Fatal Menace
Jump to navigation
Jump to search
Fatal Menace | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 6 + (Skill Level x 4) |
Cast Delay: | 0.5 seconds |
Target: | Enemy |
Range: | 2 cells |
Area of Effect: | 3x3 ~ 5x5 |
Prerequisites | |
Rogue
|
Fatal Menace (Alt: Fatal Menace) is a 3rd class offensive skill available as Shadow Chaser.
Effect
Strike a target and all foes around the target. This skill affect the HIT when being used, on lowers levels penalizes it and on highers levels bonuses it.
You can use this skill with any weapon. And don't need arrows equipped if with a bow, but its range is still 2.
Level | Base Damage (ATK) | Hit Penalty | Area of Effect | SP Cost |
---|---|---|---|---|
1 | 120% | -30 | 3x3 | 10 |
2 | 240% | -25 | 14 | |
3 | 360% | -20 | 18 | |
4 | 480% | -15 | 22 | |
5 | 600% | -10 | 26 | |
6 | 720% | 0 | 5x5 | 30 |
7 | 840% | 5 | 34 | |
8 | 960% | 10 | 38 | |
9 | 1,080% | 15 | 42 | |
10 | 1,200% | 20 | 46 |
Damage (ATK)% = [(Base_Damage + AGI × 2) × BaseLv ÷ 100]%
Notes
- Due to negative hit of lower levels, one tends to not hit everything within AoE.
- If used with a Dagger class weapon, skill will deal 2 hits.
External
Bestowed by
Super Novice Only
- Blessed Knife [2]
- If refine level is +11 or higher, can use Fatal Menace Lv. 7.
- Awakened Blessed Knife [2]
- If refine level is +7 or higher, can use Fatal Menace Lv. 10.
- Blessed Knife-LT [2]
- If refine level is +7 or higher, can use Fatal Menace Lv. 10.
Enhanced by
Headgear
- Circlet of Time(ShadowChaser) [1]
- For every 3 refine levels, increases damage by 30%.
- Helm of Faith (Shadow Chaser) [1]
- For every 3 refine levels, increases damage by 15%.
- When equipped with Adulter Fides Dagger [2] OR Vivatus Fides Dagger [2], increases damage by 5% per 3 refine levels of weapon.
Armor
- Hero Hidden Cloth [1]
- Increases damage by 10%.
Weapon
- Fatalist [2]
- If refine level is +9 or higher, increases damage by 20%.
- Black Wing [1]
- Increases damage by 30%.
- If refine level is +5 or higher, for every refine level past 5, increases damage by 2%.
- Gula Teeth [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 15%.
- Awakened Fatalist [2]
- If refine level is +7 or higher, increases damage by 25%.
- If refine level is +9 or higher, reduces SP consumption by 15%.
- Jack the Knife [2]
- If refine level is +9 or higher, increases damage by 30%.
- If refine level is +11 or higher, reduce SP cost by 10%.
- When equipped with Biolab Capricorn Crown [1], increases damage by 10% per refine level of weapon.
- When enchanted with Gertie's Memory, increases damage by 5% per 3 refine levels.
- Adulter Fides Dagger [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +11 or higher, increases damage by 25%.
- Fatalist-LT [2]
- If refine level is +7 or higher, increases damage by 25%.
- If refine level is +9 or higher, increases damage by 20%.
- Vivatus Fides Dagger [2]
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +11 or higher, increases damage by 25%.
- If grade C or higher, increases damage by 15%.
- Poenitentia Dilacero [2]
- For every 2 refine levels, increase damage by 3%.
- If refine level is +9 or higher, increases damage by 30%.
- When equipped with Poenitentia Ambition Crown [1], increases damage by 10% for every 2 refine levels of weapon.
Super Novice Only
- Awakened Blessed Knife [2]
- If refine level is +9 or higher, increases damage by 10%.
- Blessed Knife-LT [2]
- If refine level is +9 or higher, increases damage by 15%.
Shoes
- Chaser Shoes [1]
- Reduces SP consumption by 18.
- For every level of Sword Mastery, increases damage by 10%.
Accessory
- Ring of Hunter [1]
- For every 3 base levels, increases damage by 1%.
Cards
- Sewage Venenum Card
- Increases damage by 10%.
- When equipped with Cowraiders Class 3 Card and Aries Card -
- Increases damage by 20%.
- For every 2 refine levels of shoes, increases damage by 5%.
Shadows
- Menace Shadow Armor
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
- Menace Shadow Shoes
- Reduces SP consumption by 2%.
- For every 2 refine levels, reduces SP consumption by 1%.
Equipment Enchants
- Automatic Orb (Fatal Raid)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Fatal Mind)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
Costume Enchants
- Shadow Chaser Stone II(Garment)
- Increases damage by 15%.
- When equipped with Stalker Stone II(Upper), increases damage by 10%.
- When equipped with Stalker Stone II(Middle), reduces SP consumption by 10%.
- When equipped with Shadow Chaser Stone (Middle), increases damage by 15%.
Equipment Sets
- Noblesse Fatal Suit [1] + Noblesse Attack Manteau [1] + Noblesse Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Noblesse Attack Ring [1], increases damage by 10%.
- Imperial Fatal Suit [1] + Imperial Attack Manteau [1] + Imperial Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Imperial Attack Ring [1], increases damage by 15%.
- Grace Fatal Suit [1] + Grace Attack Manteau [1] + Grace Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with Grace Attack Ring [1], increases damage by 15%.
Changelog
- Dec 21st, 2021
- Skill Levels increased from 5 to 10.
- The teleportation effect is removed (now available for boss-type monsters).
- From Skill Levels 7 increases Hit rate.
- From Skill Levels 6 increases area of effect to 5x5.
- Number of hits changed.
- October 13th, 2022
- Damage Improved.
- Old: (100 + 100 × Skill_Level)%
- New: (120 × Skill_Level + 2 × AGI)%
- Damage Improved.
- Nov 05th, 2024
- Damage is no longer increased by 35% under the effect of Abyss Dagger, but the base damage in formula is increased.
- Old: 1200%
- New: 1500%
- Range changed.
- Old: 1 block
- New: 2 blocks
- Damage is no longer increased by 35% under the effect of Abyss Dagger, but the base damage in formula is increased.