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Invisibility

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Invisibility.png Invisibility
Invisibility Info.gif
Type: Active Skill
Levels: 5
SP Cost: 100
Variable Cast Time: 1 second
Cast Delay: 1 second
Cooldown: [10 + (Skill Level x 10)] seconds
Target: Self
Status Icon: I Invisibility.png
Prerequisites
(Shadow Chaser) Deadly Infection Lv. 5, Masquerade-Unlucky Lv. 3, Shadow Spell Lv. 7

Invisibility (Alt: Invisibility) is a 3rd class active skill available as Shadow Chaser.

Effect

Completely conceal yourself whilst allowing you to attack while hidden. In this state, all your attacks become Ghost property. Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and the skill will be cancelled if SP reaches 0.

Level Critical Rate Boost SP Drain per second ASPD Penalty Cooldown
1 +20% 10% -40% 20s
2 +40% 8% -30% 30s
3 +60% 6% -20% 40s
4 +80% 4% -10% 50s
5 +100% 2% -0% 60s

Notes

  • While under the effects of this skill the Shadow Chaser cannot be revealed by any means.
    • The Shadow Chaser will still receive damage from AoE attacks, skills and is affected by skills such as Cursed Circle and Windmill.
    • Note also Insect Race monsters (untested but likely also Demon Race and Boss) are able to target and attack you in this state.
  • Auto-cast spells work with this skill.
  • Bugged to continue drainage of SP despite revealed.
    • The only instance that this occurs is if this skill is cast in a party and the party leader uses a Giant Flywing while you are still in the Invisibility status.