Crescive Bolt
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Crescive Bolt | |
---|---|
Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 50 + (Skill Level × 5) |
Fixed Cast Time: | 1 second |
Variable Cast Time: | ??? seconds |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.15 seconds |
Target: | Enemy |
Range: | 11 cells |
Catalyst: | 1 Arrow |
AP Generated: | 1, 3 (see notes) |
Prerequisites | |
(Ranger) Aimed Bolt Lv. 5 |
Crescive Bolt (Alt: Crescive Bolt) is a 4th class offensive skill available to Windhawk.
Effect
Inflicts long-ranged physical damage to a target once. This skill gains damage bonus at the cost of increased SP cost every skill cast and will stack up to three times. This stack is going to be removed if the player has moved, has been pushed away from their location, or if the user did not cast the skill again after 10 seconds. It additionally increases in damage depending on the player's CON.
This skill also inflicts critical damage and shall apply half of the player's total critical damage bonus.
Level | Base Damage (ATK) | SP Cost |
---|---|---|
1 | 300% | 55 |
2 | 600% | 60 |
3 | 900% | 65 |
4 | 1,200% | 70 |
5 | 1,500% | 75 |
6 | 1,800% | 80 |
7 | 2,100% | 85 |
8 | 2,400% | 90 |
9 | 2,700% | 95 |
10 | 3,000% | 100 |
Damage (ATK) = [(Base_Damage + (CON × 10)) × (1 + (Stack_Count × 0.1)) × (BaseLv ÷ 100)]%
Notes
- This skill will increase in damage by 10% and SP Cost up by 20 each time up to 3 times if the user has not moved from their location while casting the skill in succession. Once the stack has reached maximum, the AP regen becomes 3 on the succeeding skill casts.
External
Enhanced by
Headgear
- Invicible Crest Hat [1] - For every 10 base levels, increases damage by 1%.
Weapon
- Poenitentia Nervus [2]:
- Increases damage by 10%.
- Grade D: Increase damage by an additional 5%.
- Grade C: Increase damage by an additional 8%.
- Grade B: Increase damage by an additional 12%.
- Thanatos Bow-AD [2]:
- Grade D: Increase damage by 10%.
- Grade B: Increase damage by an additional 10%.
- Angel Wing Bow [2]:
- Increase damage by 5%.
- At +5, increase damage by an additional 10%.
- At +9, increase damage by an additional 10%.
- At +9, increase damage by an additional 5%.
Accessory
- Ring of Artemis [1] - For every 10 base levels, increases damage by 1%.
Equipment Sets
- Poenetentia Purity Crown [1] + Poenitentia Nervus [2]
- For every 2 refine level of weapon, increase damage by 8%.
- Vivatus Fides Aiming Bow [2] + Helm of Faith II (Ranger) [1]
- For every 3 refine level of weapon, increase damage by 7%.
- If weapon's grade is C or higher, increase damage by an additional 15%.
- Angel Wing Bow [2] + Crown of Good and Evil (Windhawk) [1]
- For every 3 refine level of Weapon, increase damage by 4%.
- When weapon grade is B or higher, increase damage by an additional 10%.
- Angel Wing Bow [2] + Crown of Good and Evil (Windhawk) [1] + Good Spell
- Increase damage by an additional 15%.
Future Changelog
- ???
- Damage formula changed.
- SP cost reduced.
- Old: 50 + (Skill Level × 5)
- New: ?
- Global delay reduced from 0.5 seconds to 0.3 seconds.
- ???
- Damage formula changed.
- Cooldown increased from 0.15 seconds to 0.35 seconds.
- Global delay increased from 0.3 seconds to 0.7 seconds.
- ???
- Damage formula changed.
- Sound effect changed.