The Maestro class brings a strong support game to the table. A Maestro is ideal or perhaps even mandatory for any large scale Endless Tower run, or for even just a standard dungeon run as well as for WoE play. Unfortunately this class is difficult to solo level and is sometimes regarded as a one trick pony (Magic Strings) of sorts, limiting players to primarily using only one second class skill for the majority of their play, and not being wanted for much else. While yes, they are primarily used for Magic Strings, they do have several other skills that can be useful for endgame play in MVP and WoE situations. Because their most important role is to use Magic Strings, they are often referred to as "Stringers" or "Strings".
Job Change Guide
See Maestro Job Change Guide for detailed information.
Changing into a Maestro from a Minstrel requires the player to track down the legendary 'Minstrel Song' across the world of Rune Midgard. After finding him, the player will be transformed into a Maestro. The journey begins near the Alberta docks!
Builds
Severe Rainstorm Build
Stat
Level 99
Level 125
Level 150
Level 175
STR
0~10
0~10
0~10
0~10
AGI
71
80
90
100
VIT
30
46
67
104
INT
57
57
57
83
DEX
99
120
120
120
LUK
1
2
77
80
Optional: If you can afford a Temporal Dex Boots Hawkeye Expert Archer4, its a good idea to reset stats at lvl 100 to get 120 dex. you ca reset build at eden: Moc_para01: 17,34. It can be set as 120 dex, 50 int, rest agi or vit. SR drains a lot of SP. You can use sucubus egg (pet) to sp proc., elemental towel at +7, Rideword hat [1] or Vanargand Helm [1] as Evil dragon armor at +8 or higher.
This is a build that can dish out damage with Severe Rainstorm while also being able to support with skills like Magic Strings and Windmill Rush. Severe Rainstorm is weaker now after the balance patch but is still capable of some decent damage with good equipment. Full Support builds are also possible for endgame purposes but supporting during the leveling phase does not require too much in terms of stats and skills. It is convenient and flexible to be able to both support or to use an AoE damage skill, depending on the party members or the size of the party. High DEX (100-120) is a must for good Severe Rainstorm damage, as well as high AGI (80-100). LUK also adds some ATK so a small amount of it is useful as well. Severe Rainstorm has a high SP cost so INT will help a lot, and INT is also necessary for SP upkeep and stat bonuses when supporting with songs like Magic Strings. Generally, Arrow Vulcan is not used if the Maestro has Severe Rainstorm (and Double Strafe has similar single target DPS and is an Archer skill) so the skill points for that can be used elsewhere (or reset skills once turning Maestro). Windmill Rush is a useful support skill and also helps the Maestro's own Severe Rainstorm damage. It does have a high SP cost however, so perhaps only use it when it makes the difference between one-shotting and two-shotting monsters (or two vs. three) for the Maestro or the Maestro's party members. Improve Concentration helps Severe Rainstorm damage a lot since it increases both DEX and AGI. Magic Strings is crucial for supporting and is very useful. Music Lessons and Voice Lessons should both be maxed for support purposes of course.
The appropriate elemental converters or endow from a Sage class helps damage a lot. Phen Card / Bloody Butterfly Card or alternatively Orleans's Gown is required when targeting monsters or else the attack can be interrupted if the Maestro is attacked by a monster halfway. Supporting does not require an awful lot of gear, but tank oriented gears tend to be good choices, and stat increasing gear can help too. Staying alive longer or taking less damage is always a good thing for parties.
Decent bow. Previously this was the strongest combo before Elven Arrows were released (both are +50% ranged damage). est option: Increase ranged physical damage by 30%.Reduce Severe Rainstorm skill cooldown by 2 seconds. You can use elven arrow to get more damage or oridecon arrows.
Can be swiched with Bow of Storms when low SP or HP. Low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped.
Decent bow. Previously this was the strongest combo before Elven Arrows were released (both are +50% ranged damage). This is still the strongest Bow/Arrow combo for Shadow Chasers who copy Severe Rainstorm or other bow skills as they cannot equip Elven Bow.
Harp of Nepenthes [2] - Best weapon for increasing stats for Magic Strings bonuses when enchanted with Malangdo Enchants. Ideally you want INT enchants to improve your Magic Strings cast delay reduction. DEX would reduce cast time. Spell may also reduce cast time of other performer skills as well as increase damage for offensive magic Maestro skills.
Instrument / others
Thanatos violin [1] - Best for arrow vulcan when geared with 2 emerald earrings.
Oz's New Ukulele [2] - A good instrument choice, as a Maestro for AV skill. Reduce Windmill Rush SP consumption by 20. Increase Arrow Vulcan's damage by 200% when equipped with Oz's New Wing Ring. Increase Arrow Vulcan's SP consumption by 50.
Base Guitar [1] - Recovers 3 SP for each enemy defeated. Has a chance to cast Level 3 Heaven's Drive each time the wearer is attacked. Each attack has the chance to inflict all enemies within a 5*5 cell area with the Confused status.
Electric Guitar - Enables use of Level 1 Jupitel Thunder. Add a 10% chance of auto casting Level 1 Jupitel Thunder on the enemy when attacking. INT + 2, AGI + 1
Berserk Guitar - Enables automatically 193 ASPD (before any speed reduction gear/statuses). Significantly reduces DEX - can be good for becoming Marionette Controlled. Low ATK, but combined with autocast gear (CD in Mouth, Ifrit Mask, etc) can be very useful. Can also be used to attack plant type monsters that only take 1-damage per hit (Red Plant, Emperiums, etc.).
Armor:
Evil Dragon Armor [1] - The best armor also is a 8+ Evil dragon armor: If upgrade level is +8 or higher, Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack. Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack. If upgrade level is +9 or higher, Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack. Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack. If upgrade level is +10 or higher, Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
Abusive Robe [1] - Atk + 2%. Additional Atk + 1% per upgrade level of Abusive Robe. Can be enchanted twice with rune of dexterity: If upgrade level is +7 or higher, Dex + 7. If upgrade level is +12 or higher, Additional Dex + 1. Increases long-ranged damage on targets by 8%. If upgrade level is +13 or higher, Additional Dex + 1. Increases long-ranged damage on targets by an additional 2%.
Elemental tights [1] - Increases long-ranged damage on targets by 2%.If upgrade level is +7 or higher/lower, This item is indestructible in battle. If upgrade level is +8 or higher/lower, Increases long-ranged damage on targets by an additional 2%. If upgrade level is +9 or higher/lower, Increases long-ranged damage on targets by an additional 3%.
Heroic Target Suit [1] - MaxHP +5%, MaxSP +5% Aspd +1 All Stats +1. Increase ranged physical damage by 3%, Has a chance to cast Improve Concentration Lv.10 or Double Strafe Lv.10 when doing physical attack. Chance is increased depend on refine level.
Geffen Magic Robe [1] - Enhanced Orleans's Gown. -10% SP cost. Uninterruptible cast. Additional upgrade and set bonuses.
Diabolus Robe [1] - SP+150, -10% Skill delay, +6% healing power, and set with Diabolous Ring: +3% damage. Stat enchantable.
Enchant this in eden kitchen to match your build. Spell enchantments for sound damage, aspd enchants for melee, HP/VIT enchants for support, or expert archer enchants for severe rainstorm.
Carries a lot of benefits, like the fallen angel wing, but is more versatile since you don't need to enchant it specific to your build. Allow you greed items in ground. You need one to farm items. Bennefits at +9 (refine) and at +90 in each stat of your character.
HP/SP leeching gear. It has a higher HP leech proc rate than Vanargand Helm, which makes it good for Severe rainstorm. At +9, HP/SP absorption amount is doubled.
HP/SP leeching gear. At +9, it has a higher SP leech proc rate than a +9 Rideword Hat. SR consumes a lot os SP, this hat makes it suitable for offensive maestro.
STR+2, DEX+2, 10% additional damage on Brute monsters. Chance to transform into Eddga, giving additional (25 * refine level) ATK. An excellent headgear for SR to increase arrow damage.
- - Increases MATK by a % equal to the refine level of the item. If refined +7 or higher. Increase the damage of [Reverbration] by 30%. (Effect currently does not work)The SP cost of [Reverbration] is reduced by 18. If refined +10 or higher: The skill-specific cooldown of [Metallic Sound] is reduced by 2 seconds. Good for Metallic sound builds.
If the party has a Sorcerer for SP or you have a good SP proc. gears or rec. items, can choose damage enhancing headgears such as:
Movement increasing gear can be useful if the party's Arch Bishop is not good at keeping Increase Agility up, or if monsters use skills that cancel it like Quagmire.
3D Glasses: This gives 5% neutral resist to help tanking.
Tengu Mask: Increases physical damage on all size targets by 1% and long-ranged damage on targets by 2%. If wear with tengu scroll, increases +1% on all sie targets and +1% long ranged damage.
Blood Sucker - Adds a 3% chance of restoring 5% of damage. Disables HP and SP recovery. (also the real description is wrong. it has the same effect of tengu scroll with colateral eefect)
Shield:
Mad Bunny Special [1] - Reflect 10% of short range physical damage back to the attacker.Adds a 10% chance that for 2 seconds there is a 60% chance to reflect all magic damage back to the attacker.If refined to +7 or higher, adds an additional Atk +5, Matk +5.If refined to +9 or higher, adds an additional Atk +15, Matk +15.If refined to +12 or higher, adds Crit +10 and prevents skill casting from being interrupted.
Valkyrja's Shield [1] - Best all around shield, but only need to put in the most important cards in this considering the shield's cost
Temporal Dex Boots - MaxHP +300, MaxSP +30. For every 3 refine level, MaxHP +100, MaxSP +10, DEX +3. If base DEX is 120 or higher, fixed casting decreased 0.5sec, long distance attack power +5%. Best option for insta-cast when you wear 2 sound amp and +9 dex boots.
Enhanced Variant Shoes [1] - MaxHP and MaxSP +12% Increases DEF and MDEF depending on the refinement. This is often carded with Firelock Soldier if +9 or higher. Def: 13
Diabolus Boots [1] - Increases Maximum HP by 10 times base Level. Sometimes helps more than Enhanced Variant Shoes
Accessory:
If using Severe Rainstorm and not wearing Cast-Interruption:
Emerald Earrings [1] - best option is the emerald earrings: Agi + 10, Int + 10, Dex + 10, when you have level 10 of Voice Lessons known. Matk + 20 per 2 levels of Voice Lessons known. Reduces the variable casting time of Metallic Sound by 1% for every 5 base levels.Increases the damage of Arrow Vulcan, Slinging Arrow and Melody Strike by 1% for every base level. Increases the damage of Metallic Sound by 2% for every 5 base levels.
Bakonawa Agimat Tattoo - Add ATK+7% and ASPD+10% (Also you need Geffen Magic Robe, Orlean's Gown or Spellflow Shadow set for SR)
Sound Amplifier [1] - Very good for reducing variable cast time (by 50%), and is also used for Metallic Sound builds sometimes. you also can use two with temporal dex boots to get instant cast.
Generates a high-frequency sound wave on a single cell in range. If an enemy touches the cell, it will explode, splitting the damage it causes across all enemies in a 3 x 3 area.
Shoots a raining volley of arrows to continually deal damage to all enemies in a 11x11 area around the targeted location. Damage is increased with caster's DEX, AGI and Base Level.