Gale Storm
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Gale Storm | |
---|---|
Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 69 + (Skill Level × 11) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | ??? seconds |
Cast Delay: | ??? seconds |
Cooldown: | 2 seconds |
Target: | Enemy |
Range: | 15 cells |
Area of Effect: | 5x5 ~ 11x11 |
Catalyst: | 1 Arrow |
AP Generated: | 10 (see effect) |
Prerequisites | |
(Windhawk) Crescive Bolt Lv. 3 |
Gale Storm (Alt: Gale Storm) is a 4th class offensive skill available to Windhawk.
Effect
Inflicts long-ranged property physical damage to the enemies on and around the target 5 times. This skill will regenerate 10 AP when it hits 3 or more enemies. It additionally increases in damage depending on the player's CON.
If Calamity Gale is active, this skill has a chance to deal critical damage.
Level | Base Damage (ATK) | Area of Effect | SP Cost |
---|---|---|---|
1 | 250% | 5x5 | 80 |
2 | 500% | 91 | |
3 | 750% | 102 | |
4 | 1,000% | 113 | |
5 | 1,250% | 7x7 | 124 |
6 | 1,500% | 135 | |
7 | 1,750% | 146 | |
8 | 2,000% | 9x9 | 157 |
9 | 2,250% | 168 | |
10 | 2,500% | 11x11 | 179 |
Damage (ATK) = [(Base_Damage + (CON × 5)) × (BaseLv ÷ 100)]%
External
Enhanced by
Headgear
- Invicible Crest Hat [1] - For every 10 base levels, increases damage by 1%.
Weapon
- Poenitentia Attendo [2]:
- Increases damage by 10%.
- Grade D: Increase damage by additional 5%.
- Grade C: Increase damage by additional 8%.
- Grade B: Increase damage by additional 12%.
Accessory
- Ring of Artemis [1] - For every 10 base levels, increases damage by 1%.
Equipment Sets
- Helm of Faith(Ranger) [1] + Vivatus Fides Balista [2]:
- For every 3 refine level of weapon, increases damage by 7%.
- If grade of weapon is C or higher, increases damage by additional 15%.
- Poenetentia Purity Crown [1] + Poenitentia Attendo [2] - For every 2 refine level of weapon, increase damage by 8%.
- Moon God Lapel + Moonflower Bow [2]:
- If refine level of weapon is +12 or higher,
- Reduce cooldown by 1.5 seconds.
- Increase damage by 30%.
- If refine level of weapon is +13 or higher, for every 3 base levels, increase damage by 1%, up to level 240.
- If refine level of weapon is +12 or higher,
Future Changelog
- ???
- SP cost reduced.
- Old: 69 + (Skill Level × 11)
- New: ?
- Cooldown reduced from 2 seconds to 1.5 seconds.
- SP cost reduced.
- ???
- SP cost increased.
- Old: ?
- New: ?
- Cooldown reduced from 1.5 seconds to 1.2 seconds.
- SP cost increased.
- ???
- Cooldown reduced from 1.2 seconds to 0.7 seconds.
- Area of Effect reduced.
- Old: 5x5 ~ 11x11
- New: 5x5 ~ 9x9