Severe Rainstorm
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Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | 70 + (Skill Level × 10) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | 1 + (Skill Level × 0.5) seconds |
Cast Delay: | 1 second |
Cooldown: | 4.5 + (Skill Level × 0.5) seconds |
Duration: | 3.3 seconds |
Target: | Ground |
Range: | 9 cells |
Area of Effect: | 11x11 |
Ammunition: | 10 Arrows |
Weapon: | Bow or Instrument or Whip |
Prerequisites | |
(Bard) Melody Strike Lv. 5; (Dancer) Slinging Arrow Lv. 5 |
Severe Rainstorm (Alt: Severe Rainstorm) is a 3rd class offensive skill available as Maestro and Wanderer.
Effect
Shoots a volley of arrows into the air and rain down on a targeted location, inflicting ranged physical damage every 0.3 seconds to all enemies within its area of effect doing total of 12 hits.
Level | Base Damage (Bow) | Base Damage(Instrument) | Cast Time (Fix + Var) | Cooldown | SP Cost |
---|---|---|---|---|---|
1 | 100% | 120% | (0.5 + 1.5)s | 5.0s | 80 |
2 | 200% | 240% | (0.5 + 2.0)s | 5.5s | 90 |
3 | 300% | 360% | (0.5 + 2.5)s | 6.0s | 100 |
4 | 400% | 480% | (0.5 + 3.0)s | 6.5s | 110 |
5 | 500% | 600% | (0.5 + 3.5)s | 7.0s | 120 |
Damage (ATK) = [{Base Damage + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%
Notes
- Skill's element is:
- If a bow is equipped, based on arrow's element.
- If an instrument or whip is equipped, based on weapon's element.
- The user cannot switch any equipment while this skill is ongoing.
- Because of the short delay, other skills can be used while this skill is still ongoing.
- If this skill is active when the user teleports, the temporary invulnerability normally granted after teleporting will be canceled.
Known Bugs & Glitches
- This skill causes position bug to both the user and the enemies. It was virtually impossible to move when hitting something with this skill.
- Fixed at 10/07/2013 in kRO and 08/25/2016 in iRO
External
Enhanced by
Headgear
Dancer
- Night Sparrow Hat [1]:
- Reduces SP cost by 10.
- If upgrade level is +9 or higher, increases damage by 25%.
- Old Dying Swan [1] - Increases damage by 15% per 2 upgrade level.
Bard
- Lyrica Hat [1]:
- Reduces SP cost by 10.
- If upgrade level is +9 or higher, increases damage by 25%.
- Old Maestro Song's Hat [1] - Increases damage by 15% per 2 upgrade level.
Weapon
- Bow of Storm [1]:
- Reduces cooldown by 2 seconds.
- Increases SP cost by 15.
- MH-P89-OS [2]:
- Reduces cooldown by 2 seconds.
- Increases damage by 15%.
- Mystic Bow - Reduces SP cost by 10.
- Narcissus Bow [2]:
- If upgrade level is +9 or higher, increases damage by 10%.
- If upgrade level is +11 or higher, reduces cooldown by 2 seconds.
Garment
- Elemental Towel - Reduces SP cost by 60 if upgraded to +7 or higher.
- Burning Bow + Fire Arrow - Increases damage by 5% per upgrade level of Elemental Towel.
- Earth Bow + Stone Arrow - Increases damage by 5% per upgrade level of Elemental Towel.
- Frozen Bow + Crystal Arrow - Increases damage by 5% per upgrade level of Elemental Towel.
- Gust Bow + Arrow of Wind - Increases damage by 5% per upgrade level of Elemental Towel.
- Storm Muffler [1]:
- Increases damage by 2% per level of Gloomy Shyness known.
- If Gloomy Shyness is level 5, reduces cooldown by 0.5 seconds.
Accessory
- Emerald Ring [1] - Increases damage by 2% for every 10 base levels.
Card
- True Trentini Card:
- Increases damage by 20%.
- Increases damage by an additional 20% when compounded to a level 4 weapon.
- If upgrade level is +10 or higher, increases damage by an additional 20%.
Equipment Sets
- Fancy Feather Hat & Leather of Tendrillion Set - Increases damage by 7% per 2 upgrade level of Leather of Tendrillion.
- Stripe Hat & MH-P89-OS Set - Increases damage by 10%.
- Minstrel/Gypsy Stone(Middle) and Maestro/Wanderer Stone(Garment) Set - Reduces cooldown by 1 second.
Changelog
- December 15th, 2021
- Skill now can be used with Instruments or Whip class weapon, where the skill will deal 50% more damage.
- October 13th, 2022
- Damage Improved.
- Old Bow: [{(DEX + AGI) × (SkillLv ÷ 5)} × (BaseLv ÷ 100)]%
- New Bow: [{100 × Skill_Lvl + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%
- Old Instrument: [{(DEX + AGI) × (SkillLv ÷ 5)} × 1.5 × (BaseLv ÷ 100)]%
- New Instrument: [{120 × Skill_Lvl + (DEX + AGI) ÷ 2} × (BaseLv ÷ 100)]%
- Reduced Arrow Usage to 10.
- Damage Improved.