Severe Rainstorm
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Severe Rainstorm | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 70 + (Skill Level × 10) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | 1 + (Skill Level × 0.5) seconds |
Cast Delay: | 1 second |
Cooldown: | 4.5 + (Skill Level × 0.5) seconds |
Duration: | 3.3 seconds |
Target: | Ground |
Range: | 9 cells |
Area of Effect: | 11x11 |
Ammunition: | 10 Arrows |
Weapon: | Bow or Instrument or Whip |
Prerequisites | |
Bard
|
Severe Rainstorm (Alt: Severe Rainstorm) is a 3rd class offensive skill available as Maestro and Wanderer.
Effect
Shoots a volley of arrows into the air and rain down on a targeted location, inflicting ranged physical damage every 0.3 seconds to all enemies within its area of effect doing total of 12 hits.
Level | Base Damage (Bow) | Base Damage(Instrument) | Cast Time (Fix + Var) | Cooldown | SP Cost |
---|---|---|---|---|---|
1 | 100% | 120% | (0.5 + 1.5)s | 5.0s | 80 |
2 | 200% | 240% | (0.5 + 2.0)s | 5.5s | 90 |
3 | 300% | 360% | (0.5 + 2.5)s | 6.0s | 100 |
4 | 400% | 480% | (0.5 + 3.0)s | 6.5s | 110 |
5 | 500% | 600% | (0.5 + 3.5)s | 7.0s | 120 |
Damage (ATK) = [{Base Damage + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%
Notes
- Skill's element is based on arrow's element.
- The user cannot switch any equipment while this skill is ongoing.
- Because of the short delay, other skills can be used while this skill is still ongoing.
- If this skill is active when the user teleports, the temporary invulnerability normally granted after teleporting will be canceled.
Known Bugs & Glitches
- This skill causes position bug to both the user and the enemies. It was virtually impossible to move when hitting something with this skill.
- Fixed at 10/07/2013 in kRO and 08/25/2016 in iRO
- This skill's element was based on the weapon's element, if an instrument or whip was equipped.
- Fixed at 09/10/2024 in iRO
External
Bestowed by
Shadow Chaser Only
- Zodiac Boots(Thief) [1] + Biolab Capricorn Crown [1] and weapon is enchanted with Gertie's Memory [1]
- Severe Rainstorm Lv. 5; Enables use, if sum of refine rates of headgear, weapon and shoes is +33 or more.
- Circlet of Time(ShadowChaser) [1] + Time Thief Earring [1]
- Enables use of Severe Rainstorm Lv. 3.
- If refine level is +12 or more, enables use of Severe Rainstorm Lv. 5.
Enhanced by
Headgear
Bard
- Lyrica Hat [1]
- Reduces SP cost by 10.
- If refine level is +9 or higher, increases damage by 25%.
- Old Maestro Song's Hat [1]
- For every 2 refine levels, increases damage by 15%.
- When equipped with Record of Archer [2] -
- Increases damage by 30%
- Reduces cooldown by 1.5 seconds
Dancer
- Night Sparrow Hat [1]
- Reduces SP cost by 10.
- If refine level is +9 or higher, increases damage by 25%.
- Old Dying Swan [1]
- For every 2 refine levels, increases damage by 15%.
- When equipped with Record of Archer [2] -
- Increases damage by 30%
- Reduces cooldown by 1.5 seconds
Weapon
Bow
- Mystic Bow [2]
- Decreases SP cost by 10.
- Narcissus Bow [2]
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, reduces cooldown by 2 seconds.
- Bow Of Storm [1]
- Reduces cooldown by 2 seconds.
- Increases SP cost by 15.
- MH-P89-OS [2]
- If refine level is +9 or higher, reduces cooldown by 2 seconds.
- If refine level is +11 or higher, increases damage by 15%.
- Awakened Narcis Bow [2]
- If refine level is +7 or higher, reduces cooldown by 2 seconds.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 10%.
- Wind Gale [2]
- If refine level is +9 or higher, increases damage by 30%.
- If refine level is +11 or higher, reduces cooldown by 2 seconds.
- MH-P89-OSAD [2]
- If refine level is +9 or higher, reduces cooldown by 2 seconds.
- If refine level is +11 or higher, increases damage by 40%.
- Narcis Bow-LT [2]
- If refine level is +7 or higher -
- Increases damage by 25%.
- Reduces cooldown by 2 seconds.
- If refine level is +9 or higher, increases damage by 30%.
- If refine level is +7 or higher -
- Pigritia Rhythm [2]
- increases damage by 10%
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
- If refine level is +11 or higher, increases damage by 20%.
- Poenitentia Vatia [2]
- For every 2 refine level, increases damage by 3%
- If refine level is +9 or higher, increases damage by 30%.
- If refine level is +11 or higher, reduces cooldown by 2 seconds.
- When equipped with Poenetentia Purity Crown [1], increases damage by 10% for every 2 refine level of weapon.
Instrument
- Illusion Electric Guitar [2]
- If refine level is +7 or higher, reduces SP Cost by 10%.
- If refine level is +9 or higher, increase damage by 15%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
- When equipped with Illusion Muffler [1] -
- And total refine level is +18 or higher, increases damage by 20%
- And total refine level is +22 or higher, reduces cooldown by 1 second.
- Antique Cello [2]
- If refine level is +9 or higher, reduces cooldown by 1 seconds.
- If refine level is +11 or higher, reduces SP Cost by 20%.
- When equipped with Biolab Libra Crown [1], increases damage by 10% for every refine level of weapon.
- Safety Lute [2]
- Increase damage by 10%.
- If refine level is +9 or higher, increase damage by 15%.
- If refine level is +11 or higher, reduces cooldown by 2 seconds.
- Adulter Fides Violin [2]
- Increase damage by 10%.
- If refine level is +7 or higher, increase damage by 20%.
- If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
- If refine level is +11 or higher, increase damage by 25%.
- Vivatus Fides Violin [2]
- Increase damage by 10%.
- If refine level is +7 or higher, increase damage by 20%.
- If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
- If refine level is +11 or higher, increase damage by 25%.
- If Grade is C or higher, increase damage by 15%.
- Thanatos Violin-AD [2]
- For every 3 refine level, increase damage by 10%.
- If refine level is +7 or higher, increases damage by additional 15%.
- If refine level is +9 or higher, reduces cooldown by 2 seconds.
- When enchanted with Gray Spell (Shooter) Lv 1, increases damage by 15%.
- When enchanted with Gray Spell (Shooter) Lv 2, increases damage by 20%.
- When enchanted with Gray Spell (Shooter) Lv 3, increases damage by 25%.
- When equipped with Thanatos Shooter Helmet [1], increases damage by 10% for every 2 refine levels of weapon.
- When equipped with Thanos Shooter Helmet-LT [1], increases damage by 12% for every 2 refine levels of weapon.
- Precision Lute [2]
- For every 3 refine levels, increases damage by 10%.
- When enchanted with Severe Rainstorm Tuning Device -
- Increases damage by 5%.
- Reduces cooldown by 2 seconds.
- If grade D or higher, increases damage by 7%.
- If grade B or higher, increases damage by 8%.
- If grade A, increases damage by 10%.
Whip
- Illusion Electric Eel [2]
- If refine level is +7 or higher, reduces SP cost by 10%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
- When equipped with Illusion Muffler [1] -
- And total refine level is +18 or higher, increases damage by 20%
- And total refine level is +22 or higher, reduces cooldown by 1 second.
- Scarlet Ribbon [2]
- If refine level is +9 or higher, reduces cooldown by 1 seconds.
- If refine level is +11 or higher, reduces SP cost by 20%.
- When equipped with Biolab Libra Crown [1], increases damage by 10% for every refine level of weapon.
- Safety Whip [2]
- Increase damage by 10%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, reduces cooldown by 2 seconds.
- Adulter Fides Chain Rope [2]
- Increase damage by 10%.
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
- If refine level is +11 or higher, increases damage by 25%.
- Vivatus Fides Chain Rope [2]
- Increase damage by 10%.
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +9 or higher, reduces cooldown by 2.5 seconds.
- If refine level is +11 or higher, increases damage by 25%.
- If Grade is C or higher, increases damage by 15%.
- Thanatos Whipsword-AD [2]:
- For every 3 refine level, increase damage by 10%.
- If refine level is +7 or higher, increases damage by additional 15%.
- If refine level is +9 or higher, reduces cooldown by 2 seconds.
- When enchanted with Gray Spell (Shooter) Lv 1, increases damage by 15%.
- When enchanted with Gray Spell (Shooter) Lv 2, increases damage by 20%.
- When enchanted with Gray Spell (Shooter) Lv 3, increases damage by 25%.
- When equipped with Thanatos Shooter Helmet [1], increases damage by 10% for every 2 refine levels of weapon.
- When equipped with Thanos Shooter Helmet-LT [1], increases damage by 12% for every 2 refine levels of weapon.
- Precision Whip [2]
- For every 3 refine levels, increases damage by 10%.
- When enchanted with Severe Rainstorm Tuning Device -
- Increases damage by 5%.
- Reduces cooldown by 2 seconds.
- If grade D or higher, increases damage by 7%.
- If grade B or higher, increases damage by 8%.
- If grade A, increases damage by 10%.
Garment
- Elemental Towel [1]
- If refine level is +7 or higher, reduces SP cost by 60.
- When equipped with Burning Bow [1] and Fire Arrow
- When equipped with Frozen Bow [1] and Crystal Arrow
- When equipped with Earth Bow [1] and Stone Arrow
- When equipped with Gust Bow [1] and Arrow of Wind
- For every refine level, increases damage by 5%.
- Melody Wing [1]
- For every 10 base levels, increases damage by 2%.
- If refine level is +7 or higher, reduces SP consumption by 20.
- Storm Muffler
- Increases damage by 2% per level of Frigg's Song known.
- When learned Gloomy Shyness Lv. 5, reduces cooldown by 2 seconds.
- Royal Payon Cape [1]
- If refine level is +13 or higher, increases damage by 50%.
- If grade A and refine level is +14 or higher, increases damage by 70%.
Shoes
Shadow Chaser Only
- Zodiac Boots(Thief) [1]
- For every 4 refine levels, increases damage by 15%.
- When equipped with Biolab Capricorn Crown [1] and weapon is enchanted with Gertie's Memory [1] -
- Reduces cooldown by 6 seconds.
Accessory
- Emerald Ring [1]
- For every 10 base levels, increases damage by 2%.
- Traveler Ring [1]
- For every 3 base levels, increases damage by 1%
- Ring of Storm [1]
- For every 2 base levels, increases damage by 1%, up to level 240.
- Record of Archer vol.2 [1]
- Increases damage by 30%.
- When equipped with Record of Archer [1] -
- Reduces SP consumption by 60.
- Reduces cooldown by 2 seconds.
- When further equipped with, Old Maestro Song's Hat [1] or Old Dying Swan [1], for every 3 refine levels of the helmet, increases damage by 10%.
- Document Archer [1]
- Increases damage by 30%.
- When equipped by Maestro / Wanderer / Troubadour / Trouvere class, reduces cooldown by 4 seconds.
- When equipped with Old Maestro Song's Hat [1] or Old Dying Swan [1] -
- Reduces SP consumption by 60.
- For every 2 refine levels of helmet, increases damage by 10%.
Card
- True Trentini Card
- Increases damage by 20%.
- When compounded to a level 4 weapon, increases damage by 20%.
- If refine level is +10 or higher, increases damage by 20%.
- Unleashed Magic Card
- Increases damage by +10%
- If equipped with Papila Cae Card and Greater Papila Cae Card,
- Increases damage by +20%
- For every 2 refine levels of weapon, increases damage by +5%
Enchant
- Automatic Orb (Vulcan Severe)
- Increases damage by 5%
- If refine level is +7 or higher, increases damage by 3%
- If refine level is +11 or higher, increases damage by 7%
- Wolf Orb (Vulcan Rainstorm)
- Increases damage by 15%
- If refine level is +7 or higher, increases damage by 15%
- If refine level is +9 or higher, increases damage by 15%
- If refine level is +11 or higher, increases damage by 15%
Shadows
- Rainstorm Shadow Armor
- Increases damage by 5%
- For every 2 refine level, increases damage by 2%
- Rainstorm Shadow Shoes
- Reduces SP consumption by 2%
- For every 2 refine level, reduces SP consumption by 1%
- Rainstorm Shadow Armor, Rainstorm Shadow Shield and Rainstorm Shadow Shoes
- For every 2 collective refine level, increases damage by 1%
Costume
- Maestro/Wanderer Stone(Garment)
- Increases damage by 15%
- When equipped with -
- Minstrel/Gypsy Stone(Upper), increases damage by 15%
- Minstrel/Gypsy Stone(Middle), reduces cooldown by 1s
- Wanderer Maestro Stone (Lower), increases damage by 15%
Equipment Sets
- Fancy Feather Hat & Leather of Tendrillion Set
- For every 2 refine levels of garment, increases damage by 7%.
- Stripe Hat & MH-P89-OS Set
- Increases damage by 10%.
- Noblesse Severe Armor [1] + Noblesse Attack Manteau [1] + Noblesse Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Noblesse Attack Ring [1], increases damage by 10%.
- Imperial Severe Armor [1] + Imperial Attack Manteau [1] + Imperial Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Imperial Attack Ring [1], increases damage by 15%.
- Grace Severe Armor [1] + Grace Attack Manteau [1] + Grace Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with Grace Attack Ring [1], increases damage by 15%.
- Grace Severe Suit [1] + Noblesse Oblige [1]
- Reduces cooldown by 1 second.
- +7 Scaraba High Heels [1] + Elven Bow [1]
- Reduces cooldown by 2 seconds.
- +7 Scaraba High Heels [1] + +8 Elven Bow [1]
- Increases damage by 8%.
- +7 Scaraba High Heels [1] + +10 Elven Bow [1]
- Increases damage by 12%.
- Circlet of Time(ShadowChaser) [1] + Time Thief Earring [1]
- For every 2 refine levels, increases damage by 10%.
- Circlet of Time(ShadowChaser) [1] + Time Thief Earring [1] + ( Temporal Jewel(Dex) lv.2 OR Temporal Jewel(Dex) lv.3)
- Reduces cooldown by 1.5 seconds.
Changelog
- December 15th, 2021
- Skill now can be used with Instruments or Whip class weapon, where the skill will deal 50% more damage.
- October 13th, 2022
- Damage Improved.
- Old Bow: [{(DEX + AGI) × (SkillLv ÷ 5)} × (BaseLv ÷ 100)]%
- New Bow: [{100 × Skill_Lvl + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%
- Old Instrument: [{(DEX + AGI) × (SkillLv ÷ 5)} × 1.5 × (BaseLv ÷ 100)]%
- New Instrument: [{120 × Skill_Lvl + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%
- Reduced Arrow Usage to 10.
- Damage Improved.