Genesis Ray

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Genesis Ray
Type: Offensive Skill
Levels: 10
SP Cost: 70 + (Skill Level x 5)
Fixed Cast Time: 0.5 seconds
Variable Cast Time: [1.5 + (Skill Level × 0.5)] seconds
Cast Delay: 1 seconds
Cooldown: 2 seconds
Target: Self
Area of Effect: 11x11
Property: Holy
Status: Blind (Only against Undead property and Demon race monsters)
Prerequisites
Crusader

Genesis Ray (Alt: Ray of Genesis) is a 3rd class offensive skill available as Royal Guard.

Effect

Inflicts Holy property Magic damage to all enemies in a 11x11 area around the user. Versus Undead property and Demon race monsters, it has a 50% chance of leaving them blind. When used under Inspiration the damage is increased and element will be turned into neutral.

Minimum of 82% After Cast Delay Reduction is currently enough for this skill.

Level Base Damage (MATK) Base Damage(Inspiration) Cast Time (Fix + Var) SP Cost
1 230% 300% (0.5 + 2.0)s 75
2 460% 600% (0.5 + 2.5)s 80
3 690% 900% (0.5 + 3.0)s 85
4 920% 1,200% (0.5 + 3.5)s 90
5 1,150% 1,500% (0.5 + 4.0)s 95
6 1,380% 1,800% (0.5 + 4.0)s 100
7 1,610% 2,100% (0.5 + 4.0)s 105
8 1,840% 2,400% (0.5 + 4.0)s 110
9 2,070% 2,700% (0.5 + 4.0)s 115
10 2,300% 3,000% (0.5 + 4.0)s 120
Damage (ATK) = [(Base_Damage + INT × 2) × (BaseLv ÷ 100)]%

External

Bestowed By

Enhanced By

Headgear

  • 15892.png Themis Helm [1]
    • Increases damage by 20%.
    • If refine level is +7 or higher, increases damage by 30%.
    • If refine level is +9 or higher, increases damage by 50%.

Weapon

  • 500030.png Illusion Excalibur [2]
    • If refine level is +7 or higher, increases damage by 15%.
    • If refine level is +11 or higher, increases damage by 25%.
    • When equipped with 28922.png Illusion Sacred Mission [1] -
      • If refine level of both items is +7 or higher, increases damage by 10%.
      • If collective refine level is +22 or higher, reduces cooldown by 1 second.
  • 500017.png Awakened Light Blade [2]
    • For every 3 refine level, increases damage by 5%.
    • If refine level is +11 or higher, increases damage by 15%.
  • 530002.png Gluttony Stick [2]
    • Increases damage by 10%.
    • If refine level is +7 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 15%.
  • 32350.png Farthezan [2]
    • If refine level is +9 or higher, increases damage by 30%.
    • If refine level is +11 or higher, increases damage by 20%.
  • 500025.png Adulter Fides Guardian Sword [2]
    • Increases damage by 10%
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +9 or higher, reduces cooldown by 0.5 seconds.
    • If refine level is +11 or higher, increases damage by 25%.
  • 500038.png Light Blade-LT [2]
    • For every 3 refine level, increases damage by 5%.
    • If refine level is +11 or higher, increases damage by 30%.
  • 500027.png Vivatus Fides Guardian Sword [2]
    • Increases damage by 10%
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +9 or higher, reduces cooldown by 0.5 seconds.
    • If refine level is +11 or higher, increases damage by 25%.
    • If grade C or higher, increases damage by 15%.
  • 500019.png Poenitentia Gladius [2]
    • For every 2 refine level, increases damage by 4%.
    • If refine level is +9 or higher, increases damage by 25%.

Accessory

Shadow Equipments

  • 24583.png Genesis Shadow Earrings
    • Reduces cooldown by 0.2 seconds.
    • For every 2 refine level, reduces cooldown by 0.1 seconds.

Equipment Enchants

  • 310132.png Automatic Orb (Genesis Gloria)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 3%.
    • If refine level is +11 or higher, increases damage by 7%.
  • 310521.png Wolf Orb (Gloria Genesis)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 15%.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, increases damage by 15%.

Costume Enchants

Equipment Sets

History

This page has the previous version of this skill before the 2021 skill updates.

Changelog

  • December 15th, 2021
    • Damage formula changed.
      • Old: [(300 + (Skill Level x 300)) x (BaseLv ÷ 100)]% ATK , (Skill Level x 300)% MATK
      • New: (Skill Level x 200)% MATK
    • Levels increased from 5 to 10.
    • SP consumed per skill level has changed.
      • Old: 60 SP
      • New: 60 + (Skill Level x 5)
    • Requirement of Banding party members and bonus damage from Banding party members are removed.
  • October 13th, 2022
    • Added extra effect when under Inspiration.
    • Removed HP Cost.
    • Increased SP Cost.
    • Added INT influence.
    • Damage Improved