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Metallic Sound

From iRO Wiki
Metallic Sound
Type: Offensive Skill
Levels: 10
SP Cost: 60 + (Skill Level × 2)
Variable Cast Time: [0.5 + (Skill Level × 0.5)] seconds
Cast Delay: 0.5 second
Cooldown: 2.5 seconds
Target: Enemy
Range: 9 cells
Property: Neutral
Prerequisites
Maestro / Wanderer

Metallic Sound (Alt: Metallic Sound) is a 3rd class offensive skill available as Maestro and Wanderer.

Effect

Emits a loud, high pitched sound to a single target to inflict Neutral property magic damage. Sleeping and deeply sleeping targets will take 150% of the damage. The damage of this skill is greatly affected by Voice Lessons.

Level Base Damage (MATK) Hits Inflicted SP Cost
1 120% 2 62
2 240% 64
3 360% 76
4 480% 68
5 600% 70
6 720% 72
7 840% 74
8 960% 76
9 1,080% 78
10 1,200% 80
Damage (MATK) = [{Base_Damage + (Voice_Lessons_Lv x 60)} × (BaseLv ÷ 100)]%


Notes

  • The hits inflicted by this skill do not affect total damage. They only affect its divisibility, which is rounded down.
  • Enemies that are sleeping deeply already take 150% of the damage normally. With this skill, they would take 225% of the damage. As this skill inflicts damage in one bundle, Lex Aeterna affects the entire result.

External

Enhanced by

Headgear

Armor

  • 480455.png Loud Park [1]
    • If refine level is +9 or higher, increases damage by 50%
    • If refine level is +11 or higher, increases damage by 50%

Weapon

Whip
  • 580009.png Awakened Barbed Wire Whip [2]
    • If refine level is +7 or higher, increases damage by 10%
    • If refine level is +11 or higher, increases damage by 15%
  • 580005.png Pigritia Spark [2]
    • Increases damage by 10%
    • If refine level is +9 or higher, increases damage by 15%
    • If refine level is +11 or higher, reduces cooldown by 2 seconds
  • 26212.png Heart Whip [2]
    • If refine level is +9 or higher, increases damage by 30%
    • If refine level is +11 or higher, reduces cooldown by 2 second
  • 26216.png Royal Whip [2]
    • If refine level is +9 or higher -
      • Increases damage by 20%
      • Reduces cooldown by 1 second
    • If refine level is +11 or higher, reduces cooldown by 1 second
  • 580018.png Adulter Fides Ribbon [2]
    • Increases damage by 10%
    • If refine level is +7 or higher, increases damage by 20%
    • If refine level is +9 or higher, reduces cooldown by 2 seconds
    • If refine level is +11 or higher, increases damage by 25%
  • 580027.png Barbed Wire Whip-LT [2]
    • If refine level is +7 or higher, increases damage by 20%
    • If refine level is +9 or higher, reduces cooldown by 2 seconds
    • If refine level is +11 or higher, increases damage by 20%
  • 580020.png Vivatus Fides Ribbon [2]
    • Increases damage by 10%
    • If refine level is +7 or higher, increases damage by 20%
    • If refine level is +9 or higher, reduces cooldown by 2 seconds
    • If refine level is +11 or higher, increases damage by 25%
    • If grade C or higher, increases damage by 15%
Instrument
  • 570009.png Awakened Trumpet Shell [2]
    • If refine level is +7 or higher, increases damage by 10%
    • If refine level is +11 or higher, increases damage by 15%
  • 570005.png Pigritia Wave [2]
    • Increases damage by 10%
    • If refine level is +9 or higher, increases damage by 15%
    • If refine level is +11 or higher, reduces cooldown by 2 seconds
  • 32107.png Black Circle [2]
    • If refine level is +9 or higher, increases damage by 30%
    • If refine level is +11 or higher, reduces cooldown by 2 seconds
  • 32111.png Royal Cello [2]
    • If refine level is +9 or higher -
      • Increases damage by 20%
      • Reduces cooldown by 1 second
    • If refine level is +11 or higher, reduces cooldown by 1 second
  • 570018.png Adulter Fides Harp [2]
    • Increases damage by 10%
    • If refine level is +7 or higher, increases damage by 20%
    • If refine level is +9 or higher, reduces cooldown by 2 seconds
    • If refine level is +11 or higher, increases damage by 25%
  • 570027.png Trumpet Shell-LT [2]
    • If refine level is +7 or higher, increases damage by 20%
    • If refine level is +9 or higher, reduces cooldown by 2 seconds
    • If refine level is +11 or higher, increases damage by 20%
  • 570020.png Vivatus Fides Harp [2]
    • Increases damage by 10%
    • If refine level is +7 or higher, increases damage by 20%
    • If refine level is +9 or higher, reduces cooldown by 2 seconds
    • If refine level is +11 or higher, increases damage by 25%
    • If grade C or higher, increases damage by 15%

Garment

  • 450258.png Legendary Performer Manteau [1]
    • When learned Reverberation Lv. 5, increases damage by 25%
    • If refine level is +11 or higher, increases damage by 25%
    • If refine level is +12 or higher, increases damage by 75%
    • If refine level is +13 or higher and grade A, increases damage by 60%

Shoes

Accessory

  • 28411.png Emerald Earrings [1]
    • For every 5 base levels -
      • Increases damage by 2%
      • Reduces variable casting time by 1%
  • 490141.png Metal Pick [1]
    • For every 3 base levels, increases damage by 1%
    • Increases SP cost by 60

Cards

Enchants

  • 310160.png Automatic Orb (Metallic Echo)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 3%.
    • If refine level is +11 or higher, increases damage by 7%.
  • 310549.png Wolf Orb (Sound Metal)
    • Increases damage by 5%.
    • If refine level is +7 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 15%.

Shadows

Costumes

Changelog

  • October 13th, 2022