Sightless Mind
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Sightless Mind | |
---|---|
Type: | Offensive Skill |
Levels: | 5, fixed |
SP Cost: | 15 |
Cast Delay: | ASPD Based |
Target: | Self |
Range: | Melee |
Area of Effect: | 7x7 |
Status: | Blind and Stun |
Prerequisites | |
Rogue |
Sightless Mind (Alt: Raid) is a 2nd class offensive skill available as Rogue and Stalker.
Effect
Inflicts melee physical damage to all enemies in a 7x7 area around the user. It has a chance of leaving them blind or stunned. This skill can only be used with Hiding active, which is canceled afterwards.
Level | Damage (ATK) | Chance of Effect |
---|---|---|
1 | 200% | 13% |
2 | 350% | 16% |
3 | 500% | 19% |
4 | 650% | 22% |
5 | 800% | 25% |
Notes
- Enemies struck with this skill will take 30% more damage (15% on boss monsters) for 10 seconds.
- This bonus damage stacks with Lex Aeterna.
External
Bestowed from
- Kraken Card
- Sightless Mind Lv. 1; Usable.
Enhanced by
Shadow Equipment
- Rogue Shadow Armor
- Increases damage by 20%.
- For every refine level, increases damage by 5%.
- When equipped with Rogue Shadow Shoes, reduces SP consumption by 20%.
Equipment Enchants
- Automatic Orb (Fatal Raid)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Fatal Mind)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
Costume Enchants
- Stalker Stone(Lower)
- Increases damage by 20%.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- SP cost reduced from 20 to 15.
- Damage formula increased.
- Old: [100 + (Skill Level x 40)]%
- New: [50 + (Skill Level x 150)]%
- Damage debuff increased.
- Old: 20% more damage for 5 seconds or after 7 hits.
- New: 30% more damage (15% on boss monsters) for 10 seconds.