Earth Drive
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Earth Drive | |
---|---|
Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 44 + (Skill Level × 8) |
Variable Cast Time: | 1 second |
Cast Delay: | 1 second |
Cooldown: | (7.5 − Skill Level) seconds |
Target: | Self |
Area of Effect: | 3x3 ~ 7x7 |
Equipment: | Shield |
Prerequisites | |
(Royal Guard) Reflect Damage Lv. 3 |
Earth Drive (Alt: Earth Drive) is a 3rd class offensive skill available as Royal Guard.
Effect
Inflicts Melee Physical Damage to all enemies in a set area around the user. This skill also sweeps any ongoing ground skills in its area of effect.
Level | Base Damage (ATK) | Area of Effect | SP Cost |
---|---|---|---|
1 | 380% | 3x3 | 52 |
2 | 760% | 60 | |
3 | 1,140% | 5x5 | 68 |
4 | 1,520% | 76 | |
5 | 1,900% | 7x7 | 84 |
Damage (ATK) = [(Base_Damage + STR + VIT) × (BaseLv ÷ 100)]%
Notes
- The total damage is inflicted in one bundle of 5 hits. This only affects the divisibility of the damage, which is rounded down.
- Although it may sweep ground skills such as Extreme Vacuum and Manhole, players already trapped in these will still need to wait the full duration of those effects. A Royal Guard trapped in Extreme Vacuum can move by casting Battle Chant after a successful use of this skill.
- This skill is capable of hitting concealed enemies and revealing them.
- iRO Custom - Skill is currently forced earth element. - April 4, 2024
External
Bestowed from
- Memory Records of Reminiscences [1] + weapon enchanted with Randel's Memory
- Earth Drive Lv. 1; 80% chance to autocast on target when using Shield Press, if level learned is higher then it will be cast instead.
Enhanced by
Shield
- Illusion Sacred Mission [1]
- For every refine level, increases damage by 7%.
Accessory
- Shield Ring [1]
- When learned Inspiration Lv. 5, reduces cooldown by 1.5 seconds.
- When learned Pinpoint Attack Lv. 5 -
- Reduces variable casting time by 0.5 seconds.
- Reduces SP cost by 25.
- Record of Swordman vol.2 [1]
- Increases damage by 30%.
- When equipped with Record of Swordman [1], reduces cooldown by 0.5 seconds.
- When equipped with Record of Swordman [1] and Old Casket of Protection [1], for every 3 refine levels of the helmet, increases damage by 10%.
- Memory Records of Reminiscences [1]
- Increases damage by 70%.
- Document Swordsman [1]
- Increases damage by 30%.
- When equipped with Old Casket of Protection [1] -
- Reduces cooldown by 2.5 seconds.
- For every 2 refine levels of the helmet, increases damage by 30%.
Card
- True Randel Lawrence Card
- Increases damage by 20%.
- When compounded to a level 4 weapon, increases damage by 20%.
- If refine level is +10 or higher, increases damage by 20%.
Shadow Equipment
- Royal Guard Shadow Shield
- Increases damage by 20%.
- For every refine level, increases damage by 5%.
Equipment Enchants
- Automatic Orb (Drive Press)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Brand Drive)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
Equipment Sets
- Record of Swordman [1] + Old Casket of Protection [1]
- Reduces cooldown by 2.2 seconds.
- Memory Records of Reminiscences [1] + weapon enchanted with Randel's Memory
- Increases damage by 70%.
Changelog
- October 13th, 2022
- Removed Shield Weight Influence. Removed Status Infliction. Added STR/VIT Influence. Removed Forced Earth Element. Removed Shield Destruction Chance.