Red Flame Cannon
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Type: | Active Skill |
Levels: | 10 |
SP Cost: | 42 + (2 × Skill Level) |
Fixed Cast Time: | 1.5 seconds |
Variable Cast Time: | 2 seconds |
Cast Delay: | None |
Cooldown: | 0.7 seconds |
Target: | Enemy |
Range: | Magic |
Area of Effect: | 5x5~7x7 |
Property: | Fire |
Catalyst: | 1 ![]() |
Prerequisites | |
None |
Red Flame Cannon (Alt: Red Flame Cannon) is a 3rd expanded class active skill available as Shinkiro and Shiranui.
Effect
Uses a Haze of Prominence to emit powerful flames from the target which inflicts Fire elemental magical damage to the target and its surroundings.
- Damage is additionally increased according to the
Darkening Cannon level, the caster's Base Level and SPL.
Level | Base Damage (MATK) | Bonus Damage (Darkening Cannon Lvl) Multiplier | Area of Effect |
---|---|---|---|
1 | 1,250 | 50 | 5x5 |
2 | 1,800 | 100 | |
3 | 2,350 | 150 | |
4 | 2,900 | 200 | |
5 | 3,450 | 250 | |
6 | 4,000 | 300 | 7x7 |
7 | 4,550 | 350 | |
8 | 5,100 | 400 | |
9 | 5,650 | 450 | |
10 | 6,200 | 500 |
Damage (MATK) = [((Base_Damage + ((Darkening Cannon Lvl) x Bonus Damage Multiplier)) + 5 x SPL) x Base_Lv ÷ 100]%
External
Enhanced by
Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.
Weapon
Fortified Dagger [2]
- For every 2 refine levels, increases damage by 4%.
Solid Dagger [2]
- For every 2 refine levels, increases damage by 5%.
- If grade C or higher, increases damage by 7%.
Devil Claw [2]
- If refine level is +11 or higher, increases damage by 15%.
- When equipped with
Crown of Good and Evil (Shinkiro & Shiranui) [1] -
- For every 3 refine levels of weapon, increases damage by 5%.
- When headgear is enchanted with
Evil Spell, increases damage by 20%.
Costume
Shiranui Stone (Garment)
- When equipped with
Oboro Stone (Upper), increases damage by 10%.
- When equipped with
Equipment Sets
Mercury Suit-LT [1] +
Ancient Mummy Card
- Increases damage by 25%.
Poenitentia Jana [2] +
Poenetentia Spirit Crown [1]
- For every 2 refine levels of weapon, increases damage by 10%.