Oboro

From iRO Wiki
Jump to navigation Jump to search
Oboro
Oboro.png
Job Base(s): Ninja
Job Type: Extended 2nd Class
Job Level: 60
Race: Human
Changes At: Amatsu Ninja Guild
Number of Skills: 25
Total Skill Points: 102
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +6 +4 +6 +8 +4

Overview

OboroArt.jpg

Story

Kagerou and Oboro clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Perhaps due to Kagerou and Oboro's outstanding abilities, they were banished from Amatsu by the Feudal Lord who has grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history.

Decades have passed since then.

A new group of clan calling themselves the "Ninja Clan" have appeared in Amatsu, who has steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret test, the ways of Kagerou and Oboro.

Job Change Guide

See Oboro Job Change Guide for detailed information.

Changing into Oboro from a Ninja requires the player to complete a number of tasks:

  • Written Test
  • A Survival Test
  • Test of Weaponry
  • Battle Test

After completing these tests, the player will be transformed into a Oboro.

Builds

Magic

Stat Amount Notes
STR 1 ~ 80
AGI 1 ~ 90
VIT 80 ~ 100 Overall survivavility.
INT 100 ~ 120 Base damage.
DEX 1 ~ 110 For cast time.
LUK 30 ~ 60 Small bonuses, extra MATK.


This build is similar to Oboro's predecessor class, Ninja, and utilizes same offensive magic skills and new supportive type magic skills. INT, DEX and LUK are the primary stat for Magic build to increase MATK output as well as decrease cast time of skills. One can opt to completely drop the DEX stat in favor of other stats such as STR and AGI with the use of Cast Time reduction equipments and 16th Night skill to increase weight capacity as well as increase ASPD. Note: 16th Night skill stacks multiplicatively with all Cast Time reduction skills, equipments, items and stats.

Oboro's primary damage and supportive skills are Freezing Spear, First Wind, Flaming Petals, Exploding Dragon, Ninja Aura, Cicada Skin Shed and healthy mix of Ninja 2nd tier magic skills such as Blaze Shield. There are new supportive skills that both Kagerou and Oboro classes can get such as 16th Night, Pure Soul, Fire-Charm, Ice-Charm and Wind-Charm that directly or indirectly increase throughput. An Oboro exclusive skill, Distorted Crescent can also be used to increase MATK substantially.

Throwing

Stat Amount Notes
STR 90 ~ 110 Base damage.
AGI 80 ~ 100 Present in calculation of Swirling petal.
VIT 80 ~ 100 Overall survivavility.
INT 1 ~ 80 SP pool and SP regeneration rate.
DEX 80 ~ 100 Present in calculation of skills.
LUK 1 ~ 80 Small bonuses, extra ATK.

Throwing builds utilize newly strengthened throwing skills available to Kagerou and Oboro. The main throwing skills that are available are Swirling Petal, Kunai Splash, Kunai Explosion, and Rapid Throw.

With the exception of Rapid Throw, all throwing skills are based on STR to increase ATK, and DEX to increase the skill modifier. In the case of Swirling Petal skill, it utilizes the AGI stat in its skill modifier formula. Having high amounts of DEX and LUK will allow Oboro to increase HIT and ATK of throwing skills as well as reduce cast time. It's worth noting that 16th Night skill will reduce significant portion of cast time of all skills so it's recommended that players don't focus too much on the INT stat.

With the combination of old and new supportive skills such as Ninja Aura, Cicada Skin Shed, 16th Night, Pure Soul, Earth-Charm, Fire-Charm, Ice-Charm, Wind-Charm, Cast Ninja Spell, and an Oboro-exclusive skill Distorted Crescent, Oboro can deal substantial damage to their foes.

Killing Stroke

Stat Amount Notes
STR 100 ~ 120 Base damage.
AGI 1
VIT 100 ~ 120 Better HP pool for both damage and survivavility.
INT 1
DEX 40 ~ 100
LUK 40 ~ 100 Perfect Dodge, extra ATK.

This build focuses on the Ninja's skill Killing Stroke, a mini-Guillotine Fist of sorts. STR and VIT are the two stats driving Killing Stroke's damage and are thus the main stats for this build. DEX and LUK can be used for Rapid Throw skill in conjunction with Killing Stroke to significantly increase the chance of killing your target. DEX also helps marginally with ninja skills cast time, but majority of the cast time will be reduced by 16th Night skill. A pure Killing Stroke Ninja may opt to discard some DEX and LUK in favor of additional STR/VIT for Killing Stroke damage but this is not recommended as the damage gained does not justify losing the benefit of Rapid Throw skill.

Equipment

Oboro cannot wear transcendent-only or 3rd class-only equipments. They are limited to equipments that's wearable by all, ninja, kagerou/oboro, and 2nd class equipments. This means that equipments such as Nidhoggur's Shadow Garb, Variant Shoes, Valkyrian Armor cannot be worn by them.

Headgear



Weapon


Shield


Armor

Garment


Footgear


Accessories


Shadow gear

Class Data

Skills

Skill Description Levels Type
Cast Ninja Spell.png Cast Ninja Spell
Imbue the ground with Earth, Fire, Wind or Water Property. Each element gives different effects. 1 Active
Cross Slash.png Cross Slash
Deal damage to an enemy and inflict the Cross Wound status. Enemies in Cross Wound status take more damage. 10 Offensive
Earth-Charm.png Earth-Charm
Summon up to 10 earth charms, increasing earth property attacks. Summoning 10 charms will imbue the caster's weapon with earth property. 1 Supportive
Fire-Charm.png Fire-Charm
Summon up to 10 fire charms, increasing fire property attacks. Summoning 10 charms will imbue the caster's weapon with fire property. 1 Supportive
Ice-Charm.png Ice-Charm
Summon up to 10 ice charms, increasing ice property attacks. Summoning 10 charms will imbue the caster's weapon with ice property. 1 Supportive
Wind-Charm.png Wind-Charm
Summon up to 10 wind charms, increasing wind property attacks. Summoning 10 charms will imbue the caster's weapon with wind property. 1 Supportive
Illusion-Bewitch.png Illusion-Bewitch
Has a chance to switch places with the target and inflict the chaos status on the caster and target. 5 Active
Illusion-Death.png Illusion-Death
Reduce the HP and stats of the target. Has a low chance to inflict Coma. 5 Active
Illusion-Shadow.png Illusion-Shadow
Creates a Shinobi clone and causes the caster to backslide a certain number of cells depending on the skill level 5 Active
Illusion-Shock.png Illusion-Shock
Reduce the target's stats and transform them into a monster. Targets cannot change or remove equipped items. Can only be used during WoE. 5 Active
Kunai Explosion.png Kunai Explosion
Throw an explosive Kunai and inflict damage all enemies within the area of effect. 5 Offensive
Kunai Splash.png Kunai Splash
Inflict damage with a kunai to all enemies within a radius around the caster. 5 Offensive
Makibishi.png Makibishi
Throw Makibishi on the ground. Enemies that step on the effected area have a chance to become immobilized and stunned. 5 Offensive
Pure Soul.png Pure Soul
The caster is immobilized and rapidly regenerates HP and SP. 5 Supportive
Rapid Throw.png Rapid Throw
Throw up to 100,000 zeny to deal defense piercing damage to the targets. Damage is divided by all targets in range. 10 Offensive
Release Ninja Spell.png Release Ninja Spell
Release the summoned Talismans to deal damage to the target. 1 Offensive
Shadow Hiding.png Shadow Hiding
Puts the caster in a state similar to the Thief skill Hiding. 1 Active
Soul Cutter.png Soul Cutter
Deals damage to the target. If the target is under the effect of a Soul Linker Spirit buff, it is forcibly removed and the target takes additional damage. 5 Offensive
Swirling Petal.png Swirling Petal
Throw the Huuma to deal damage to all enemies in a 7 x 7 area. 10 Offensive
Right Hand Mastery.png Right Hand Mastery
Recovers the damage lost from dual wielding. At level 4 and higher, increases the damage of right hand weapons. 5 Passive
Left Hand Mastery.png Left Hand Mastery
Recovers the damage lost from dual wielding. At max level there is no penalty for dual wielding. 5 Passive
16th Night.png 16th Night
Removed the fixed cast time of all skills, reduces variable cast time by 50%, and increases MATK by a certain amount. 5 Supportive
Distorted Crescent.png Distorted Crescent
Changes the target's MATK or ATK based on the target's current HP and SP. 5 Active
Ominous Moonlight.png Ominous Moonlight
The target will take damage when it receives certain HP increasing skills. 5 Active
Moonlight Fantasy.png Moonlight Fantasy
Randomly restores or drains the target's HP or SP depending on their current HP or SP. Damage received by the target is spread to others nearby. 5 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 8 12 23 31 39 43 48
AGI 5 13 21 29 41 47
VIT 6 17 24 37
INT 3 15 25 32 35 42
DEX 1 11 22 27 34 38 45 50
LUK 9 16 23 46

ASPD

Equip Attack Speed From Ninja
Bare Handed ? ?
Shield ? ?
Dagger ? ?
Huuma Shuriken ? ?
Left Hand Dagger ? N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links