Ignition Break
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Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 30 + (Skill Level × 5) |
Variable Cast Time: | 1 second |
Cooldown: | 2 seconds |
Target: | Self |
Area of Effect: | 9x9 |
Prerequisites | |
Rune Knight
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Ignition Break (Alt: Ignition Break) is a 3rd class offensive skill available as Rune Knight.
*Note: This skill when used by NPC (NPC_IGNITIONBREAK) is Forced Fire Element.
Effect
Ignite the equipped weapon and cause an explosion, which will inflict damage to all enemies within the Area of Effect. The skill can trigger critical damage based on user's crit status, but only half of the critical damage bonus is applied.
Level | Base Damage (ATK) | SP Cost |
---|---|---|
1 | 450% | 35 |
2 | 900% | 40 |
3 | 1,350% | 45 |
4 | 1,800% | 50 |
5 | 2,250% | 55 |
Damage (ATK)% = (Base_Damage × BaseLv ÷ 100)%
External
Bestowed from
Immortal Cursed Knight Card
Ignition Break Lv. 5; Autocast on target when physically attacking.
Ignition Shadow Weapon
Ignition Break Lv. 3; Autocast on target when physically attacking, if level learned is higher then it will be cast instead.
- If refine level is +7 or higher, increases autocast chance by 1%.
- If refine level is +9 or higher, increases autocast chance by 2%.
Rune Knight Shadow Weapon +
Rune Knight Shadow Shield
Ignition Break Lv. 3; 3% chance to autocast on target when physically attacking.
Enhanced by
Headgear
Upper
Black Ribbon [1]
- If refine level is +9 or higher, increases damage by 30%.
Old Rune Circlet [1]
- For every 2 refine levels, increases damage by 20%.
Helm of Faith(Rune Knight) [1]
- For every 3 refine levels, increases damage by 15%.
- When equipped with
Adulter Fides Two-handed Sword [2] -
- Reduces cooldown by 0.5 seconds.
- For every 3 refine levels of weapon, increases damage by 5%.
- When equipped with
Vivatus Fides Two-handed Sword [2] -
- Reduces cooldown by 1 second.
- For every 3 refine levels of weapon, increases damage by 5%.
Middle
Hairband of Asmodeus [1]
- When
Ignition Break Lv. 5 is learnt, reduces cooldown by 100%.
- When
Weapon
Volar [2]
- If refine level is +9 or higher, reduces cooldown by 1 second.
- When enchanted with
Seyren's Memory, increases damage by 5% per 3 refine levels.
- When equipped with
Biolab Aries Crown [1], increases damage by 12% per refine level of weapon.
Poenitentia Ensis [2]
- For every 2 refine levels, increases damage by 3%.
- If refine level is +9 or higher, increases damage by 25%.
- If refine level is +11 or higher, reduces cooldown by 0.7 seconds.
Garment
Scarlet Hero Manteau [1]
- If equipped by Rune Knight with base level between 100 - 169, reduces cooldown by 1 second.
- If equipped by Rune Knight with base level 170 or higher, reduces cooldown by 0.15 seconds.
Royal Prontera Cape [1]
- If refine level is +13 or higher, increases damage by 50%.
- If grade A and refine level is +14 or higher, increases damage by 70%.
Accessory
Jasper Ring [1]
- For every 3 base levels, increases damage by 1%.
Document Swordsman [1]
- Increases damage by 30%.
- When equipped by Rune Knight / Dragon Knight class, reduces variable casting time by 100%.
- When equipped with
Old Rune Circlet [1] -
- Reduces cooldown by 1.5 seconds.
- For every 2 refine levels of the helmet, increases damage by 10%.
Card
True Seyren Windsor Card
- Increases damage by 20%.
- When compounded to a level 4 weapon, increases damage by 20%.
- If refine level is +10 or higher, increases damage by 20%.
Shadow Equipment
Ignition Shadow Pendant
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
Ignition Shadow Earring
- Reduces cooldown by 0.2 seconds.
- For every 3 refine levels, reduces cooldown by 0.1 seconds.
Ignition Shadow Weapon +
Ignition Shadow Earring +
Ignition Shadow Pendant
- For every refine level in sum of refine levels, increases damage by 1%.
Equipment Enchants
Automatic Orb (Wave Break)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, reduces cooldown by 0.25 seconds.
Wolf Orb (Cutter Break)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, reduces cooldown by 0.3 seconds.
Costume Enchants
Rune Knight Stone II (Garment)
- Increases damage by 15%.
- When equipped with
Lord Knight Stone II (Middle), increases damage by 10%.
- When equipped with
Rune Knight Stone (Lower), increases damage by 15%.
Equipment Sets
Noblesse Knight Armor [1] +
Noblesse Attack Manteau [1] +
Noblesse Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Noblesse Attack Ring [1], increases damage by 10%.
Imperial Knight Armor [1] +
Imperial Attack Manteau [1] +
Imperial Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with
Imperial Attack Ring [1], increases damage by 15%.
Grace Knight Armor [1] +
Grace Attack Manteau [1] +
Grace Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with
Grace Attack Ring [1], increases damage by 15%.
Grace Breath Armor [1] +
Noblesse Oblige [1]
- For every 2 base levels, increases damage by 1%, upto level 240.
Lindy Hop [2] +
Palace Ring [1]
- Reduces cooldown by 1.5 seconds.
Changelog
- October 13th, 2022
- Damage Improved, Added Crit Influence, Forced Fire Element Removed, AoE Reduced, Removed Damage Scaling Based on Distance, Removed Bonus Damage from Fire Element Weapon