Stealth
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Stealth | |
---|---|
Type: | Active Skill |
Levels: | 5, fixed |
SP Cost: | Cast: 10 Normal: [10 + (Skill Level x 2)] per 10 seconds WoE: [50 + (Skill Level x 10)] per 10 seconds |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | 0.5 seconds |
Duration: | Sustained (Limited by SP) |
Target: | Self |
Status Icon: | |
Prerequisites | |
(Thief) Hiding Lv. 5, (Rogue) Stalk Lv. 3 |
Stealth (Alt: Chase Walk) is a Transcendent 2nd class active skill available as Stalker.
Effect
Hides the Stalker and makes it undetectable by all detecting skills. Makes the Stalker unable to attack in this mode and will become visible if SP runs out. Any AoE attack or spell will reveal the Stalker. The Stalker leaves shoe prints behind while walking in stealth. Walking speed is reduced during this mode and is partially recovered with higher Skill Levels. During WoE, the SP cost is 5x as much.
At 10 second intervals (when SP is drained), the user gains a STR bonus which lasts for 30 seconds.
Level | Move Speed | SP Cost / 10s | STR Bonus | |
---|---|---|---|---|
Normal | WoE | |||
1 | 70% | 12 | 60 | 1 |
2 | 75% | 14 | 70 | 2 |
3 | 80% | 16 | 80 | 4 |
4 | 85% | 18 | 90 | 8 |
5 | 90% | 20 | 100 | 16 |
Notes
- Rogue Spirit imbues the Stalker with special Stealth buffs, such as the STR bonus from Stealth lasts 300 seconds, and increased walking speed.
- While using this skill Insect, Demon and Boss Protocol monsters can detect hidden players.