Arrow Storm

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Arrow Storm
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 20 + (Skill Level × 4)
Fixed Cast Time: 0.3 seconds
Variable Cast Time: 2 seconds
Animation: ASPD
Cooldown: 3.2 seconds
Target: Enemy
Range: (10 + Vulture's Eye Level) cells
Area of Effect: 5x5 ~ 9x9
Ammunition: 5 Arrows
Weapon: Bow
Prerequisites
Ranger

Arrow Storm (Alt: Arrow Storm) is a 3rd class offensive skill available as Ranger.

Effect

Shoots a storm of arrows at a single target for ranged physical damage to all enemies around the target. Uses 5 arrows. The skill deals additional damage while Fear Breeze is active.

Level Base Damage (ATK) w/ Fear Breeze Area of Effect SP Cost
1 380% 450% 5x5 24
2 560% 700% 28
3 740% 950% 32
4 920% 1,200% 36
5 1,100% 1,450% 40
6 1,280% 1,700% 7x7 44
7 1,460% 1,950% 48
8 1,640% 2,200% 52
9 1,820% 2,450% 56
10 2,000% 2,700% 9x9 60
Damage (ATK) = Base_Damage × (BaseLv ÷ 100)%

Notes

  • The total damage is inflicted in one bundle of 3 hits. This only affects the divisibility of the damage, which is rounded down.
  • This skill inflicts damage even against hidden enemies.

External

Enhanced by

Headgear

  • 400203.png Wolf Officer Hat [1]
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 20%.
    • When Camouflage Lv. 5 is learnt, reduces cooldown by 0.2 seconds.

Weapon

  • 18164.png Royal Bow [2]
    • For every 3 refine levels, increases damage by 12%.
  • 18110.png Big Crossbow [2]
    • For every refine level -
      • Increases damage by 5%.
      • Reduces SP cost by 5.
  • 18178.png Virtual Bow-OS [2]
    • If refine level is +9 or higher, increases damage by 30%.
    • If refine level is +11 or higher, increases damage by 20%.
    • When equipped with 400022.png Ignis Cap Type K [1], reduces cooldown by 2.5 seconds.
  • 700007.png Superbia String [2]
    • Increases damage by 10%.
    • If refine level is +7 or higher, increases damage by 10%.
    • If refine level is +9 or higher, reduces cooldown by 1 second.
    • If refine level is +11 or higher, increases damage by 15%.
  • 18187.png Falken Shooter [2]
    • If refine level is +9 or higher, increases damage by 25%.
    • If refine level is +11 or higher, reduces cooldown by 0.7 seconds.
    • When enchanted with 29600.png Cecil's Memory, reduces SP cost by 2% for every 3 refine levels.
    • When equipped with 400116.png Biolab Virgo Diadem [1] -
      • Reduces cooldown by 1.8 seconds.
      • For every refine level of weapon, increases damage by 10%.
  • 700054.png Virtual Bow-OSAD [2]
    • If refine level is +9 or higher, increases damage by 40%.
    • If refine level is +11 or higher, increases damage by 30%.
    • When equipped with 400266.png Ignis Cap-LT [1], reduces cooldown by 2.5 seconds.
  • 700031.png Adulter Fides Ballista [2]
    • Increases damage by 10%.
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +9 or higher, reduces cooldown by 1.2 seconds.
    • If refine level is +11 or higher, increases damage by 25%.
  • 700045.png Royal Bow-LT [2]
    • If refine level is +7 or higher -
      • Increases damage by 20%.
      • Reduces cooldown by 1 second.
    • If refine level is +9 or higher, increases damage by 30%.
    • If refine level is +11 or higher, increases damage by 20%.
  • 700034.png Vivatus Fides Ballista [2]
    • Increases damage by 10%.
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +9 or higher, reduces cooldown by 1.2 seconds.
    • If refine level is +11 or higher, increases damage by 25%.
    • If grade C or higher, increases damage by 15%.
  • 700024.png Poenitentia Attendo [2]
    • For every 2 refine levels, increases damage by 3%.
    • If refine level is +9 or higher, increases damage by 30%.
    • If refine level is +11 or higher, reduces cooldown by 0.7 seconds.
    • When equipped with 400469.png Poenetentia Purity Crown [1], increases damage by 8% for every 2 refine levels of weapon.

Garment

  • 480504.png Royal Payon Cape [1]
    • If refine level is +13 or higher, increases damage by 50%.
    • If grade A and refine level is +14 or higher, increases damage by 70%.

Accessory

Cards

Shadows

  • 24458.png Arrow Shadow Armor
    • Increases damage by 5%.
    • For every 2 refine levels, increases damage by 2%.
  • 24460.png Arrow Shadow Shoes
    • Reduces SP consumption by 2%.
    • For every 2 refine levels, reduces SP consumption by 1%.

Equipment Enchants

  • 310159.png Automatic Orb (Aimed Storm)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 3%.
    • If refine level is +11 or higher, increases damage by 7%.
  • 310548.png Wolf Orb (Aimed Storm)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage 15%.
    • If refine level is +9 or higher, increases damage 15%.
    • If refine level is +11 or higher, increases damage 15%.

Costume Enchants

Equipment Sets

Changelog

  • October 13th, 2022
    • Damage formula changed.
      • Old: (1,000 + 80 × Skill_Level)%
      • New:
        • Normal: (200 + 180 × Skill_Level)%
        • Fear Breeze active: (200 + 250 × Skill_Level)%
    • Fear Breeze now adds bonus damage when activated.
    • 0.3 seconds fixed cast time added.