Climax

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Climax
Type: Active Skill
Levels: 5
SP Cost: 60
AP Cost: 150
Fixed Cast Time: 4 seconds
Cast Delay: 0.3 seconds
Cooldown: 300 seconds
Duration: 300 seconds
Target: Self
Range: Magic
Status Icon:
Prerequisites
Warlock

Arch Mage

Climax (Alt: Climax) is a 4th class active skill available as Arch Mage.

Effect

Grants special effects for 300 seconds. The effect gained depends on the skill used and level of Climax used.

Level All Bloom Crystal Impact Destructive Hurricane Violent Quake
1 Flower buds appear twice more quickly Buffs surrounding allies with Crystal Impact Crystal Impact for 900 seconds -
  • Water Resistance +30%
  • DEF +300
  • MDEF +100
  • Water Magic damage +30%
Additional Wind Magic damage at 500% of MATK Decreases damage, but summons 2 rocks at a time
2 Decreases damage, but summons 2 flower buds at a time The ice wave attacks twice Additional 2-cell knockback Rocks attack 9x9 cells
3 Increases damage by 100% Ice wave damage +50% Increases damage by 100% Increases damage by 100%
4 Instead of summoning flower buds, inflicts Climax Bloom Climax Bloom to targets within range for 30 seconds Deceases the ice wave damage, but increases its additional damage +150% Disables Destructive Hurricane damage, and instead buffs you with Destructive Hurricane Destructive Hurricane for 900 seconds -
  • MATK +100
  • Wind Magic damage +30%
Instead of summoning rocks, inflicts Climax Earth Climax Earth to targets within range for 30 seconds
5 Additional Fire Magic damage at 7,000% of MATK after all the flower buds explode The ice wave attacks the entire screen, and its additional damage also covers additional 5 x5 cells
  • Increases range to 19x19
  • Increases damage by 70%
Effective range set to 7 x7 cells

Future Changelog

  • Nov 5, 2024
    • AP cost reduced from 200 to 150.
  • ???
    • AP cost reduced from 150 to 125.
    • Cooldown reduced from 300 seconds to 60 seconds.