 4
- New: 1
- Secondary Atk damage increased
- Old: 2000%
- New: 3000%
- Secondary Atk Damage under climax buff doubled.
- Cooldown reduced.