Shadow Chaser
Shadow Chaser | ||||||||||||||
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Job Base(s): | Stalker | |||||||||||||
Job Type: | 3-2 | |||||||||||||
Job Level: | 70 | |||||||||||||
Race: | Human | |||||||||||||
Changes At: | Rogue Guild | |||||||||||||
Number of Skills: | 21 | |||||||||||||
Total Skill Points: | 118 | |||||||||||||
Total Quest Skills: | 0 | |||||||||||||
Job Bonuses | ||||||||||||||
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Overview
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Shadow Chasers are the third job class of Stalkers. Their name is often abbreviated and then referred to as just "SC". They use body paint and other means to detect cloaked enemies, become totally invisible, and even debuff opponents. Shadow Chasers can also hide in their enemies shadow to pass off damage being dealt to them. Add to that their ability to copy skills from other 3rd job classes and the Shadow Chaser becomes a versatile and dangerous class to play and face.
Job Change Guide
See Shadow Chaser Job Change Guide for detailed information.
Changing into a Shadow Chaser from a Stalker requires the player to complete a treasure hunt across the three nations of the rune Midgard Continent, and through several dungeons. After finding the unique treasure, the player will be transformed into a Shadow Chaser. The journey begins in the Rogue Guild at Pharos Lighthouse!
Class Data
Skills
Skill | Description | Levels | Type |
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Melee / Physical | |||
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Strike a target and all foes in a 3x3 ~ 5x5 area around the target. | 10 | Offensive |
Copy / Autocast | |||
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Learn / Copy the last skill that was inflicted by an enemy while active. | 10 | Active |
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Magic skills learned through ![]() ![]() |
10 | Active |
Bow / Long Ranged | |||
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Attacks an enemy by firing 3 Arrows at once. | 10 | Offensive |
Debuffs | |||
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Redirects any damage the caster receives to the player targeted by Shadow Form. | 5 | Active |
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Spreads any status ailments the character is suffering from to any target that the character attacks. | 5 | Active |
Paint-related Skills | |||
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Splash paint all around the caster, revealing any hidden targets instantly in a 5x5 area. | 5 | Active |
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Any targets that walk within 3x3 cells of the manhole will be sucked into it. | 3 | Active |
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Paint a magical door on the ground which teleports anyone who enters it. | 3 | Active |
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Paint a whirling yellow symbol on the ground. Any player or monster that enters the 5x5 area around it becomes inflicted with the Chaos ailment. | 3 | Active |
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Paint a red symbol on the ground, any characters inside the 3x3 symbol receives the Frenzy status. | 3 | Active |
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Draw a fake copycat of yourself on the ground, Back Slide 3, 6, 9 or cells, then enter Hiding . After a while, the fake copycat explodes, damaging all surrounding enemies in a 5x5 area. | 10 | Offensive |
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Ankle Snare and backslide. | 5 | Active |
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Paint a swirling circle (5x5 area) on the ground that absorbs and negates certain ground-targeted skills. | 3 | Active |
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Forcibly strip both accessories off a target. | 5 | Active |
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Completely conceal yourself whilst allowing you to attack while hidden. | 5 | Active |
Masquerade | |||
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Reduce target's ATK and causes target to lose all spirit spheres. | 3 | Active |
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Reduces target's Accuracy and Attack Speed and remove's their mount or summoned pet. | 3 | Active |
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Remove a target's ability to use active Skills and take a set amount of SP from the target, recovering half of SP taken for yourself. | 3 | Active |
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Reduces target's FLEE and slows their cast time. | 3 | Active |
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Reduces target's CRIT and Perfect Dodge and inflicts a random status effect. | 3 | Active |
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Reduces target's Max HP and strips their shield and weapon at the same time. | 3 | Active |
Others | |||
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Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 5 | Active |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
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STR | 2 | 5 | 31 | 32 | 44 | 45 | 53 | 59 |
AGI | 8 | 17 | 49 | |||||
VIT | 19 | 20 | 25 | 29 | 33 | 42 | 43 | 52 |
INT | 10 | 13 | 21 | 37 | 38 | 51 | ||
DEX | 9 | 22 | 48 | 57 | ||||
LUK | 1 | 7 | 14 | 26 | 34 | 56 |
ASPD
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Builds
NOTE: While all listed gears in this section are viable for usage, it is encouraged to test the item combinations you desire for your character first by going to the iRO Wiki Calculator, consult any knowledgable players in your group or in iRO Wiki Discord, or watch video guides before purchasing any item included in this list.
Fatal Menace Build (2025)
Introduction
Fatal Menace is the only melee option as a Shadow Chaser. It works well with other leech options and scales off of your AGI.
Skills
Talent / Stats
Talent / Stat | Amount | Notes |
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Stats | ||
STR | 120 | Main damage stat. |
AGI | 120 | AGI for high ASPD and reducing animation delay. Also ![]() |
VIT | 70 - 80 | For some survivability and stun resistance. |
INT | 70+ | Remaining points for SP pool. |
DEX | 90 ~ 110 | For some HIT and ASPD. |
LUK | 70 - 80 | LUK is not needed for this skill, helps with additional atk and perfect dodge. |
Talents | ||
POW | 100 | Main source of damage post 200. |
STA | 0 | Not needed. |
WIS | 0 | Not needed. |
SPL | 0 | Not needed. |
CON | 97 | Boosts damage. |
CRT | 0 | Not needed. |
Equipment
Equip | Best in Slot? | Card Options | Comments |
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Headgear (Upper) | |||
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Headgear (Middle) | |||
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Headgear (Lower) | |||
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Armor | |||
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Weapon | |||
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Shield | |||
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Garment | |||
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Shoes | |||
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Accessories | |||
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Shadow Equipment
Armor
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Weapon
Equip | Required Level | Rcommended Refine |
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1 | 1 |
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1 | 10 |
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1 | 10 |
Shield
Equip | Required Level | Rcommended Refine |
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1 | 1 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
Shoes
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Pendant
Equip | Required Level | Rcommended Refine |
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1 | 1 |
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1 | 10 |
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200 | 10 |
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1 | 10 |
Earring
Equip | Required Level | Rcommended Refine |
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1 | 5+ |
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1 | 10 |
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200 | 10 |
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1 | 10 |
Costumes
Shadow Chaser Stone II(Garment)
- Increases damage by 15%.
- When equipped with
Stalker Stone II(Upper), increases damage by 10%.
- When equipped with
Stalker Stone II(Middle), reduces SP consumption by 10%.
- When equipped with
Shadow Chaser Stone (Middle), increases damage by 15%.
Melee Stone(Dual)
- Increases melee physical damage by 4%.
- When equipped with
Melee Stone (Upper), increases melee physical damage by 2%.
- When equipped with
Melee Stone (Middle), increases melee physical damage by 2%.
- When equipped with
Melee Stone (Lower), increases melee physical damage by 2%.
Melee Stone (Upper)
- Increases melee physical damage by 4%.
Melee Stone (Middle)
- Increases melee physical damage by 4%.
Melee Stone (Lower)
- Increases melee physical damage by 4%.
Manual Cast - Comet Build (2025)
Introduction
Shadow Chasers are the jack of all trades, and can also act like a manual cast magic class instead of an autocaster. Comet is one of the best magical skills in game and its cooldown can be completely reduced through equips by any class, making it one of the best option.
The only negatives (if you may call it that) would be that we are locked in the Headgear (Middle) and Shield options. Everything else can be equipped freely to aid in reducing cast time / improving damage.
Our goals in this build are -
ReduceComet's Cooldown of 20 seconds. Reduce
Comet's fixed casting time of 2 seconds. Achieve Total INT + (2 × Total DEX) >= 530
Skills
- Nothing much to look at, everything else is up to your preference but primarily you want -
Intimidate Lv. 10
Preserve Lv. 1
Reproduce Lv. 10
Shadow Spell Lv. 10
- Went with Haggle for some discount, maxed out Stalk and Stealth. Also picked up Fatal Menace for some emergency damage (if required).
Talent / Stats
Stat | Amount | Notes |
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Stats | ||
STR | 1 | Not needed as such, only for weight capacity. |
AGI | 90 - 100 | AGI needed for Flee and high ASPD, preferably 193. |
VIT | 60 - 72 | For health and survivability. |
INT | 130 | Nothing to look at here, main damage stat. So to the max!!. |
DEX | 125 - 130 | DEX for reducing variable casting time. |
LUK | 60 - 72 | LUK for extra MATK. 100 Total LUK for Curse Resistance. |
Talents | ||
POW | 0 | Not needed. |
STA | 0 | Not needed. |
WIS | 0 | Not needed. |
SPL | 100 | Main talent stat for damage. |
CON | 97 | Secondary talent stat after SPL. |
CRT | 0 | Not needed. |
Equipments
Equip | Best in Slot? | Card Options | Comments |
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Headgear (Upper) | |||
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Headgear (Middle) | |||
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Headgear (Lower) | |||
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Armor | |||
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Weapon | |||
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Shield | |||
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Garment | |||
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Shoes | |||
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Accessories | |||
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Shadow Equipments
Armor
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Weapon
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
Shield
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
Shoes
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Pendant
Equip | Required Level | Rcommended Refine |
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200 | 10 |
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1 | 10 |
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1 | 10 |
Earring
Equip | Required Level | Rcommended Refine |
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200 | 10 |
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1 | 10 |
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1 | 10 |
Costume Enchants
Warlock Stone II(Garment)
- Increases damage by 15%.
- When equipped with
High Wizard Stone II(Upper), increases damage by 15%.
- When equipped with
Warlock Stone (Lower), increases damage by 15%.
Reduce Minor Casting
- Reduces fixed casting time by 0.3 seconds.
- When equipped with
Reduce Minor Casting(Dual), reduces fixed casting time by 0.3 seconds.
Reduce Minor Casting(Dual)
- Reduces fixed casting time by 0.1 second.
Masquerade/Insignia
Stat Build:
Stat | Amount | Notes |
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STR | 1+ | |
AGI | 60+ | |
VIT | 100+ | Extremely important for every WoE build. |
INT | 100-110 | |
DEX | 100-120 | |
LUK | 1+ |
Important Skills: | ||||||||
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Masquerade-Enervation and Masquerade-Laziness can be left at level 1.
This is a WoE/PvP oriented build designed for disabling enemies while remaining incredibly tanky and hard to kill. The best skill to Intimidate for this build is Flying Kick, for its sheer mobility. It also applies status effects so it is useful to equip status arrows while Flying Kicking around a group of people to spread debuffs. There are several different options to Reproduce - some players opt for Windmill, some prefer Crazy Vines and some choose Jack Frost. Typically, however, all of these skills serve the purpose of giving the Shadow Chaser more tools to further disable and debuff the enemy.
Leveling with this build would best be accomplished by copying the skill Arrow Storm to provide supplemental AoE DPS in parties. A tank/puller role may also be assumed through the use of skills such as Jack Frost/Frost Misty and Back Slide for mob control.
Auto Shadow Spell
Stat Build:
Stat | Amount | Notes |
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STR | 1+ | Since base weight limit is low, Gym Passes are highly recommended. |
AGI | 100-120 | ASPD and Flee, main source of autocast spamming. |
VIT | 30-90+ | For stun immunity and overall survivability. |
INT | 95+ | Main source of damage. |
DEX | 70+ | |
LUK | 30~40 |
Important Skills: | |||||
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Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. High AGI and high INT and are required to be an effective build, and STR is not needed as this build does not focus on single target damage.
High VIT, while not a necessity during the leveling process helps with survivability in large mobs. For end-game purposes however Stun immunity is very important for higher level content. It may also help when leveling on monsters that regularly stun, and some players may opt for it early.
Commonly copied spells are e.g. Lord of Vermilion, Storm Gust, Meteor Storm, Duple Light, Raging Trifecta Blow. Skills to be copied would vary depending on the situation and the preference of the player.
Typically, it is best to Intimidate a strong AoE spell to use in conjunction with Shadow Spell. Damage-wise, the best option is Meteor Storm, as the meteors stack and can continue to proc while one has already been cast. If mob control is a higher priority Storm Gust is an excellent option to keep mobs frozen. Lord of Vermillion is another alternative, providing decent damage (better on Water property monsters) as well as hitlocking mobs around the player.
There are several options to Reproduce, most popular of which being Duple Light. Duple Light synergises very well with the ASPD, MATK based playstyle of an Auto Shadow Spell Chaser, providing a considerable boost to single target damage.
Double Strafe/Triangle Shot
Stat Build:
Stat | Amount | Notes |
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STR | 1+ | Since base weight limit is low, Gym Passes are highly recommended. |
AGI | 80-120 | For Triangle Shot base damage, flee and ASPD. |
VIT | 60~90+ | |
INT | 60~70+ | SP pool and SP regeneration rate are very important for this build. |
DEX | 110~120 | Base damage. |
LUK | 1-30+ |
Important Skills: | |||||
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The bow rogue has high DEX and high AGI for quick and devastating damage via bows, Moderate INT ensures a steady SP supply for skill spamming and high VIT for survivability.
Skills to copy with Reproduce include Arrow Storm which gives an single-hit high amount of upfront damage but does not do as much as Rangers due to class-exclusive White Wing Set, or Severe Rainstorm which depends on high DEX and AGI but consumes 220 SP and 20 arrows per cast. With higher-end HP or SP leeching gear, Severe Rainstorm will be a generally more self-sustainable skill by the time you can do Verus or NCT. With both skills, you can cast Feint Bomb before or during delays to give yourself some space or extra needed damage.
ALL Around PVM
Stats build:
Stat | Amount | Notes |
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STR | 90-120 | For physical attacks. |
AGI | 60,90-100 | A bit of ASPD, flee rate. |
VIT | 100-120 | |
INT | 60,90-110 | SP pool and even magical casts. |
DEX | 90-100 | Not only for hit rate but also ranged skills. |
LUK | 1+ | optional |
Depends on which skills copied, gears, role, you should prioritize which stats goes first.
This build is for those who wanted to bring the life of a WOE-oriented class into PVM environment. SC is like Hermes, which is jack of all trades, but master of none. Don't expect to deal as much damage as the classes you copied the skills from, because they have access to their own specialized gear. You may or may not increase the damage via stats, foods, gears, but the main class will always be ahead of you.
The gift, yet a curse to SC is their versatility, even a build that is both magical and physical can work for this class when equipped properly. Expect to use both bows and swords.
Feint Bomb can save your life in several ocassions, but keep in mind that when in party, the mob will target your allies.
Skills worth copying: | ||||||||
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The most popular skills to use are the BB+IB combo for going solo route. If BIO and partying isn't your thing, this is the path for you. Scaraba dungeon is your best bet for going solo. Armed with RTE and SP/HP leeching gear, you don't have to rely on potions anymore.
If you don't think going solo is fun, you could be a tank (sort of) when leveling in party at BIOs. By learning Storm Gust and Jack Frost, your job is to freeze all those pesky bio-people at the cost of those mobs regconizing you as acting aggro. Stack up some reduction gears, high vit and int, you're ready to sacrifice yourself to the demons lurking in bios.
Feint Bomb tactics
Skills used: | |||||
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For this tactic you will need:
Valkyrie Knife [4] Refined to +10 or greater with four
True Gertie Wie Card or any Twin Edge with 3 of them (More base ATK).
- Any Temporal Boots of your choice with the Hawkeye enchantment (Chance to proc +200 DEX).
Temporal Ring [1] +40 DEX if Temporal Boots have Hawkeye, +50 ATK and more.
Not recommended in early levels due to Feint Bomb scaling in base level and even more on job level. The four true Gertie Wie cards will increase the damage of your Feint Bomb by 240% total (Being Valkyrie Knife a level 4 weapon) giving you even greater Feint Bomb damage than a bow user due to both the low amount of slots in bows and the bonuses Valkyrie Knife gives (With a hand free for a shield). Using Lava Flow in large mobs to activate Hawkeye, the formula of Feint Bomb skyrockets and you can use it in the 5 seconds of Hawkeye to deal great damage in a 5*5 AoE.
An example if the user has 100 total DEX at level 175/60 after Hawkeye is activated:
Damage: ATK [(3 Skill Level + 1) x (300 DEX / 2) x (60 Job Level / 10) x 175 Base Level / 120)] %
That makes 5,250% damage total, but with the 4 True Gertie Wie cards, it changes a lot.
Damage: ATK [600 x 6 x (175 / 120)] x [240 /100] % = 12,600%
With a damage percentage that looks like Rebel skills in a 5*5 AoE, plus a 9 cell backslide and a second of hiding, Feint Bomb becomes a dangerous weapon to deal with for the small cost of a single Surface paint item.
Equipment
Caster/Auto Shadow Spell Shadow Chaser
Headgear
Catherina von Blood [1] - Healing falls off later but excellent for sustain early on
Lunar Rainbow [1] - Combo with 2 cards in normal weapons or 4 in Valkyrie Dagger
King of Spirit Circlet - Despite missing most skill bonuses, still gives MDef Bypass and Fixed Cast reduction
Celine's Ribbon [1] - Can also downgrade to Lush Rose if on a budget
Spell Circuit [1] - Solid MATK bonus and a little fixed cast reduction as well
Very Normal Hat [1] - All around choice for hybrid builds
Isabella Red Ear [1] - ASPD and MaxHP bonuses.
Recommended cards:
Kathryne Keyron Card
Isilla Card
Weakened Fenrir Card
Red Lichtern Card - There is a whole cycle of cards like this one, find the element that fits your copied skill best
Mid and low:
Floating Ball - Works best with 125 dex
Fortunetelling Sealed
Mob Scarf and
Sunglasses,
Sunglasses [1],
Glasses, or
Glasses [1]
Diabolus Wing [1] - When worn with high upgraded boots
CD In Mouth Gives a chance to autocast several single-target magic skills.
Robo Eye
Armor
Celine Dress [1],
Bloody Dress [1]
Abyss Dress,
Nature Dress,
Icefall Dress,
Samael Dress
Illusion Armor Type B [1]
Armor of White Thread [1]
Flattery Robe [1] with Int enchants or Agi if more aspd is needed
Diabolus Armor [1]
Recommended cards:
Byorgue Card For rogue classes, gives both +10% MATK and +10% ATK.
Pecopeco Card +10% Max HP.
Sweet Nightmare Card Mostly due to long fixed cast times on Shadow Spell and Preserve
Pest Card Up to 6% chance to curse the enemy when physically attacked.
Garment
Fairy of Eden [1]
Temporal Int Manteau [1]
Owl Baron Manteau [1]
Guardian Soul
Skin of Typhon [1]
Fallen Angel Wing [1]
Heroic Backpack [1]
Recommended cards:
Raydric Card Reduces incoming Neutral element damage by 20%. This also applies to monster normal attacks.
Antique Book Card +5 MATK for each 10 points of base INT.
Cenere Card +2% ASPD for each 10 points of base AGI.
Shoes
Elemental Boots [1]
Temporal Int Boots or
Temporal Agi Boots
Diabolus Boots [1]
Traveler Shoes,
Shoes of Punishment,
Devil Worshipper Shoes,
Pororoca Shoes,
Survivor's Shoes Minor element boosts
Booster Shoes
Enhanced Variant Shoes [1]
Recommended cards:
Nightmare Verit Card 10% MATK if upgraded to +9
Firelock Soldier Card +2 STR. At upgrade +9 and higher adds +10% MaxHP and MaxSP.
Gold Acidus Card or
Verit Card
Green Ferus Card +10% MaxHP and +1 VIT.
Accessory
Ring of Pazuzu [1]
Evil Spirit Glove [1]
Sixth Sense Ring [1]
Celine's Brooch [1]
Celine Brooch Type K [1]
Magician Gloves [1]
Diabolus Ring [1]
Bakonawa Agimat Tattoo or
Buwaya Agimat Tattoo
Recommended cards:
Phen Card
Scaraba Card +20 MATK at the cost of -1% MaxSP.
Weapon
Magic Sword [2]
AC_B44_OS [2] About the only bow with MATK for now
Elemental Sword [3]
RWC Memory Knife [1] +
RWC 2012 Pendant
Bazerald
Ancient Dagger
Thanatos Dagger [1]
Faceworm Queen Leg [2]
Shield
Excelion Shield [1]
Anemos Shield [1],
Gaia Shield [1],
Nero Shield [1], or
Fotia Shield [1]
Mad Bunny Special, or
Mad Bunny Special [1]
Valkyrja's Shield [1] Simple defensive choice
Recommended cards:
Hodremlin Card Reduces incoming damage from all monster sizes by 15%.
Double Strafe/Triangle Shot Shadow Chasers
Headgear
Black Feather Great SP management item with full Def bypass at +10
Very Normal Hat [1] Gives both +10% ranged damage and +10% ATK. At upgrade +9 or higher decreases skill delay by 15%.
Rideword Hat [1] or
Vanargand Helm [1]
Airship Captain's Hat [1] or *
Evil Marching Hat [1]
Mid and low:
Imperial Feather and
Royal Guard Necklace Works best with 120 Agi
Robo Eye
99 Love Balloons
Gangster Scarf or
Pirate Dagger
Long Octopus Balloon
Well-Chewed Pencil
Armor
Abyss Dress or
Nature Dress or
Icefall Dress if applicable to whatever you're fighting at the moment
Evil Dragon Armor [1]
Abusive Robe [1] with preferrably Dex or possibly Str enchantments
Mighty Black Threaded Armor [1]
Vigilante Suit Part of the vigilante set. Enchantable at Rock Ridge.
Diabolus Armor [1]
Orleans's Gown [1] or
Geffen Magic Robe [1]
Valkyrian Armor [1]
Recommended cards:
Byorgue Card For Rogue classes, gives both +10% MATK and +10% ATK.
Restless Dead Card Gives both armor and weapon indestructibility and a little ATK
Mangkukulam Card +10% Max SP at the cost of losing 666 HP each time you finish an enemy.
Pecopeco Card +10% Max HP.
Garment
Fallen Angel Wing [1] with Expert Archer enchantment
Heroic Backpack [1]
Skin of Ladon [1] Works best with 120 Agi and 80 or 100 Vit
Nidhoggur's Shadow Garb [1]
Diabolus Manteau [1]
Recommended cards:
Raydric Card Reduces incoming Neutral element damage by 20%. This also applies to monster normal attacks.
Menblatt Card +1% ranged damage for each 10 DEX.
Shoes
Temporal Dex Boots with Hawkeye Enchantment
Gray Wing Boots
Enhanced Variant Shoes [1]
Diabolus Boots [1]
Recommended cards:
Firelock Soldier Card +2 STR. At upgrade +9 and higher adds +10% MaxHP and MaxSP.
Gold Acidus Card or
Verit Card
Green Ferus Card +10% MaxHP and +1 VIT.
Sohee Card +15% MaxSP and +3% SP regeneration rate.
Eggyra Card +15% SP regeneration rate.
Accessory
Emerald Ring [1] Increases Double Strafe and Severe Rainstorm damage, works best with non-copied Double Strafe 10.
Vigilante Badge Part of the vigilante set. Enchantable at Rock Ridge.
Diabolus Ring [1]
Advanced Ring Of Flame Lord
Bakonawa Agimat Tattoo
RWC 2012 Ring
Dex Glove [1]
Recommended cards:
Phen Card
Gold Scaraba Card +20 ATK at the cost of -1% MaxHP.
Weapon
Vigilante Bow [2] A very strong set of bonuses, especially when upgraded to +9.
Crimson Bow [2]
Catapult [2] Increases overall damage of Triangle Shot.
Rudra Bow
Orc Archer Bow +
Steel Arrow Basically Elven Bow for rogue classes.
Recommended cards:
Sidewinder Card Useful for auto-attacks, enables Double Attack with bows at the same level of the user's.
Archer Skeleton Card Standard ranged card, +10% ranged damage.
Powerful Archer Skeleton Card Slightly stronger, way more expensive, +12% ranged damage when over level 99.
Resentful Soldier Card Only when carded in a +10 or above weapon.
Beholder Master Card +3% ranged damage. Grants +1 ASPD at +10 and an extra +1 ASPD at +14.
Physical Melee Shadow Chasers
Headgear
Black Feather Hit, Feint Bomb damage, 50 sp on kill, 100% Def bypass at +10
Very Normal Hat [1]
Rideword Hat [1] or
Vanargand Helm [1] or
Catherina Von Blood [1] for HP and SP leech options
Mid and lower headgears
Imperial Feather and
Royal Guard Necklace
Seraphim Coronet and
Seraphim Feather Substitute the Feather for something else if the variable cast penalty isn't affecting whatever skill you're using too much
Mob Scarf and
Sunglasses or
Glasses (slotted or not)
Diabolus Wing [1]
Crow Tengu Mask and *
Tengu Scroll Tengu Scroll is also great by itself for leech
Robo Eye
99 Love Balloons
Gangster Scarf or
Pirate Dagger
Long Octopus Balloon
Well-Chewed Pencil
Armor
Abyss Dress or
Nature Dress or
Icefall Dress if applicable to whatever you're fighting at the moment
Evil Dragon Armor [1]
Abusive Robe [1] with Str enchantment
Mighty Black Threaded Armor [1]
Vigilante Suit Part of the vigilante set. Enchantable at Rock Ridge.
Diabolus Armor [1]
Valkyrian Armor [1]
Recommended cards:
Byorgue Card For Rogue classes, gives both +10% MATK and +10% ATK.
Restless Dead Card Gives both armor and weapon indestructibility and a little ATK
Earth Deleter Card
Pecopeco Card
Garment
Skin of Ladon [1] Works best with 120 Agi and 80 or 100 Vit
Heroic Backpack [1]
Fallen Angel Wing [1] with Fighting Spirit enchantment
Nidhoggur's Shadow Garb [1]
Diabolus Manteau [1]
Recommended cards:
Raydric Card Reduces incoming Neutral element damage by 20%. This also applies to monster normal attacks.
Wakwak Card
Rockridge Cramp Card
Shoes
Enforcer Shoes Combined with Thieves' Guide Vol.1 for Meteor Assault
Temporal Str Boots with Fighting Spirit and Bear Power Enchantment
Diabolus Boots [1] High plus with Diabolus Wings
Enhanced Variant Shoes [1]
Shackles +
Bloodied Shackle Ball
Recommended cards:
Firelock Soldier Card +2 STR. At upgrade +9 and higher adds +10% MaxHP and MaxSP.
Gold Acidus Card or
Verit Card
Green Ferus Card +10% MaxHP and +1 VIT.
Accessory
Thieves' Guide Vol.1 [1] Allows usage of Lv.5 Meteor Assault, Assumptio, Maximum Power-Thrust, Mystical Amplification, Wind Walker, and Frenzy Lv.1 depending on which Masquerades are Lv.3
Shadow Ring [1]
Temporal Ring [1]
Emerald Ring [1] 100 ATK if you have Double Strafe 10
Vigilante Badge Part of the vigilante set. Enchantable at Rock Ridge.
Diabolus Ring [1]
Bakonawa Agimat Tattoo
RWC 2012 Ring
Recommended cards:
Phen Card
Gold Scaraba Card +20 ATK at the cost of -1% MaxHP.
Weapon
Crimson Dagger [2] or
Vicious Mind Dagger [1]
Twin Edge of Naght Sieger [3] or
Twin Edge of Naght Sieger [3]
Ice Pick or
Ice Pick [1]
Combat Knife
Aztoe Nail
Immaterial Sword
Excalibur
Feint Bomb user set