Bowling Bash
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Bowling Bash | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | (Skill Level + 12) |
Fixed Cast Time: | 0.35 seconds |
Cooldown: | 1 second |
Target: | Enemy |
Range: | Melee |
Knock Back: | 5 cells |
Area of Effect: | 5x5 |
Prerequisites | |
Swordman
|
Bowling Bash (Alt: Bowling Bash) is a 2nd class offensive skill available as Knight, Lord Knight and some Mercenaries.
Effect
Strikes a single target with a smashing blow, where each strike will inflict physical damage individually to all enemies within the area of effect and push them backwards.
Level | Damage (ATK) | SP Cost |
---|---|---|
1 | 140% | 13 |
2 | 180% | 14 |
3 | 220% | 15 |
4 | 260% | 16 |
5 | 300% | 17 |
6 | 340% | 18 |
7 | 380% | 19 |
8 | 420% | 20 |
9 | 460% | 21 |
10 | 500% | 22 |
Notes
- The cast time cannot be interrupted.
- Even when used with a bow on a Rogue class, the skill is still considered Melee. Hence it is not blocked by Pneuma, does not consume arrows and some effects such as the bonus for equipping a Fire Arrow with Burning Bow will not apply.
- The knockback effect will move the target into the direction the user has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the user.
- The knockback effect is applied before inflicting damage. Due to this, Safety Wall does not block the skill.
- Number of hit will change depends on weapon used.
- Two-handed sword: number of hit will depends on number of targets.
- 1 target: 2 hits
- 2 ~ 3 targets: 3 hits
- >4 targets: 4 hits
- Any weapon beside two-handed sword: skill will always deal 2 hits.
- Two-handed sword: number of hit will depends on number of targets.
Applications
- This is one of two area skills a Knight can learn, the other being Brandish Spear. Unlike Brandish Spear however, this skill does not have weapon restriction. When used with two-handed swords, it inflicts more damage than Brandish Spear, although with a smaller area of effect. On a Knights with high STR stats, this skill will be outdamaged by Brandish Spear which scale off STR.
- In PvP environments, Knights may be requested to tank and spread status effects instead of inflict damage. For this purpose, this skill has a small area of effect, making it less efficient for spreading status effects. This skill is still able to deal damage, and is useful for knocking back and scattering opponents.
External
Bestowed from
- Gorilla Model Hat [1]
- Bowling Bash Lv. 1; 2% chance to autocast on target when physically attacking.
- Ring of Flame Lord
- Bowling Bash Lv. 5; 2% chance to autocast on target when physically attacking.
- Gryphon Card
- Bowling Bash Lv. 5; 1% chance to autocast on target when physically attacking.
- Scarlet Hero Manteau [1]
- Bowling Bash Lv. 10; Usable.
Super Novice Only
- Hypocrisy Machine [3]
- If refine level is +11 or higher, enables usage of Bowling Bash with same skill level as that of Sword Mastery.
Enhanced by
Weapon
- Ruber [1]
- Has 0.5% chance to increase damage by 20% for 15 seconds when physically attacking a target.
- Veteran Sword [1]
- When learnt Bowling Bash Lv. 10, increases damage by 50%.
- Volar [2]
- If refine level is +9 or higher, reduces cooldown by 1 second.
- If refine level is +11 or higher, increases damage by 20%.
Garment
- Scarlet Hero Manteau [1]
- If refine level is +11 or higher and worn by character with base level 99 or lower -
- Reduces cooldown by 1 second.
- Increases damage by 50%.
- If refine level is +11 or higher and worn by character with base level 99 or lower -
Accessory
- Toy Ring [1]
- For every 5 base levels, increases damage by 3%.
Card
- Sword Guardian Card
- If compounded to a Sword or Two Handed Sword, increases damage by 25%.
Shadow Equipment
- Knight Shadow Armor
- Reduces SP cost by 20%.
- For every refine level, reduces SP cost by 3%.
- When equipped with Knight Shadow Shoes, increases damage by 20%.
Costume Enchants
- Lord Knight Stone II (Middle)
- Increases damage by 20%.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- ???
- 0.8 seconds cooldown added. (iRO custom change, skill have no cooldown in kRO)
- December 9th, 2010
- Cooldown reduced from 0.8 seconds to 0.5 seconds. (iRO custom change, skill have no cooldown in kRO)
- May 1st, 2020
- Number of hits changed.
- Old: 2 hits
- New: Depends on weapon used.
- Two-handed sword: number of hit will depends on number of targets.
- 1 target: 2 hits
- 2 ~ 3 targets: 3 hits
- >4 targets: 4 hits
- Any weapon beside two-handed sword: skill will always deal 2 hits.
- Two-handed sword: number of hit will depends on number of targets.
- 0.35 seconds variable casting time removed.
- Area of effects increased from 3x3 to 5x5.
- Knockback increased from 1 cells to 5 cells.
- Cooldown increased.
- kRO (changed on November 28th, 2018):
- Old: 0 seconds.
- New: 1 second.
- iRO:
- Old: 0.5 seconds.
- New: 1 second.
- kRO (changed on November 28th, 2018):
- Gutterline feature removed.
- Number of hits changed.