Lord of Vermilion

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Lord of Vermilion
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 56 + (Skill Level × 4)
Fixed Cast Time: 1.5 seconds
Variable Cast Time: [6.5 - (Skill Level × 0.2)] seconds
Cast Delay: 1 second
Cooldown: 5 seconds
Duration: 4 seconds
Target: Ground
Range: Magic
Area of Effect: 11x11
Property: Wind
Status: Blind
Prerequisites
(Mage) Thunderstorm Lv. 1, (Wizard) Jupitel Thunder Lv. 5

Lord of Vermilion (Alt: Lord of Vermilion) is a 2nd class offensive skill available as Wizard and High Wizard.

Effect

Calls forth destructive bolts from the skies upon a targeted location that will inflict Wind property magic damage to all enemies within its area of effect. It has a chance of leaving enemies blind.

Level Damage (MATK) Cast Time Chance of Effect SP Cost
Fixed Variable
1 500% 1.5s 6.3s 4% 60
2 600% 6.1s 8% 64
3 700% 5.9s 12% 68
4 800% 5.7s 16% 72
5 900% 5.5s 20% 76
6 1,000% 5.3s 24% 80
7 1,100% 5.1s 28% 84
8 1,200% 4.9s 32% 88
9 1,300% 4.7s 36% 92
10 1,400% 4.5s 40% 96

Notes

  • The damage is inflicted in a bundle of 20 hits. This only affects the divisibility of their damage, which are rounded down.
  • This skill does not stack with other instances of this skill; two simultaneous instances in one location have no more effect than just one. Anything hit by this skill is temporarily immune to the skill for about 0.5 second. The mechanism is similar to that of Storm Gust and Priest's Magnus Exorcismus.

Applications

  • This is one of the Wizard's three main area skills. As Wind property, it can do extensive damage to Water property or frozen enemies. This skill inflicts less damage than Storm Gust or Meteor Storm, but it inflicts consistent damage to all targets within the area (unlike Meteor Storm) and also has a good chance of inflicting the Blind status. The area is also considerably larger than Storm Gust, not counting its splash nature. Unlike Storm Gust, this skill does not hit a target unless it is in the caster's line of sight.
  • Unlike many other Wizard skills, this skill has lower cast time as its level increases. The chance to blind and damage also increases with level, but the number of sub-hits remain the same.
  • This skill is useful for hit-locking enemies during War of Emperium, making them have trouble moving from one cell to another.

Extended

Bestowed from

Enhanced by

History

This page has the previous version of this skill before the 2020 skill updates.

Changelog

  • May 1st, 2020
    • Damage formula changed.
      • Old: (100 ~ 330)% x 4 waves (10 hits each)
      • New: [400 + (Skill Level x 100)]% x 1 wave (20 hits)
    • Fixed casting time changed.
      • Old: [2.48 - (Skill Level × 0.08)] seconds.
      • New: 1.5 seconds at all skill levels.
    • Variable casting time changed.
      • Old: [9.92 - (Skill Level × 0.32)] seconds.
      • New: [6.5 - (Skill Level × 0.2)] seconds
    • Global delay of skills reduced.
      • Old: 5 seconds at all skill levels.
      • New: 1 second at all skill levels.
    • 5 seconds cooldown added.