Ice Trap
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Ice Trap | |
---|---|
Type: | Active Skill |
Levels: | 5, fixed |
SP Cost: | 10 |
Animation: | ASPD Based |
Duration: | 20 seconds |
Target: | Ground |
Range: | 3 cells + Trap Research Bonus cells |
Area of Effect: | 5x5 |
Property: | Neutral |
Status: | Freezing |
Catalyst: | 1 Special Alloy Trap |
Status Icon: | |
Prerequisites | |
(Ranger) Detonator Lv.1 |
Ice Trap (Alt: Ice Bound Trap) is a 3rd class active skill available as Ranger.
Effect
A maximum of 2 trap can be placed at once. When the trap activates, it deals damage in a 5x5 area and causes Freezing status. Freezing will last for 20 seconds on afflicted targets, and the duration cannot be reduced by the target's stats. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap. Cause water element damage.
Level | Chance |
1 | 60% |
2 | 70% |
3 | 80% |
4 | 90% |
5 | 100% |
Damage Formula = ATK 100% + [{(Ice Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100}
Notes
- This trap can be placed under players and monsters.
- This trap will yield 1 Special Alloy Trap when affected by Keen Nose.
- This trap has a 3x3 activation area and can only activate 0.5s after it has been placed.
- This trap's activation cannot be avoided with Hover.
- This trap takes 1s to disappear once activated.
- This trap can be knocked back by AoE skills like Arrow Shower and Magnum Break.
- This trap can be activated by Detonator.
- This trap can be destroyed by Trample.
- This trap will bypass Guard, Parry and Weapon Blocking.
- This trap can activate effects like Hunter Fly Card, Rideword Hat and etc.
- The Damage is split into 2 portions, ATK portion and everything else will be called that stat portion.
- Stat portion will bypass DEF and Flee.
- Stat portion bypass Race, Element and Size damage effects like Thara Frog, Tatacho and Ogretooth Card in PvP and WoE.
- Stat portion bypass Element resistance effects like Hode Card in PvP and WoE.
- ATK portion is affected by DEF and Flee.
- ATK portion is affected by Race, Element and Size damage effects like Thara Frog, Tatacho and Ogretooth Card in PvP and WoE.
- ATK portion is affected by Element resistance effects like Hode Card in PvP and WoE.
- ATK portion is affected by Element which can be used to do bonus damage but is still considered Neutral when used against Ghost type targets.
General Trap information
- Trap Duration lasts 4 times as long in WoE.
- Traps occupy 1 cell.
- Traps can only be placed up to 2 cells next to another Trap.
- Traps can be activated by and will affect both allies and enemies in PVP and WoE.
- Traps will not activate if the caster is under the effect of Manhole.
- Traps cannot be activated by the Maestro or Wanderer that charmed the caster with Siren's Voice.
- Siren's Voice protects the Maestro or Wanderer from traps of charmed trappers.
- Traps can be removed by Ganbantein, Earth Drive and Crazy Vines.
- Trap damage is considered Melee and will be blocked by Safety Wall.
- Trap damage is reflected back to the caster by Shield Reflect and Valkyrian Manteau.
- Damage traps gains "Killed by a melee attack" effects like Earth Deleter Card.
- Damage traps gains "Each attack has chance of" effects like Vanberk Card.
- Damage traps gains SP Drain/Gain effects like Moonlight Dagger or Zipper Bear Card.