Madness Crusher

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Madness Crusher
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 30 + (Skill Level × 4)
Fixed Cast Time: 0.4 seconds
Variable Cast Time: 0.4 seconds
Cast Delay: 0.5 seconds
Cooldown: 0.35 seconds
Range: 7 cells
Area of Effect: 3x3~7x7
Weapon: Two-Handed Sword or Two-Handed Spear
AP Generated: 2
Prerequisites
Dragon Knight

Madness Crusher (Alt: Madness Crusher) is a 4th class offensive skill available as Dragon Knight.

Effect

Crush target enemy with your weapon up to 7 cells away, dealing damage to all enemies in the area around them.

  • This skill additionally increases damage depending on your Base Level, POW, Weapon Level and Weapon Weight.
Level Base Damage (ATK) Area of Effect
1 600% 3x3
2 1,200% 5x5
3 1,800%
4 2,400% 7x7
5 3,000%
Damage (ATK)% = [(Base_Damage + 5 × POW + Weapon_Weight × Weapon_Level) × Base_Lv ÷ 100]%

External

Enhanced by

Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.

Headgear

Weapon

  • 630045.png Furious Trident [2]
    • Increases damage by 10%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade C or higher, increases damage by 5%.
    • If grade B or higher, increases damage by 10%.
    • When equipped with 470265.png Furious Boots [1], increases damage by 1% for every refine level in sum of refine levels.
    • When equipped with id.png name [slot]
  • 630009.png Poenitentia Katapulta [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 8%.
    • If grade B or higher, increases damage by 12%.
    • When equipped with 400447.png Poenetentia Courage Crown [1], increases damage by 10% for every 2 refine levels of weapon.

Equipment Sets

Changelog

  • November 5th, 2024
    • Damage formula changed.
      • New: [(Skill Level x 600% + 5 × POW + Weapon_Weight × Weapon_Level) × Base_Lv ÷ 100]%
    • Cooldown reduced from 2 seconds to 0.35 seconds.