Kagerou and Oboro clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Perhaps due to Kagerou and Oboro's outstanding abilities, they were banished from Amatsu by the Feudal Lord who has grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history.
Decades have passed since then.
A new group of clan calling themselves the "Ninja Clan" have appeared in Amatsu, who has steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret test, the ways of Kagerou and Oboro.
Changing into Kagerou from a Ninja requires the player to complete a number of tasks:
Written Test
A Survival Test
Test of Weaponry
Battle Test
After completing these tests, the player will be transformed into a Kagerou.
Builds
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Magic
Stat
Amount
Notes
STR
1 ~ 80
AGI
1 ~ 90
VIT
80 ~ 100
Overall survivavility.
INT
100 ~ 120
Base damage.
DEX
1 ~ 110
For cast time.
LUK
30 ~ 60
Small bonuses, extra MATK.
This build is similar to Kagerou's predecessor class, Ninja, and utilizes same offensive magic skills and new supportive type magic skills. INT, DEX and LUK are the primary stat for Magic build to increase MATK output as well as decrease cast time of skills. One can opt to completely drop the DEX stat in favor of other stats such as STR and AGI with the use of Cast Time reduction equipments and 16th Night skill to increase weight capacity as well as increase ASPD. Note: 16th Night skill stacks multiplicatively with all Cast Time reduction skills, equipments, items and stats.
With the exception of Rapid Throw, all throwing skills are based on STR to increase ATK, and DEX to increase the skill modifier. In the case of Swirling Petal skill, it utilizes the AGI stat in its skill modifier formula. Having high amounts of DEX and LUK will allow Kagerou to increase HIT and ATK of throwing skills as well as reduce cast time. It's worth noting that 16th Night skill will reduce significant portion of cast time of all skills so it's recommended that players don't focus too much on the INT stat.
This build focuses on the Ninja's skill Killing Stroke, a mini-Guillotine Fist of sorts. STR and VIT are the two stats driving Killing Stroke's damage and are thus the main stats for this build. DEX and LUK can be used for Rapid Throw skill in conjunction with Killing Stroke to significantly increase the chance of killing your target. DEX also helps marginally with ninja skills cast time, but majority of the cast time will be reduced by 16th Night skill. A pure Killing Stroke Ninja may opt to discard some DEX and LUK in favor of additional STR/VIT for Killing Stroke damage but this is not recommended as the damage gained does not justify losing the benefit of Rapid Throw skill.
Melee
Stat
Amount
Notes
STR
90~100
Base damage.
AGI
110~120
Flee and ASPD.
VIT
90~100+
Overall survivavility.
INT
leftover
DEX
90~100+
LUK
leftover
The least popular build that is focused on auto/ctrl-attacking. This build should only be considered as 'for fun' build, but still viable for leveling (though might be VERY SLOW) and possibly low-tier MvPs. Leftovers can go to INT for Silence resistance and hybrid magic build, or LUK for more ATK. For more magical offense, INT can be pumped to ~100 and leave STR for leftovers.
Main AoE/leveling/MvPing skill would still be Kunai Explosion and/or Kunai Splash. For ctrl-clicking Shadow Warrior is a must, with options to max Right Hand Mastery or both hand masteries or just balance both, depending on preference. Hybrid magic build (especially that prefers more INT than STR) can MvP with max Flaming Petals or Freezing Spear or both depending on preference. Other skills like Pure Soul, 16th Night, and charms are also necessary.
Equipment
Kagerou cannot wear transcendent-only or 3rd class-only equipments. They are limited to equipments that's wearable by all, ninja, kagerou/oboro, and 2nd class equipments. This means that equipments such as Nidhoggur's Shadow Garb, Variant Shoes, Valkyrian Armor cannot be worn by them.
Melee builds should try to achieve a good balance between 193 ASPD and ATK/survivability. Throwing builds should try to achieve a good balance between +% ranged damage modifier and ATK/survivability. Magic builds should try to achieve a good balance between 100% cast time reduction and MATK/survivability. Phen Card is almost necessary for throwing setups without cast reductions.
Monokage [2] - Throwing Type. Part of the two Golden Ninja sets.
Throwing builds can go for either DD or Huuma setup. DD setup can deal a lot more damage with Kunai Explosion, but it's not very effective for early levels as the damage scales with base level, and the AoE is pretty small. Huuma setup can deal a wide AoE with Swirling Petal, useful for ranged mobs, but it gets very weak on later levels, very good for those new to the class.
Deals damage to the target. If the target is under the effect of a Soul Linker Spirit buff, it is forcibly removed and the target takes additional damage.
Removes the reflect effect from a target for a period of time. Targets under the effect of Empty Shadow may have their skills fail to activate. Consumes 1 Shadow Orb.