Snow Flake Draft
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Snow Flake Draft | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 35 + (Skill Level × 5) |
Fixed Cast Time: | 0.8 seconds |
Variable Cast Time: | 2.5 seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.3 seconds |
Target: | Self |
Area of Effect: | 7x7 |
Property: | Water |
Status: | Frozen |
Catalyst: | 1 Ice Stone |
Prerequisites | |
Ninja
|
Snow Flake Draft (Alt: Falling Ice Pillar) is an Expanded class offensive skill available as Ninja.
Effect
Calls forth a huge frozen meteor to crash down on top of the caster, inflicting Water property magic damage to all enemies around the caster. It has a chance of leaving enemies frozen. Each cast consumes an Ice Stone.
Level | Damage (MATK) | Frozen Chance | SP Cost |
---|---|---|---|
1 | 300% | 20% | 40 |
2 | 450% | 30% | 45 |
3 | 600% | 40% | 50 |
4 | 750% | 50% | 55 |
5 | 900% | 60% | 60 |
Notes
- Even although this skill is self-targeted, it cannot be cast on Magnetic Earth.
- Frozen enemies will not take further damage from this skill.
External
Bestowed by
Weapon
- Huuma Fluttering Snow
- Snow Flake Draft Lv. 1; 3% chance to autocast on target when physically attacking.
Enhanced by
Accessory
- Shinobi Sash H [1]
- For every level of Freezing Spear learnt, increases damage by 20%.
Equipment Enchants
- Automatic Orb (Dragon Draft Wind)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Exploding Flake Wind)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
Costume Enchants
- Oboro Stone(Garment)
- When equipped with Ninja Stone(Upper), increases damage by 30%.
- When equipped with Oboro Stone (Middle), increases damage by 30%.
- Ninja Stone(Lower)
- Increases damage by 20%.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- Damage formula changed.
- Old: [100 + (Skill Level x 50)]%
- New: [150 x (Skill Level + 1)]%
- Fixed casting time changed.
- Old: [0.3 + (Skill Level × 0.1)] seconds
- New: 0.8 seconds at all skill levels.
- Variable casting time changed.
- Old: [1.2 + (Skill Level × 0.4)] seconds
- New: 2.5 seconds at all skill levels.
- Global delay of skills reduced from 2 seconds to 0.5 seconds.
- 0.3 seconds cooldown added.
- Damage formula changed.