Metallic Fury
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Type: | Active Skill |
Levels: | 5 |
SP Cost: | 108 + (Skill Level x 12) |
Cast Delay: | 0.3 seconds |
Cooldown: | 0.5 seconds |
Duration: | ? |
Target: | Enemy |
Range: | Magic |
Area of Effect: | 5x5 ~ 7x7 |
Ammunition: | 1 Arrows |
Weapon: | Instrument or Whip |
AP Generated: | 2~3 |
Prerequisites | |
Troubadour / Trouvere
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Metallic Fury (Alt: Metallic Fury) is a 4th class active skill available as Troubadour and Trouvere.
Effect
Fires a sonic magic arrow at one target, inflicting magic damage to the target and surrounding enemies.
- Damage increases on targets with
Sonic Brand, effect is not removed after getting hit.
- The element depends on the equipped arrow.
Level | Damage (MATK) | Area of Effect | AP Generated |
---|---|---|---|
1 | 900% | 5x5 | 2 |
2 | 1,800% | 132 | |
3 | 2,700% | 144 | |
4 | 3,600% | 7x7 | 3 |
5 | 4,500% |
Damage (MATK) = [((Base_Damage + 5 x SPL) x Base_Lv ÷ 100]%
External
Enhanced By
Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.
Headgear
Furious Crown (Troubadour & Trouvere) [1]
- For every 3 refine levels, increases damage by 4%.
Armor
Ceres Leather Armor-LT [1]
- If grade C or higher, increases damage by 5% for every 3 refine levels.
- If grade A, increases damage by 5% for every 3 refine levels.
Weapon
Furious Metal Violin [2]
- Increases damage by 5%.
- If user's base level is 220 or higher, increases damage by 5%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 10%.
- If grade B or higher, increases damage by 10%.
- When equipped with
Furious Boots [1], increases damage by 20%.
Furious Metal Whip [2]
- Increases damage by 5%.
- If user's base level is 220 or higher, increases damage by 5%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 10%.
- If grade B or higher, increases damage by 10%.
- When equipped with
Furious Boots [1], increases damage by 20%.
Crime Violin [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with
Crown of Good and Evil (Trouvere & Troubadour) [1] -
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When enchanted with
Evil Spell, increases damage by 15%.
Crime Whip [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with
Crown of Good and Evil (Trouvere & Troubadour) [1] -
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When enchanted with
Evil Spell, increases damage by 15%.
Poenitentia Chorda [2]
- Increases damage by 10%.
- If grade D or higher, increases damage by 5%.
- If grade C or higher, increases damage by 8%.
- If grade B or higher, increases damage by 12%.
- When equipped with
Poenetentia Glory Crown [1], increases damage by 10% for every 2 refine levels of weapon.
Poenitentia Flagellum [2]
- Increases damage by 10%.
- If grade D or higher, increases damage by 5%.
- If grade C or higher, increases damage by 8%.
- If grade B or higher, increases damage by 12%.
- When equipped with
Poenetentia Glory Crown [1], increases damage by 10% for every 2 refine levels of weapon.
Equipment Sets
Vivatus Fides Harp [2] +
Helm of Faith(Minstrel&Wanderer) [1]
- For every 3 refine levels of weapon, increases damage by 7%.
- If weapon is grade C or higher, increases damage by 15%.
Vivatus Fides Ribbon [2] +
Helm of Faith(Minstrel&Wanderer) [1]
- For every 3 refine levels of weapon, increases damage by 7%.
- If weapon is grade C or higher, increases damage by 15%.