Heal

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Heal
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 1 second
Target: Any Entity
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal (Alt: Heal) is a 1st class supportive skill available as Acolyte, Crusader and Super Novice.

Effect

Restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.

Level SP Cost
1 13
2 16
3 19
4 22
5 25
6 28
7 31
8 34
9 37
10 40
HP Restored = floor((BLv + INT)/5) × SkillLv  × 3 × (1 + RecoveryEffect% + H.PLUS%) + MATK

Notes

External

Bestowed from

Items

Headgear

Weapon

Garment

Shoes

Accessory

Card

Costume

Enhanced by

Headgear

  • Clergy Nurse Cap [1]:
    • Increases efficiency by 3%.
    • Additional 6% if upgrade Level is +5.
    • Additional 9% if upgrade Level is +7.
    • Additional 12% if upgrade Level is +9.
    • Additional 4% per upgrade level of Croce Staff [1].
  • Gift of Panagia [1]:
    • Increases recovery rate by 10%.
    • If upgrade level is +7 or higher, increases recovery rate by an additional 10%.
    • If upgrade level is +9 or higher, increases recovery rate by an additional 10%.
    • Increases effectiveness by 10%.
  • Rosary's Necklace:
    • Increases efficiency by 3%.
    • Additional 2% per upgrade level of Clergy Nurse Cap

Weapon

Shield

Accessory

Card

Shadow Equipment

  • Acolyte Shadow Earring:
    • Reduces SP cost by 20%.
    • For every upgrade level, reduces SP cost by an additional 3%.
  • Healing Shadow Weapon:
    • Matk + 10.
    • If upgrade level is +7 or higher, increases the recovery rate of recovery skills by 5%.