Royal Guard
Royal Guard | ||||||||||||||
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Job Base(s): | Paladin | |||||||||||||
Job Type: | 3-2 | |||||||||||||
Job Level: | 70 | |||||||||||||
Race: | Human | |||||||||||||
Changes At: | Prontera | |||||||||||||
Number of Skills: | 19 | |||||||||||||
Total Skill Points: | 112 | |||||||||||||
Total Quest Skills: | 0 | |||||||||||||
Job Bonuses | ||||||||||||||
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Overview

Royal Guards are an elite order of Paladins that originally served under King Schmidtz of Glast Heim. King Schmidtz knew that to defend his kingdom from the terrors and chaos of the world he would need a special defense unit that answered only to him. That is how the Griffon-riding Royal Guards came to be. Their name is often abbreviated and then referred to as just "RG".
At a glance, this class has relatively good HP pool and an excellent SP pool, when compared to their class counterpart. Unlike Rune Knights, which are typically forced into Dragon Breath types of builds, the Royal Guard has the option of playing with builds that involve Banding two or more Royal Guards together; a Royal Guard can play Defense or Offense very effectively, given proper foresight of his/her skill tree. In addition to gaining new and powerful offensive skills, the Royal Guard can easily draw upon its older skills, such as
Guard,
Spear Quicken,
Sacrifice and
Rapid Smiting. This makes for one very powerful, vastly dynamic, and exciting class.
Job Change Guide
See Royal Guard Job Change Guide for detailed information.
Class Data
Skills
Skill | Description | Levels | Type |
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Damages surrounding enemies and forces them to sit. | 5 | Offensive |
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Gather all of your strength into the tip of your weapon and strike once for great damage. | 5 | Offensive |
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Attack all enemies in a 3 cell radius of an 11 cell line from the caster. | 5 | Offensive |
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Attack an enemy within seven cells of the caster. | 10 | Offensive |
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Rush against and strike a target's vital spot for a chance to break their armor or inflict a negative effect. | 5 | Offensive |
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Brand all enemies six cells in front of the caster with a bloody cross and smash them into obstacles for large damage. | 5 | Offensive |
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Increases the caster's defense, Max HP, and number of wrath counters when receiving damage. | 5 | Supportive |
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Release all wrath counters onto a single enemy to deal damage. | 1 | Offensive |
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Increases attack and defense and shares HP with any partied Royal Guards in range with the skill activated. | 5 | Supportive |
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Tramples the ground to attempt to destroy any traps surrounding the user. | 3 | Active |
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Increases defense rate and gives a chance to avoid magic attacks for a short while. | 5 | Supportive |
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Royal Guards under the effect of Banding or Inspiration strike an enemy for large damage. | 5 | Offensive |
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Blesses surrounding party members' armor with the Holy element. | 5 | Supportive |
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Royal Guards under the effect of Banding or Inspiration cast a powerful Holy element ray which may blind Demon or Undead monsters. | 10 | Offensive |
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Places a temporary buff on the user that reduces damage reflected to the user. | 5 | Supportive |
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Slams the ground with your shield to deal Earth property damage to surrounding enemies. | 5 | Offensive |
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Casts random magic based on the shield of the caster. | 3 | Supportive |
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Increases accuracy, stats, ATK, Max HP, and remove and protect against negative status effects for the duration of the skill. | 5 | Supportive |
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Slams the shield to deal physical damage to a single enemy. | 10 | Offensive |
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Bestow royal blessings to the caster and allies around the caster to recover HP and protect against status effects and damage. | 5 | Supportive |
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Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20% | 5 | Active |
Job Bonuses
The job levels in which a Royal Guard receives a certain bonus:
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
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STR | 4 | 13 | 30 | 40 | 45 | 48 | 58 | |||
AGI | 23 | 34 | 51 | |||||||
VIT | 2 | 9 | 27 | 41 | 42 | 53 | 59 | |||
INT | 3 | 5 | 11 | 19 | 24 | 26 | 37 | 38 | 46 | 60 |
DEX | 6 | 14 | 20 | 31 | 44 | 49 | 56 | |||
LUK | 16 | 33 | 54 |
ASPD
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Builds
NOTE: While all listed gears in this section are viable for usage, it is encouraged to test the item combinations you desire for your character first by going to the iRO Wiki Calculator, consult any knowledgable players in your group or in iRO Wiki Discord, or watch video guides before purchasing any item included in this list.
Cannon Spear Build (2024)
Introduction
Cannon Spear triggers critical damage. It needs 100+ Crit and does half of Critical Damage. The skill formula relies heavily on STR and hence needs high STR values. Since, it is a ranged skill, Long Range damage modifiers are also very helpful.
It also has 2 Second cooldown which can be reduced by some of the equipment, shadow gear, or costume stone enchant.
Skills
Mandatory:
Cannon Spear
Pinpoint Attack: For Equipment set
Inspiration: For Equipment set, nice buff skill
Shield Spell: For HP/SP recovery, or Extra ATK/MATK
Spear Quicken: For ASPD and CRIT bonus
Cavalier Mastery: For walking faster. (Some skills or equipment might be affected by using or not using a mount)
Optional:
Sacrifice: For protecting weaker teammates
King's Grace: Temporary HP Recovery and Invulnerability
Faith /
Guard /
Shield Reflect /
Reflect Damage /
Defending Aura /
Prestige: For extra tankiness
Vanguard Force: For after cast delay reduction with
Shield of Phoenix [1]
Talent / Stats
Talent / Stat | Amount | Notes |
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Stats | ||
STR | 125-130 | STR to increase damage and direct part of Skill formula. Most important Stat in this build |
AGI | 80-100 | AGI needed for Flee and ASPD. This skill can be spammed at max rate |
VIT | 80-100 | For high health and survivability |
INT | 1~90 | Additonal INT for SP pool, or Equipment set |
DEX | 1+ | This skill Crits and does not need Hit/P.Hit. DEX only for Set bonuses |
LUK | 125 or 126~130 | LUK for extra ATK, CRIT, and Critical Damage |
Talents | ||
POW | 100 | Main source of damage post 200. |
STA | 0 | Not needed. |
WIS | 0 | Not needed. |
SPL | 0 | Not needed. |
CON | 0 | Not needed. |
CRT | 97 | Boosts crit rate. |
Damage Modifiers
- Class
- Long Range
- Critical Damage
- Flat Attack
- STR
- Race
- Size
- Monster Element
Equipment
Cannon Spear Cooldown Reduction:
- Royal Guard Stone (Garment) with Paladin Stone (Middle): 0.5 seconds
- Arbitrator's Set: 1.5 seconds
- Fallen Protect Set: 0.5 seconds
- Vanishing Cannon Shadow Shoes: 0.5 seconds
Other gear options:
- Little Garden: Best Critical damage boosting middle headgear
- Awakened Aquatic Spear: Best damage bosoting spear
- God Eater Dragon Spear: Best spear for survival
- Unknown Swordsman Shoes: Best STR boosting shoes with Boss Enignem and Cenia cards
- Nameless Swordsman Shoes: Second best STR boosting Shoes
- Booster Shoes: 125 STR, DEX, and LUK gives a lot of damage modifiers
- Imperial Boots: For Def Bypass, and other utilities
- Megingjard: Best Accessory slot
- Ring of Silver Claw: Best for Critical dmg and CRIT percent
- Ring of Jupiter: Extra ATK and damage
- Perverse Demon Mask: For Def Bypass and more STR from INT set bonus
Equip | Best in Slot? | Card Options | Comments |
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Headgear (Upper) | |||
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Headgear (Middle) | |||
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Headgear (Lower) | |||
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Armor | |||
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Weapon | |||
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Shield | |||
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Garment | |||
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Shoes | |||
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Accessories | |||
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Shadow Equipment
Armor
Equip | Required Level | Rcommended Refine |
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1 | 0 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Weapon
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 1 |
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1 | 10 |
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1 | 10 |
Shield
Equip | Required Level | Rcommended Refine |
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1 | 0 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
Shoes
Equip | Required Level | Rcommended Refine |
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1 | 0 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Pendant
Equip | Required Level | Rcommended Refine |
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1 | 5+ |
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1 | 10 |
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200 | 10 |
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1 | 10 |
Earring
Equip | Required Level | Rcommended Refine |
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1 | 5+ |
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1 | 10 |
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200 | 10 |
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1 | 10 |
Costume
Royal Guard Stone(Garment)
- When equipped with
Royal Guard Stone (Upper), increases damage by 15%.
- When equipped with
Paladin Stone(Middle), reduces cooldown by 0.5 seconds.
- When equipped with
Royal Guard Stone (Lower), increases damage by 15%.
- When equipped with
Range Stone (Upper)
- Increases long ranged physical damage by 4%.
Range Stone (Middle)
- Increases long ranged physical damage by 4%.
Range Stone (Lower)
- Increases long ranged physical damage by 4%.
ASPD+1(Dual)
- Increases ASPD by 1.
Critical Stone (Dual)
- Increases critical damage +10%, CRI + 10.
Range Stone(Dual)
- Increases long ranged physical damage by 4%.
- When equipped with
Range Stone (Upper), increases long ranged physical damage by 2%.
- When equipped with
Range Stone (Middle), increases long ranged physical damage by 2%.
- When equipped with
Range Stone (Lower), increases long ranged physical damage by 2%.
Genesis Ray / Ray of Genesis Build (2024)
Introduction
Genesis Ray is a magical skill build. It depends on MATK and magical damage boosting skills. The skill formula depends on INT so that helps boosting damage further. Since, it is a magical skill, all modifiers that boost magical damage will help this build. Inspiration can be used to change the element of the skill to Neutral.
Stat Points
Stat | Amount | Notes |
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STR | 1+ | STR to increase carry capacity |
AGI | 80 - 100 | AGI needed for Flee and ASPD. This skill can be spammed at max rate |
VIT | 80 - 100 | For high health and survivability |
INT | 120 ~ 130 | Main stat for damage and set bonuses |
DEX | 90 or 125 | VCT reduction, or for Set bonuses |
LUK | 1 or 80 ~ 100 | LUK for extra MATK, or Equipment Set |
Damage Modifiers
- Class
- Flat MATK
- MATK%
- INT
- Race
- Size
- Holy/Neutral Magical damage
- Monster's Element
Equipment
Genesis Ray FCT & VCT Reduction:
- Royal Guard Stone II(Garment) with Paladin Stone II (Upper): 0.5 seconds
- Fixed Cast Stone (Garment) or Other Similar Effect Stones: 0.5 seconds
- Themis Balance: Reduces VCT by 50%
Other gear options:
- Divine Guard Cap: Best overall utility equip. Gives Tuna Belly healing and autocasts GR when using Holy Cross
- Themis Helm: For boosting skill damage
- Mob Scarf Set: For cheap magical damage boost
- Ancient Morocc Noble Jewelery Set: For boosting magical damage
- Floating ball: For boosting magical damage
- Old Camoflouge Scarf or Tyrant of Earth: For boosting magical damage
- Fortunetelling Sealed: For boosting magical damage
- Illusion/Automatic Armor Type B with Enchants: For boosting magical damage
- Violent Dragon Shadow Armor: For boosting magical damage
- Armor for White Thread: For MDEF bypass
- Dragon Slayer's Longsword: For boosting magical damage
- Save the King: For boosting magical damage
- Poenitentia Gladius: For boosting magical damage
- Light Blade/ Awakened Light Blade: For boosting magical and skill damage
- Feather Shield: For ASPD boost and ACD reduction
- Excelion Shield: For boosting magical damage
- Automatic Shield: For MDEF bypass
- Shield of Phoenix: For After cast delay reduction
- Fairy of Eden: For boosting magical damage and ASPD
- Divine Phoenix: For boosting magical damage
- Curse of Valkyrie Blight: For boosting magical damage
- Mystery Wings: For boosting magical damage
- Booster Shoes: For boosting magical damage
- Moaning of Evil Spirits SHhes: For boosting magical damage
- Mystical Moonlight Paws with Moonlight Card: Best magical damage boosting shoes
Skills
Mandatory:
- Genesis Ray or Ray of Genesis
- Holy Cross: For Equipment set
- Inspiration: For Equipment set, nice buff skill, Element Converter
- Shield Spell: For HP/SP recovery, or Extra ATK/MATK
Sacrifice: For protecting weaker teammates and Equipment set
- Hesperus Lit: For Equipment set
- Cavalry Mastery: For walking faster. (Some skills or equipment might be affected by using or not using a mount)
Optional:
- King's Grace: Temporary HP Recovery and Invulnerability
- Faith/Guard/Shield Refect/Reflect Damage/Defending Aura/Prestige: For extra tankiness
- Vanguard Force: For after cast delay reduction with Shield of Phoenix
Overbrand (2024)
Note: Coming soon. Please use Guide:How to Build a Class guide till then.
Earth Drive Build
Note: Coming soon. Please use Guide:How to Build a Class guide till then.