Gypsy

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Gypsy
Gypsy.png
Job Base(s): Dancer
Job Type: 2-2 Transcendent
Job Level: 70
Race: Human
Changes At: Juno
Number of Skills: 6
Total Skill Points: 27
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +14 +2 +5 +16 +2

Overview

GYPSY.PNG

Everybody loves the Gypsy's dancing, especially her enemies. It's the last thing they see before they go to their graves with a smile on their lips and an arrow through their hearts. The Gypsy is so alluring that hundreds of acts of heroism (and foolishness) have been performed in her name. With more lithe and agile bodies granted by the gods, Gypsies are hard to resist especially when one begins her dance. Not a single drop of sweat can be seen. Every dance and movement seemingly effortless. Graceful dance is her specialty, dancing gracefully to lure the monster to its death with the newly acquired Arrow Vulcan and Tarot Card of Fate skills.

Job Change Guide

Gypsy classchange 0.gif

To become a Gypsy, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Gypsy Job NPC. Also you must reach Job Level 50 as a Transcendent 1st class character.

Trans classchange 1.gif Trans classchange 2.gif
1. 'Sage Castle' is located at 11 o'clock direction (yuno 88,320) in Juno. 2. 'Book of Ymir' is located inside a room behind an NPC called 'Metheus Sylphe' (yuno_in02 88,164).
Trans classchange 3.gif Gypsy classchange 4.gif
3. 'Book of Ymir' (yuno_in02 94,206) will teleport you to Valhalla. 4. Find and talk to the Job NPC suited to your 2nd class.


Builds

See Wanderer Builds for build strategies to work towards. See Dancer Builds for leveling strategies for just the Gypsy leveling stages. Leveling a Gypsy is similar to a regular pre-trans Dancer, but with a few new skill additions.

New Skills Overview:

Arrow Vulcan.png Arrow Vulcan: A single target ranged attack skill that requires a Whip be equipped to cast. This skill is quite powerful, and if using the right whip, can kill most enemies in one or two shots early on. Another bonus to using this spell to level is that a shield can be equipped for damage reduction since Whips are one handed. The downside to this skill is that it has a long skill delay between casts and that it cannot be cast while performing songs.

Marionette Control.png Marionette Control: This is useful and frequently used for any brewing type of situations like an Alchemist's Potion Creation. Very serious potion brewers will create a Minstrel or Gypsy (or even a level 150 Maestro / Wanderer!) purely as a "slave" for brewing with high LUK, DEX, and INT.

Tarot Card of Fate.png Tarot Card of Fate: This skill can be very useful in WoE. Under the effect of Magic Strings it can be very spammable. Not only can this be cast through Pneuma, it also cannot be removed by enemies. It is highly recommended to memorize the cards. This way the player can continuously use the skill until a Death Card comes up.

Sheltering Bliss.png Sheltering Bliss: This skill can be used in front of a portal in WoE to disable enemies. Worth maxing if using this character for WoE.

Hermode's Rod.png Hermode's Rod: This skill's debuff is generally not worth using and it can be a pain to use in WoE.

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Bow is a good weapon and generally a good choice for a Dancer due to the high ATK. A Dancer does require a Whip to play songs, but any regular Whip will work for this.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well. A dagger should be carried in order to interrupt a song by switching weapon to a dagger. Switching weapons can be done at any time after the song has started. While it is possible to cancel a song by equipping a Bow, switching from a whip to a dagger has the advantage that the Gypsy's shield does not become unequipped in the process. After switching to the dagger, the Dancer then switches back to the whip in order to keep access to Gypsy offensive skills requiring a whip such as Arrow Vulcan.

Third Class Compatible Equipment

Main article: Wanderer Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/

Bow

1734.png Orc Archer Bow
1774.png Steel Arrow

This combination will give you a 50% increase in damage, greatly raising your Double Strafe and Arrow Shower output

1716.png Gakkung [2]

Whip

1970.png Queen's Whip
4094.png Archer Skeleton Card
x2

This is the best weapon to use for Gypsy's that plan on learning the Arrow Vulcan or Slinging Arrow skills. With slotting certificates, 2 slots can be added to a Queens Whip to allow room for Archer Skeleton cards (additional 10% damage for each card). This weapon can also be enchanted with Expert Archer enchants from Malangdo (for a total of +40% extra ranged damage in addition to the 10% extra damage that the weapon already gives) making it a formidable weapon for casting Arrow Vulcan or Slinging Arrow.

1972.png Electric Eel
1964.png Chemeti Whip
1968.png Skipping Rope

Headgear

Airship Captains Hat - This hat gives an additional 7% ranged damage

5123.png Ulle's Cap [1]
2285.png Apple of Archer

Card Suggestions

4374.png Vesper Card


Support Builds

5564.png Crown of Deceit [1]
5027.png Mage Hat
5409.png Purple Cowboy Hat [1]
5126.png Morpheus's Hood

Card Suggestions

4052.png Elder Willow Card
4288.png Carat Card
4412.png Isilla Card

Shield

2147.png Round Buckler [1]
2138.png Bradium Shield [1]
2115.png Valkyrja's Shield [1]

Armor

2365.png Orleans's Gown [1]

This will prevent cast interruption while casting Arrow Vulcan or Slinging Arrow

Recommended cards:

4031.png PecoPeco Card

For AGI builds: For ultimate Flee boost:

2399.png Dragon Vest [1]
2553.png Dragon Manteau [1]

carded with:

4102.png Whisper Card
4401.png Alicel Card

Garment

2589.png Fallen Angel Wing

With +9 upgrading, this garment allows for 3 Expert Archer enchants which give an additional 30% ranged damage

2576.png Heroic Backpack [1]
2554.png Nidhoggur's Shadow Garb [1]
2537.png Diabolus Manteau [1]

Recommended cards:

4133.png Raydric Card

Footgear

2423.png Variant Shoes

Gives 20% increased SP and HP which is extremely helpful

Class Data

Skills

For more information about Dancer skills, click here.

Skill Description Levels Type
Arrow Vulcan.png Arrow Vulcan
Strike targets multiple times, causing up to 1,500% damage. Consumes only 1 arrow. 10 Offensive
Hermode's Rod.png Hermode's Rod
Create a large area near portals during WoE that strip buffs from allies yet block all magic attacks against those in it's AoE. 5 Active
Skilled Special Singer.png Skilled Special Singer
Immediately removes penalty of ensemble skills. 1 Active
Marionette Control.png Marionette Control
Give up to half of the Gypsy's stats to another player in party. 1 Active
Sheltering Bliss.png Sheltering Bliss
Create a 9x9 area with a Minstrel that prevents everyone from entering, but doesn't block ranged attacks or magic. 5 Active
Tarot Card of Fate.png Tarot Card of Fate
Up to a 40% chance to cause 1 of 14 random effects on a target. 5 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16
STR 2 6 20 35 50 66
AGI 4 11 12 13 25 31 38 47 52 57 61 62 67 70
VIT 17 54
INT 8 26 39 53 60
DEX 1 9 14 15 18 23 24 28 33 41 43 45 49 58 65 69
LUK 27 63

ASPD

ASPD values do not change after transcending. See Dancer (ASPD).

See Also

External Links