Flame Trap

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Flame Trap
Type: Active Skill
Levels: 5
SP Cost: 36 + (Skill Level × 4)
Fixed Cast Time: ??? seconds
Variable Cast Time: ??? seconds
Cast Delay: 1 second
Cooldown: 30 seconds
Target: Ground
Range: 5 cells
Catalyst: 2 Special Alloy Traps
AP Generated: 3
Prerequisites
(Windhawk) Solid Trap Lv. 1

Flame Trap is a 4th class offensive skill available to Windhawks.

Effect

Set-up a trap on a ground cell that shall periodically inflict Fire Melee physical damage for its duration. This trap also has a chance to inflict Arson to the target.

This skill's damage scales with the user's base level and CON.

Level Base Damage (ATK) Duration (s) SP Cost
1 250% 12 40
2 500% 24 44
3 750% 36 48
4 1,000% 48 52
5 1,250% 60 56

Notes

  • Damage interval varies by skill level: 9 sec. at Level 1-2, 6 sec. at Level 3-4, 3 sec. at Level 5.
  • Damage, duration, and AP regen is further improved with Advanced Trap.
  • Windhawk traps can be cast on top of the enemy but different traps will not stack on top of each other.

External

Enhanced by

Weapon

  • Moonflower Bow [1]
    • If weapon is refined to +7, increase damage by 10%.
    • If weapon is refined to +9, increase damage by an additional 15%.

Equipment Sets