Metallic Sound
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Metallic Sound | |
---|---|
Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 60 + (Skill Level × 2) |
Variable Cast Time: | [0.5 + (Skill Level × 0.5)] seconds |
Cast Delay: | 0.5 second |
Cooldown: | 2.5 seconds |
Target: | Enemy |
Range: | 9 cells |
Property: | Neutral |
Prerequisites | |
Maestro / Wanderer
|
Metallic Sound (Alt: Metallic Sound) is a 3rd class offensive skill available as Maestro and Wanderer.
Effect
Emits a loud, high pitched sound to a single target to inflict Neutral property magic damage. Sleeping and deeply sleeping targets will take 150% of the damage. The damage of this skill is greatly affected by Voice Lessons.
Level | Base Damage (MATK) | Hits Inflicted | SP Cost |
---|---|---|---|
1 | 120% | 2 | 62 |
2 | 240% | 64 | |
3 | 360% | 76 | |
4 | 480% | 68 | |
5 | 600% | 70 | |
6 | 720% | 72 | |
7 | 840% | 74 | |
8 | 960% | 76 | |
9 | 1,080% | 78 | |
10 | 1,200% | 80 |
Damage (MATK) = [{Base_Damage + (Voice_Lessons_Lv × 60)} × (BaseLv ÷ 100)]%
Notes
- The hits inflicted by this skill do not affect total damage. They only affect its divisibility, which is rounded down.
- Enemies that are sleeping deeply already take 150% of the damage normally. With this skill, they would take 225% of the damage. As this skill inflicts damage in one bundle, Lex Aeterna affects the entire result.
External
Enhanced by
Headgear
- Wing Headphone [1]
- If refine level is +10 or higher, reduces cooldown by 2 seconds.
- Circlet of Time(WandererMaestro) [1]
- For every 3 refine levels, increases damage by 20%
- Helm of Faith(Minstrel&Wanderer) [1]
- For every 3 refine levels, increases damage by 15%.
- When equipped with -
- Bard
- Adulter Fides Harp [2]
- Vivatus Fides Harp [2]
- For every 3 refine levels of the weapon, increases damage by 5%.
- Dancer
- Adulter Fides Ribbon [2]
- Vivatus Fides Ribbon [2]
- For every 3 refine levels of the weapon, increases damage by 5%.
- Bard
Armor
- Loud Park [1]
- If refine level is +9 or higher, increases damage by 50%
- If refine level is +11 or higher, increases damage by 50%
Weapon
Whip
- Barbed Wire Whip [2]
- If refine level is +9 or higher, increases damage by 10%
- Awakened Barbed Wire Whip [2]
- If refine level is +7 or higher, increases damage by 10%
- If refine level is +11 or higher, increases damage by 15%
- Pigritia Spark [2]
- Increases damage by 10%
- If refine level is +9 or higher, increases damage by 15%
- If refine level is +11 or higher, reduces cooldown by 2 seconds
- Heart Whip [2]
- If refine level is +9 or higher, increases damage by 30%
- If refine level is +11 or higher, reduces cooldown by 2 second
- Royal Whip [2]
- If refine level is +9 or higher -
- Increases damage by 20%
- Reduces cooldown by 1 second
- If refine level is +11 or higher, reduces cooldown by 1 second
- If refine level is +9 or higher -
- Adulter Fides Ribbon [2]
- Increases damage by 10%
- If refine level is +7 or higher, increases damage by 20%
- If refine level is +9 or higher, reduces cooldown by 2 seconds
- If refine level is +11 or higher, increases damage by 25%
- Barbed Wire Whip-LT [2]
- If refine level is +7 or higher, increases damage by 20%
- If refine level is +9 or higher, reduces cooldown by 2 seconds
- If refine level is +11 or higher, increases damage by 20%
- Vivatus Fides Ribbon [2]
- Increases damage by 10%
- If refine level is +7 or higher, increases damage by 20%
- If refine level is +9 or higher, reduces cooldown by 2 seconds
- If refine level is +11 or higher, increases damage by 25%
- If grade C or higher, increases damage by 15%
Instrument
- Trumpet Shell [2]
- If refine level is +9 or higher, increases damage by 10%
- Awakened Trumpet Shell [2]
- If refine level is +7 or higher, increases damage by 10%
- If refine level is +11 or higher, increases damage by 15%
- Pigritia Wave [2]
- Increases damage by 10%
- If refine level is +9 or higher, increases damage by 15%
- If refine level is +11 or higher, reduces cooldown by 2 seconds
- Black Circle [2]
- If refine level is +9 or higher, increases damage by 30%
- If refine level is +11 or higher, reduces cooldown by 2 seconds
- Royal Cello [2]
- If refine level is +9 or higher -
- Increases damage by 20%
- Reduces cooldown by 1 second
- If refine level is +11 or higher, reduces cooldown by 1 second
- If refine level is +9 or higher -
- Adulter Fides Harp [2]
- Increases damage by 10%
- If refine level is +7 or higher, increases damage by 20%
- If refine level is +9 or higher, reduces cooldown by 2 seconds
- If refine level is +11 or higher, increases damage by 25%
- Trumpet Shell-LT [2]
- If refine level is +7 or higher, increases damage by 20%
- If refine level is +9 or higher, reduces cooldown by 2 seconds
- If refine level is +11 or higher, increases damage by 20%
- Vivatus Fides Harp [2]
- Increases damage by 10%
- If refine level is +7 or higher, increases damage by 20%
- If refine level is +9 or higher, reduces cooldown by 2 seconds
- If refine level is +11 or higher, increases damage by 25%
- If grade C or higher, increases damage by 15%
Garment
- Legendary Performer Manteau [1]
- When learned Reverberation Lv. 5, increases damage by 25%
- If refine level is +11 or higher, increases damage by 25%
- If refine level is +12 or higher, increases damage by 75%
- If refine level is +13 or higher and grade A, increases damage by 60%
- Rainbow Muffler
- When learned Frigg's Song Lv. 5 or higher, reduces cooldown by 0.2 seconds
- For every level of Gloomy Shyness learned, increases damage by 4%
Shoes
- Traveler Shoes
- When learned Frigg's Song Lv. 5 or higher, reduces cooldown by 0.2 seconds
- For every level of Gloomy Shyness learned -
- Increases damage by 10%
- Reduces variable cast time by 10%
Accessory
- Sound Amplifier [1]
- Increases damage by 150%
- Increases SP cost by 60
- Emerald Earrings [1]
- For every 5 base levels -
- Increases damage by 2%
- Reduces variable casting time by 1%
- For every 5 base levels -
- Metal Pick [1]
- For every 3 base levels, increases damage by 1%
- Increases SP cost by 60
- Divine Bell [1]
- For every level of Great Echo learned, increases damage by 30%.
- When learned Dances with Wargs Lv. 5, reduce Variable Casting Time by 50%.
Cards
- Singing Ferre Card
- When equipped with Playing Ferre Card, increases damage by 50%.
Enchants
- Automatic Orb (Metallic Echo)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Sound Metal)
- Increases damage by 5%.
- If refine level is +7 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 15%.
Shadows
- Metallic Shadow Armor
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
- Metallic Shadow Shoes
- Reduces SP cost by 2%.
- For every 2 refine levels, reduces SP cost by 1%.
- Metallic Shadow Armor, Metallic Shadow Shield and Metallic Shadow Shoes
- For every collective refine levels, increases damage by 1%.
Costumes
- Wanderer Maestro Stone (Middle)
- For every level of Circle of Nature learned, reduces cooldown by 0.1 seconds.
- Wanderer Maestro Stone II (Garment)
- When equipped with -
- Wanderer Maestro Stone (Upper), increases damage by 10%
- Minstrel Gypsy Stone II (Lower), increases damage by 20%
- When equipped with -
Changelog
- October 13th, 2022
- Damage Improved.
- Changed Skill Preq to Reverberation Lv5.