Clashing Spiral

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Clashing Spiral.png Clashing Spiral
Clashing Spiral Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 15 + (Skill Level × 3)
Fixed Cast Time: 0.3 seconds
Variable Cast Time: 0.25 seconds
Cast Delay: 1 second
Target: Enemy
Range: 5 cells
Weapon: Spear or One Handed Sword or Two Handed Sword
(Knight) Pierce Lv. 5, Spear Mastery Lv. 5, Spear Stab Lv. 5

Clashing Spiral (Alt: Spiral Pierce) is a Transcendent 2nd class offensive skill available as Lord Knight and some Mercenaries.


Skewers a single target five times with a spiral technique, where each hit will inflict ranged physical damage. The damage is greatly affected by the weight of the equipped weapon.

Level Base Damage (ATK) SP Cost
1 200% 18
2 250% 21
3 300% 24
4 350% 27
5 400% 30
Damage for each hit = [floor((ATK + Weight) x 0.7 x SizeModifier) + masteryATK) x floor(Base_Damage) x (BaseLvl ÷ 100)]

where SizeModifier is as follow:

  • Large: 1
  • Medium: 1.15
  • Small: 1.3


  • Despite the animation, all damage is connected in one single bundle.
  • The affected target will be unable to move for one second while the hits of this skill are being inflicted (similar to being "crit locked").
  • Damage increasing cards or items that increase the final damage by a relative amount, such as The Sign, affect this skill.
  • Gigantic Lance is the best weapon to use with this skill as weapon weight adds the most damage to date.




  • While this skill usually requires Magic Strings to gain more damage per minute than other skills, a Lexed Gloomy Clashing Spiral can instantly kill many classes.
  • Additionally, it does have many advantages since it can deal so much damage at once. However, there are many cards that will reduce a good portion of damage of this skill. It can also be quickly blocked by Pneuma.
  • A user can endow its weapon with the Wind property and use Marina or Stormy Knight cards to freeze enemies, inflicting further damage when the Wind property damage hits a frozen enemy.


Enhanced by





This page has the previous version of this skill before the 2020 skill updates.


  • May 1st, 2020
    • Fixed casting time changed.
      • Old: 0.15 ~ 0.5 seconds.
      • New: 0.3 seconds at all skill levels.
    • Variable casting time changed.
      • Old: 0.15 ~ 0.5 seconds.
      • New: 0.25 seconds at all skill levels.
    • Global delay of skills changed.
      • Old: 1 + (Skill Level × 0.2) seconds
      • New: 1 second at all skill levels.
    • Damage formula changed.
      • Old: (1 + (skill_lvl × 0.5)) × (floor((ATK + Weight) × 0.7) + masteryATK)
      • New: [(floor(statusATK x 0.9) + floor((ATK + Weight) x 0.7) + masteryATK) x floor(Base_Damage) x (BaseLvl / 100)]