Gale Storm
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Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 69 + (Skill Level x 11) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | 1 seconds |
Cast Delay: | 0.15 seconds |
Cooldown: | 2 seconds |
Target: | Enemy |
Range: | 15 cells |
Area of Effect: | 5x5 ~ 11x11 |
Catalyst: | 1 Arrow |
AP Generated: | 10 (when attacking 3 or more enemies) |
Prerequisites | |
Windhawk
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Gale Storm (Alt: Gale Storm) is a 4th class offensive skill available to Windhawk.
Effect
Inflicts long-ranged property physical damage to the enemies on and around the target 5 times. This skill will regenerate 10 AP when it hits 3 or more enemies. It additionally increases in damage depending on the player's CON.
If Calamity Gale is active, this skill has a chance to deal critical damage.
Level | Base Damage (ATK) | Area of Effect |
---|---|---|
1 | 250% | 5x5 |
2 | 500% | |
3 | 750% | |
4 | 1,000% | |
5 | 1,250% | 7x7 |
6 | 1,500% | |
7 | 1,750% | |
8 | 2,000% | 9x9 |
9 | 2,250% | |
10 | 2,500% | 11x11 |
Damage (ATK) = [(Base_Damage + (CON x 5)) x (BaseLv ÷ 100)]%
External
Enhanced by
Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.
Headgear
Invicible Crest Hat [1]
- For every 10 base levels, increases damage by 1%.
Furious Crown (Windhawk) [1]
- For every 3 refine levels, increases damage by 4%.
- When equipped with
Furious Storm Bow [2], increases damage by 15%.
Weapon
Scrap Bow [2]
- For every 2 refine levels, increases damage by 5%.
Furious Storm Bow [2]
- Increases damage by 5%.
- If user's base level is 220 or higher, increases damage by 5%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 5%.
- If grade B or higher, increases damage by 10%.
- When equipped with
Furious Boots [1], reduces SP consumption by 20.
Angel Wing Bow [2]
- If refine level is +11 or higher, increases damage by 15%.
- When equipped with
Crown of Good and Evil (Windhawk) [1] -
- For every 3 refine levels, increases damage by 5%.
- When helmet is enchanted with
Good Spell, increases damage by 20%.
Precision Bow [2]
- For every 2 refine levels, increases damage by 7%.
- If grade C or higher, increases damage by 10%.
- When enchanted with
Gale Storm Tuning Device -
- Increases damage by 5%.
- If grade D or higher, increases damage by 3%.
- If grade B or higher, increases damage by 4%.
- If grade A or higher, increases damage by 6%.
Poenitentia Attendo [2]:
- Increases damage by 10%.
- If grade D or higher, increases damage by 5%.
- If grade C or higher, increases damage by 8%.
- If grade B or higher, increases damage by 12%.
Accessory
Ring of Artemis [1]
- For every 10 base levels, increases damage by 1%.
Shadow Equipment
Gale Shadow Earring
- Increases damage by 5%.
- For every 3 refine levels, increases damage by 1%.
Gale Shadow Pendant
- Increases damage by 5%.
- For every 3 refine levels, increases damage by 1%.
Costume Enchants
Windhawk Stone (Garment)
- When equipped with
Ranger Stone (Lower), increases damage by 10%.
- When equipped with
Equipment Sets
Helm of Faith(Ranger) [1] +
Vivatus Fides Balista [2]
- For every 3 refine levels of weapon, increases damage by 7%.
- If grade of weapon is C or higher, increases damage by additional 15%.
Poenetentia Purity Crown [1] +
Poenitentia Attendo [2]
- For every 2 refine levels of weapon, increases damage by 8%.
Moon God Lapel +
Moonflower Bow [2]
- If refine level of weapon is +12 or higher -
- Reduce cooldown by 1.5 seconds.
- Increases damage by 30%.
- If refine level of weapon is +13 or higher, for every 3 base levels, increase damage by 1%, up to level 240.
- If refine level of weapon is +12 or higher -
Royal Bow-LT [2] +
Heroic Token (Windhawk) [1]
- If refine level is +10 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 10%.
Divine Bow Gandiva [2] +
Ring of Artemis [1]
- If refine level of weapon is +13 or higher, increases damage by 30%.
Future Changelog
- ???
- SP cost reduced.
- Old: 69 + (Skill Level × 11)
- New: ?
- Cooldown reduced from 2 seconds to 1.5 seconds.
- SP cost reduced.
- ???
- SP cost increased.
- Old: ?
- New: ?
- Cooldown reduced from 1.5 seconds to 1.2 seconds.
- SP cost increased.
- ???
- Cooldown reduced from 1.2 seconds to 0.7 seconds.
- Area of Effect reduced.
- Old: 5x5 ~ 11x11
- New: 5x5 ~ 9x9