Invisibility
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Invisibility | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 100 |
Variable Cast Time: | 1 second |
Cast Delay: | 1 second |
Cooldown: | [10 + (Skill Level x 10)] seconds |
Target: | Self |
Status Icon: | |
Prerequisites | |
(Shadow Chaser) Deadly Infection Lv. 5, Masquerade-Unlucky Lv. 3, Shadow Spell Lv. 7 |
Invisibility (Alt: Invisibility) is a 3rd class active skill available as Shadow Chaser.
Effect
Completely conceal yourself whilst allowing you to attack while hidden. In this state, all your attacks become Ghost property. Cannot use skills or items for the duration, and ASPD is reduced. Will continually drain SP, and the skill will be cancelled if SP reaches 0.
Level | Critical Rate Boost | SP Drain per second | ASPD Penalty | Cooldown |
---|---|---|---|---|
1 | +20% | 10% | -40% | 20s |
2 | +40% | 8% | -30% | 30s |
3 | +60% | 6% | -20% | 40s |
4 | +80% | 4% | -10% | 50s |
5 | +100% | 2% | -0% | 60s |
Notes
- While under the effects of this skill the Shadow Chaser cannot be revealed by any means.
- The Shadow Chaser will still receive damage from AoE attacks, skills and is affected by skills such as Cursed Circle and Windmill.
- Note also Insect Race monsters (untested but likely also Demon Race and Boss) are able to target and attack you in this state.
- Auto-cast spells work with this skill.
- Bugged to continue drainage of SP despite revealed.
- The only instance that this occurs is if this skill is cast in a party and the party leader uses a Giant Flywing while you are still in the Invisibility status.