Crescive Bolt

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Crescive Bolt.png Crescive Bolt
Crescive Bolt Info.gif
Type: Offensive Skill
Levels: 10
SP Cost: 50 + (Skill Level × 5)
Fixed Cast Time: 1 second
Variable Cast Time: ??? seconds
Cast Delay: 0.5 seconds
Cooldown: 0.15 seconds
Target: Enemy
Range: 11 cells
Property: Arrow
Catalyst: 1 Arrow
AP Generated: 1, 3 (see notes)
Prerequisites
(Ranger) Aimed Bolt Lv. 5

Crescive Bolt is a 4th class offensive skill available to Windhawks.

Effect

Inflicts long-ranged physical damage to a target once. This skill gains damage bonus at the cost of increased SP cost every skill cast and will stack up to three times. This stack is going to be removed if the player has moved, has been pushed away from their location, or if the user did not cast the skill again after 10 seconds. It additionally increases in damage depending on the player's CON.

This skill also inflicts critical damage and shall apply half of the player's total critical damage bonus.

Level Base Damage (ATK) SP Cost
1 300% 55
2 600% 60
3 900% 65
4 1,200% 70
5 1,500% 75
6 1,800% 80
7 2,100% 85
8 2,400% 90
9 2,700% 95
10 3,000% 100
Damage (ATK) = [(Base_Damage + (CON × 10)) × (1 + (Stack_Count × 0.1)) × (BaseLv ÷ 100)]%

Notes

  • This skill will increase in damage by 10% and SP Cost up by 20 each time up to 3 times if the user has not moved from their location while casting the skill in succession. Once the stack has reached maximum, the AP regen becomes 3 on the succeeding skill casts.

External

Enhanced by

Headgear

Weapon

  • 700023.png Poenitentia Nervus [2]:
    • Increases damage by 10%.
    • Grade D: Increase damage by additional 5%.
    • Grade C: Increase damage by additional 8%.
    • Grade B: Increase damage by additional 12%.
  • 700029.png Thanatos Bow-AD [2]:
    • Grade D: Increase damage by 10%.
    • Grade B: Increase damage by additional 10%.

Accessory

Equipment Sets

Future Changelog

  • ???
    • Damage formula changed.
    • SP cost reduced.
      • Old: 50 + (Skill Level × 5)
      • New: ?
    • Global delay reduced from 0.5 seconds to 0.3 seconds.
  • ???
    • Damage formula changed.
    • Cooldown increased from 0.15 seconds to 0.35 seconds.
    • Global delay increased from 0.3 seconds to 0.7 seconds.
  • ???
    • Damage formula changed.
    • Sound effect changed.