Ignition Break
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Ignition Break | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 30 + (Skill Level × 5) |
Variable Cast Time: | 1 second |
Cooldown: | 2 seconds |
Target: | Self |
Area of Effect: | 9x9 |
Prerequisites | |
Rune Knight
|
Ignition Break (Alt: Ignition Break) is a 3rd class offensive skill available as Rune Knight.
*Note: This skill when used by NPC (NPC_IGNITIONBREAK) is Forced Fire Element.
Effect
Ignite the equipped weapon and cause an explosion, which will inflict damage to all enemies within the Area of Effect. The skill can trigger critical damage based on user's crit status, but only half of the critical damage bonus is applied.
Level | Base Damage (ATK) | SP Cost |
---|---|---|
1 | 450% | 35 |
2 | 900% | 40 |
3 | 1,350% | 45 |
4 | 1,800% | 50 |
5 | 2,250% | 55 |
Damage (ATK)% = (Base_Damage × BaseLv ÷ 100)%
External
Bestowed from
- Immortal Cursed Knight Card
- Ignition Break Lv. 5; Autocast on target when physically attacking.
- Ignition Shadow Weapon
- Ignition Break Lv. 3; Autocast on target when physically attacking, if level learned is higher then it will be cast instead.
- If refine level is +7 or higher, increases autocast chance by 1%.
- If refine level is +9 or higher, increases autocast chance by 2%.
- Rune Knight Shadow Weapon + Rune Knight Shadow Shield
- Ignition Break Lv. 3; 3% chance to autocast on target when physically attacking.
Enhanced by
Headgear
Upper
- Black Ribbon [1]
- If refine level is +9 or higher, increases damage by 30%.
- Old Rune Circlet [1]
- For every 2 refine levels, increases damage by 20%.
- Helm of Faith(Rune Knight) [1]
- For every 3 refine levels, increases damage by 15%.
- When equipped with Adulter Fides Two-handed Sword [2] -
- Reduces cooldown by 0.5 seconds.
- For every 3 refine levels of weapon, increases damage by 5%.
- When equipped with Vivatus Fides Two-handed Sword [2] -
- Reduces cooldown by 1 second.
- For every 3 refine levels of weapon, increases damage by 5%.
Middle
- Hairband of Asmodeus [1]
- Reduces cooldown by 2.5 seconds.
Weapon
- Volar [2]
- If refine level is +9 or higher, reduces cooldown by 1 second.
- When enchanted with Seyren's Memory, increases damage by 5% per 3 refine levels.
- When equipped with Biolab Aries Crown [1], increases damage by 12% per refine level of weapon.
- Poenitentia Ensis [2]
- For every 2 refine levels, increases damage by 3%.
- If refine level is +9 or higher, increases damage by 25%.
- If refine level is +11 or higher, reduces cooldown by 0.7 seconds.
Garment
- Scarlet Hero Manteau [1]
- If equipped by Rune Knight with base level between 100 - 169, reduces cooldown by 1 second.
- If equipped by Rune Knight with base level 170 or higher, reduces cooldown by 0.15 seconds.
- Royal Prontera Cape [1]
- If refine level is +13 or higher, increases damage by 50%.
- If grade A and refine level is +14 or higher, increases damage by 70%.
Accessory
- Jasper Ring [1]
- For every 3 base levels, increases damage by 1%.
Card
- True Seyren Windsor Card
- Increases damage by 20%.
- When compounded to a level 4 weapon, increases damage by 20%.
- If refine level is +10 or higher, increases damage by 20%.
Shadow Equipment
- Ignition Shadow Pendant
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
- Ignition Shadow Earring
- Reduces cooldown by 0.2 seconds.
- For every 3 refine levels, reduces cooldown by 0.1 seconds.
- Ignition Shadow Weapon + Ignition Shadow Earring + Ignition Shadow Pendant
- For every refine level in sum of refine levels, increases damage by 1%.
Equipment Enchants
- Automatic Orb (Wave Break)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, reduces cooldown by 0.25 seconds.
- Wolf Orb (Cutter Break)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, reduces cooldown by 0.3 seconds.
Equipment Sets
- Noblesse Knight Armor [1] + Noblesse Attack Manteau [1] + Noblesse Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Noblesse Attack Ring [1], increases damage by 10%.
- Imperial Knight Armor [1] + Imperial Attack Manteau [1] + Imperial Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Imperial Attack Ring [1], increases damage by 15%.
- Grace Knight Armor [1] + Grace Attack Manteau [1] + Grace Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with Grace Attack Ring [1], increases damage by 15%.
- Grace Breath Armor [1] + Noblesse Oblige [1]
- For every 2 base levels, increases damage by 1%, upto level 240.
- Lindy Hop [2] + Palace Ring [1]
- Reduces cooldown by 1.5 seconds.
Changelog
- October 13th, 2022
- Damage Improved, Added Crit Influence, Forced Fire Element Removed, AoE Reduced, Removed Damage Scaling Based on Distance, Removed Bonus Damage from Fire Element Weapon