Metallic Fury

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Metallic Fury
Type: Active Skill
Levels: 5
SP Cost: 108 + (Skill Level x 12)
Cast Delay: 0.3 seconds
Cooldown: 0.5 seconds
Duration: ?
Target: Enemy
Range: Magic
Area of Effect: 5x5 ~ 7x7
Ammunition: 1 Arrows
Weapon: Instrument or Whip
AP Generated: 2~3
Prerequisites
Troubadour / Trouvere

Metallic Fury (Alt: Metallic Fury) is a 4th class active skill available as Troubadour and Trouvere.

Effect

Fires a sonic magic arrow at one target, inflicting magic damage to the target and surrounding enemies.

  • Damage increases on targets with Sonic Brand Sonic Brand, effect is not removed after getting hit.
  • The element depends on the equipped arrow.
Level Damage (MATK) Area of Effect AP Generated
1 900% 5x5 2
2 1,800% 132
3 2,700% 144
4 3,600% 7x7 3
5 4,500%
Damage (MATK) = [((Base_Damage + 5 x SPL) x Base_Lv ÷ 100]%

External

Enhanced By

Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.

Headgear

Armor

  • 450293.png Ceres Leather Armor-LT [1]
    • If grade C or higher, increases damage by 5% for every 3 refine levels.
    • If grade A, increases damage by 5% for every 3 refine levels.

Weapon

  • 570072.png Furious Metal Violin [2]
    • Increases damage by 5%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade B or higher, increases damage by 10%.
    • When equipped with 470265.png Furious Boots [1], increases damage by 20%.
  • 580072.png Furious Metal Whip [2]
    • Increases damage by 5%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade B or higher, increases damage by 10%.
    • When equipped with 470265.png Furious Boots [1], increases damage by 20%.
  • 570036.png Crime Violin [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400385.png Crown of Good and Evil (Trouvere & Troubadour) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When enchanted with 312021.png Evil Spell, increases damage by 15%.
  • 580037.png Crime Whip [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400385.png Crown of Good and Evil (Trouvere & Troubadour) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When enchanted with 312021.png Evil Spell, increases damage by 15%.
  • 570013.png Poenitentia Chorda [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 8%.
    • If grade B or higher, increases damage by 12%.
    • When equipped with 400482.png Poenetentia Glory Crown [1], increases damage by 10% for every 2 refine levels of weapon.
  • 580013.png Poenitentia Flagellum [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 8%.
    • If grade B or higher, increases damage by 12%.
    • When equipped with 400482.png Poenetentia Glory Crown [1], increases damage by 10% for every 2 refine levels of weapon.

Equipment Sets