Jump to content

We've had to disable guest access to various things due to AI scraper bot attacks. If there's something you need like an old page edit, head over to Discord, message Blueness or Vienna and we'll get you hooked up!

Metallic Fury

From iRO Wiki
Metallic Fury
Type: Active Skill
Levels: 5
SP Cost: 108 + (Skill Level x 12)
Cast Delay: 0.3 seconds
Cooldown: 0.5 seconds
Duration: ?
Target: Enemy
Range: Magic
Area of Effect: 5x5 ~ 7x7
Ammunition: 1 Arrows
Weapon: Instrument or Whip
AP Generated: 2~3
Prerequisites
Troubadour / Trouvere

Metallic Fury (Alt: Metallic Fury) is a 4th class active skill available as Troubadour and Trouvere.

Effect

Fires a sonic magic arrow at one target, inflicting magic damage to the target and surrounding enemies.

  • Deals an additional AOE hit on targets under Sonic Brand Sonic Brand, effect gets removed after target gets hit.
  • The element depends on the equipped arrow.
Level Damage (MATK) Area of Effect AP Generated
1 900% 5x5 2
2 1,800%
3 2,700%
4 3,600% 7x7 3
5 4,500%
Damage (MATK) = [((Base_Damage + 5 x SPL) x Base_Lv ÷ 100]%

External

Enhanced By

Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.

Headgear

Armor

  • 450293.png Ceres Leather Armor-LT [1]
    • If grade C or higher, increases damage by 5% for every 3 refine levels.
    • If grade A, increases damage by 5% for every 3 refine levels.

Weapon

  • 570072.png Furious Metal Violin [2]
    • Increases damage by 5%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade B or higher, increases damage by 10%.
    • When equipped with 470265.png Furious Boots [1], increases damage by 20%.
  • 580072.png Furious Metal Whip [2]
    • Increases damage by 5%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade B or higher, increases damage by 10%.
    • When equipped with 470265.png Furious Boots [1], increases damage by 20%.
  • 570036.png Crime Violin [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400385.png Crown of Good and Evil (Trouvere & Troubadour) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When enchanted with 312021.png Evil Spell, increases damage by 15%.
  • 580037.png Crime Whip [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400385.png Crown of Good and Evil (Trouvere & Troubadour) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When enchanted with 312021.png Evil Spell, increases damage by 15%.
  • 570013.png Poenitentia Chorda [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 8%.
    • If grade B or higher, increases damage by 12%.
    • When equipped with 400482.png Poenetentia Glory Crown [1], increases damage by 10% for every 2 refine levels of weapon.
  • 580013.png Poenitentia Flagellum [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 8%.
    • If grade B or higher, increases damage by 12%.
    • When equipped with 400482.png Poenetentia Glory Crown [1], increases damage by 10% for every 2 refine levels of weapon.

Equipment Sets