Fire Pillar

From iRO Wiki
Jump to: navigation, search
Fire Pillar.png Fire Pillar
Fire Pillar Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 75
Cast Time: [3.3 − (Skill Level × 0.3)] seconds
Cast Delay: 1 second
Duration: 30 seconds;
Until triggered
Target: Ground
Range: Magic
Area of Effect: 3x3
Property: Fire
Catalyst: 1 Blue Gemstone*
(Mage) Fire Wall Lv. 1, (Super Novice) Quest

Fire Pillar (Alt: Fire Pillar) is a 2nd class offensive skill available as Wizard, High Wizard and expanded Super Novice.


Summons a pillar of flame on a targeted location that flares when triggered, inflicting piercing Fire property magic damage each hit to all enemies within its area of effect. Each cast consumes a Blue Gemstone if Level 6 or higher is cast.

Level Hits Inflicted Cast Time
1 3 3.0s
2 4 2.7s
3 5 2.4s
4 6 2.1s
5 7 1.8s
6 8 1.5s
7 9 1.2s
8 10 0.9s
9 11 0.6s
10 12 0.3s
Damage (MATK) = 50 + (MATK ÷ 5)


  • Despite the animation, all damage is connected in one single bundle.
  • A maximum of five fire pillars can be placed before the first one expires.
  • This skill cannot be cast on any occupied cell.
  • In addition to Level 1 Fire Wall, Super Novices also have a prerequisite of doing the Expansion Quest. Wizards only require Level 1 Fire Wall.

Known Bugs

  • If someone is knocked back into multiple fire pillars, the target will not get hit by all the pillars. Therefore, in the following situation...
  • If Level 4 or higher Jupitel Thunder is used, the enemy will only take damage from the first pillar.
  • If Level 1 Jupitel Thunder is used, the enemy will take damage from all 4 pillars.
  • If Magnum Break is used, the enemy will take damage from 3 pillars.
  • This test implies that if the knock back amount is higher than a row of fire pillars, the enemy will only take damage from the first one and ignore the rest even though the pillar themselves will vanish as if they were used.


Enhanced by